Duncan_Ruadrik
2012-05-02, 02:58 AM
Had an idea for character that is a Sandman Bard, that draws from the concept of the Sandman (http://en.wikipedia.org/wiki/Sandman) as a Scandinavian mythical figure. I also like the idea of being PF's equivalent of the Beguiler, but with better combat ability.
Background:
growing up in a a fairly idyllic land, he traveled for adventure and and the satisfaction of his curiosity.
After traveling for quite awhile, he eventually made it to a land where the undead rule as a living dead aristocracy. Zombies and Skeletons are used as manual laborers and soldiers, while the living are used as skilled laborers and crafters: basically anything stupid clumsy undead can't do. Humans scrape together livings as farmers in the highlands far away from cities and their undead overlords. However, in these highlands, roaming, feral undead are a common problem.
There, he finds a niche helping the children of small communities fall asleep, even while the undead moan and scratch outside the wooden walls of the hamlets.
Due to obvious reasons, spellcasters with access to any healing spells are restricted with licenses which they must pay heavily for, and even a potion of cure light wounds is restricted as a controlled substance, prescription only.
Also, carrying weapons openly in cities is illegal, and carrying weapons while in a group is even more illegal, thus largely eliminating the threat of adventurers out to destroy undead. However, you can get a license to carry weapons for the purpose of destroying feral undead, which range from wandering zombies to vampires trying to carve a niche for themselves in the highlands, preying on fearful villagers.
So, when he is found casting healing magic without a license, and carrying a weapon, he flees the law of the lands, and takes up with a band of adventurers... though he always remembers the indifferent undead lords and their fearful living subjects, and all the children who can't sleep...
I have played this character (or a similar one) briefly as an NPC in my own campaign, though I would like to flesh out the character more, and actually play it sometime. at the time, only the APG was out, so Id like to see what else can be added to the character.
Half Elf Bard (Sandman)
Ancestral Arms: Scimitar
Favored Class: Bard (+1 rounds of performance/level)
STR 10
DEX 15 (17)
CON 14
INT 13
WIS 10
CHA 14
1 Finesse
3 Dervish Dance
5 Toughness
7 Lullaby of the Ember Ancient (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/masterpieces/the-lullaby-of-ember-the-ancient-sing)?
9 ???
11 ???
As you can see, I have no idea what to do after level 7, and even that is iffy.
Any help or ideas would be greatly appreciated!
Background:
growing up in a a fairly idyllic land, he traveled for adventure and and the satisfaction of his curiosity.
After traveling for quite awhile, he eventually made it to a land where the undead rule as a living dead aristocracy. Zombies and Skeletons are used as manual laborers and soldiers, while the living are used as skilled laborers and crafters: basically anything stupid clumsy undead can't do. Humans scrape together livings as farmers in the highlands far away from cities and their undead overlords. However, in these highlands, roaming, feral undead are a common problem.
There, he finds a niche helping the children of small communities fall asleep, even while the undead moan and scratch outside the wooden walls of the hamlets.
Due to obvious reasons, spellcasters with access to any healing spells are restricted with licenses which they must pay heavily for, and even a potion of cure light wounds is restricted as a controlled substance, prescription only.
Also, carrying weapons openly in cities is illegal, and carrying weapons while in a group is even more illegal, thus largely eliminating the threat of adventurers out to destroy undead. However, you can get a license to carry weapons for the purpose of destroying feral undead, which range from wandering zombies to vampires trying to carve a niche for themselves in the highlands, preying on fearful villagers.
So, when he is found casting healing magic without a license, and carrying a weapon, he flees the law of the lands, and takes up with a band of adventurers... though he always remembers the indifferent undead lords and their fearful living subjects, and all the children who can't sleep...
I have played this character (or a similar one) briefly as an NPC in my own campaign, though I would like to flesh out the character more, and actually play it sometime. at the time, only the APG was out, so Id like to see what else can be added to the character.
Half Elf Bard (Sandman)
Ancestral Arms: Scimitar
Favored Class: Bard (+1 rounds of performance/level)
STR 10
DEX 15 (17)
CON 14
INT 13
WIS 10
CHA 14
1 Finesse
3 Dervish Dance
5 Toughness
7 Lullaby of the Ember Ancient (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/masterpieces/the-lullaby-of-ember-the-ancient-sing)?
9 ???
11 ???
As you can see, I have no idea what to do after level 7, and even that is iffy.
Any help or ideas would be greatly appreciated!