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Erasmas
2012-05-02, 11:55 AM
How is it that there are absolutely no threads on this entire forum dealing with Halo?
I understand that it isn't everybody's cup of tea, but... really?! Not one?! We are talking about the single best-selling game series of all time here. I guarantee that the majority of the posters here at least played one of them at some point.

So, c'mon... where's the love?
:smallbiggrin:

Maxios
2012-05-02, 12:00 PM
It's not the best selling game series. It's not even in the top 26, by the way.

I played Halo, Halo 3, and Reach and enjoyed them. They were a bit too linear for my tastes, though.

Erasmas
2012-05-02, 12:12 PM
Huh... I stand corrected on that statement, my apologies.
I was way wrong!

But anywho... I can see that, especially if you prefer sandbox gameplay. Several of my close buddies and I have all played them together through the years, so they have a strong secondary appeal to me. A lot of high-five-after-the-smoke-clears kind of moments, and "Man that was a bad-@$$ grenade throw!" type stuff. I really dig the universe that they established with it as well... so much so that we came up with a tabletop RPG version to play.

Zevox
2012-05-02, 12:31 PM
Yeah, Halo is definitely nowhere near the best-selling games series of all time. That is Mario, by a landslide - if Wikipedia's numbers are accurate, it still has more than twice as many sales as the second-place franchise, Pokèmon.

But yeah, anyway, part of it might be the low number of FPS players around here. This is a forum formed around a comic based on a tabletop RPG, it should be unsurprising that most players here are big into RPG video games, less so into other genres. I myself for instance do not play FPS games at all, and tend to avoid anything with the first-person perspective even if they're not shooters (i.e. Bethesda games).

Zevox

Erasmas
2012-05-02, 01:02 PM
Yeah, I completely own up to that comment being a total mistake on my part.

And I can see the FPS versus RPG argument, though I play plenty of both. Though there are a lot of RPGs (and FPSs too, mind you) that fall way short of enjoyable for my tastes. I definitely prefer mine at the tabletop, with a group of friends to look in the face and to hear that rattle-rattle the dice make as they come tumblin' down!

That's why we decided to combine the two and try to get the best of both worlds.
:smallsmile:

ShinyRocks
2012-05-02, 01:06 PM
I did complete the original Halo on the Xbox. I thought it was great, as FPSs go, but ultimately it was still an FPS and therefore not for me.

I don't really like shooting, and first-person makes me queasy, so...

Comet
2012-05-02, 02:03 PM
The singleplayer campaigns are exciting, grand rollercoaster rides with some pretty damn great key moments.

Multiplayer is a lot of fun hotseat-style. Get a couple friends in the room, go through those memorable campaign moments co-op or play around with silly vehicles and laser sword duels in deathmatch for kicks and giggles. Good, fast , simple fun.

The online multiplayer deathmatch thingy... not something I ever want to do. It has all the stupidity and none of the charm that comes with knowing that you're experiencing it all with good friends. Instead you get emotionally and socially handicapped scream machines as your playmates and that's just sad.

Grif
2012-05-02, 02:14 PM
How is it that there are absolutely no threads on this entire forum dealing with Halo?
I understand that it isn't everybody's cup of tea, but... really?! Not one?! We are talking about the single best-selling game series of all time here. I guarantee that the majority of the posters here at least played one of them at some point.

So, c'mon... where's the love?
:smallbiggrin:

I'm still disappointed that Microsoft decided not to bring this series to the PC starting from HALO 3. That was also when I lost my interest.

Erasmas
2012-05-02, 03:19 PM
Well, the queasy thing... I can totally understand. That would send a game like Halo to the top of my "Do Not Play" list with a rocket for me too. Sorry to hear that though, Shiny - totally not shiny (snuck a Firefly reference in there... d'ya see that?:smallbiggrin:).

I completely agree with the campaign vs. local multiplayer vs. online multiplayer point. The local LAN parties that we used to throw were so much fun. And there are, unfortunately, an apparently unlimited supply of trolls/bad-sports/jerks online which :smallannoyed:'s me to no end. But, there are too many great clutch-type moments where your team pulls it out of the fire at the last second and triumphs for me to walk away from it.

The point about them not bringing it to PC could be annoying, if mouse+keyboard is your thing... for sure. Personally, I don't like the combination myself, but I understand that a lot of other people do.

Lhurgyof
2012-05-02, 04:25 PM
I really enjoy Halo, I've been playing since Halo 2.

It is one of my favorite game series by far.

fred dref
2012-05-02, 04:41 PM
Call of Duty may or may not have been balanced for lean, but Halo was most assuredly not balanced for PC. The game went from a semi-tactical shooter based largely on controlling space (keeping enemies from cover, using grenades to deny areas to make shots easier, etc.) into just another twitch shooter (pistol and sniper only weapons used). The game just wasn't build for the type of mouse-and-keyboard precision PC is capable of.

Mutant Sheep
2012-05-02, 04:52 PM
I love Halo and definitely prefer it to Modern Warfare. (Though I guess that's not saying too much.:smallbiggrin:).

Ignore this very paragraph.

I think the lack of a thread is because really, there isn't much to discuss, and this is a discussion board. Only so many posts can be "I enjoy/do not enjoy said game", and since Reach came out a few years ago and its still a bit early for Halo4 speculation, any thread would die out pretty quick. The reason fellow shooter Mass Effect has such lively threads is because its ending is so crappy it demands conversation and the story choices make great discussion. Add that to the multiplayer being a new development for the series and you have a good few months of discussion. Halo has a (great) formula, but you cant discuss that formula for a prolonged amount of time. There isn't really much to say about it. Once more Halo4 information comes out, I HOPE we get some speculation threads, because fighting Forerunners is a sweet idea and the multiplayer has a fraggen storyline. (Spartan Ops, at least. Others just have a vague Holodeck Handwave):smalltongue:

shadow_archmagi
2012-05-02, 06:29 PM
As a member of the PC gaming master race I see no reason to play a console based war-themed hat simulator with very little variety.

Seerow
2012-05-02, 06:36 PM
I love Halo and definitely prefer it to Modern Warfare. (Though I guess that's not saying too much.:smallbiggrin:).

Ignore this very paragraph.

I think the lack of a thread is because really, there isn't much to discuss, and this is a discussion board. Only so many posts can be "I enjoy/do not enjoy said game", and since Reach came out a few years ago and its still a bit early for Halo4 speculation, any thread would die out pretty quick. The reason fellow shooter Mass Effect has such lively threads is because its ending is so crappy it demands conversation and the story choices make great discussion. Add that to the multiplayer being a new development for the series and you have a good few months of discussion. Halo has a (great) formula, but you cant discuss that formula for a prolonged amount of time. There isn't really much to say about it. Once more Halo4 information comes out, I HOPE we get some speculation threads, because fighting Forerunners is a sweet idea and the multiplayer has a fraggen storyline. (Spartan Ops, at least. Others just have a vague Holodeck Handwave):smalltongue:

Wait fighting the Forerunners in Halo 4? I thought the point was the Forerunners had wiped themselves out, and humanity was like an offshoot of that civilization.

Lhurgyof
2012-05-02, 08:56 PM
As a member of the PC gaming master race I see no reason to play a console based war-themed hat simulator with very little variety.

We're talking about Halo here, not TF2. :smalltongue:

Mutant Sheep
2012-05-02, 09:18 PM
Wait fighting the Forerunners in Halo 4? I thought the point was the Forerunners had wiped themselves out, and humanity was like an offshoot of that civilization.

Well, there is a new enemy race/group of enemies in Halo4. And Bungie is very hidey about them. And in the Aniversary edition, good old Guilty Spark mentions (in the terminals) the Diadact, the super Forerunner general, as if he were alive. And there are various shield world things that are Halo-proof, which the glowy planet seems to be, since (spoilers!)its a giant hallow orb around another planet. With plant life. And SOMETHING that Bungie isn't telling. (spoilers!). So, I assume we see live forerunner. And I am very excited.

And now, from what I gather of the Halo prequel books (I haven't actually read them, I'll try to find a link or something), humanity and Foreunners? Different species. Big war between the two a long time ago, which is when the Flood came in. Forerunner were starting to crush the humans Homo -somethingus due to the humans trying to hold off the Flood. They bioengineer billions to be immune to the Flood (but it reaaaally shortened lifespan or something) and send them as cannonfodder. The Forerunner don't notice the Flood or something and 'deevolve 'humanity, and then the Flood come crashing into their faces. And the rest is in Halo 3 terminals.

Zen Master
2012-05-03, 02:07 AM
I've never played the Halo games.

It's because I was a fan of Bungie, really - and because I really loved Marathon. So when they went to MS, and redid Marathon without everything that made it Marathon, how could I continue to love them?

Of course, having never played the Halo games, it's a bit iffy whether or not that was actually what they did - but it seemed that way at the time.

Erasmas
2012-05-03, 09:54 AM
Hey, look Sheep..........
We're talking about Halo!
:smallbiggrin:

{{scrubbed}}

And Acromos, that is a shame. I am sorry to hear that they betrayed your trust like that. When a company does that, it is very hard to justify the continuation of support (both monetarily and fan-wise). It is such a good story-arch so far, and I hope that it continues to be so.

So many people out there have no idea of what the campaign is about (hell, I have met several players that have never played the campaign... mind-boggling. Anyways, I am super-hyped about Halo4. They will be focusing on Master Chief's character, his humanity, and his relationship with Cortana. Both are finally feeling the effects of isolation and war... and how much they need one another to lean on emotionally. She is nearing the end of her lifespan as a Smart AI and Chief needs her as a reminder of the humanity that he is fighting so hard to preserve. It's a great duo - a hero who's persona has been so finely honed and refined that he is more of a machine of war than a man; coupled with a completely synthetic program who has developed so much compassion and understanding of us as a race that she has become as close to human as she possibly can. And that's not even to begin to discuss the new planet, the new alien races (whoever they are), and all the multiplayer goodies they are dropping from orbit for us!

Yeah... I'm excited.

Comet
2012-05-03, 11:26 AM
I literally have no idea whether Halo 4 is going to be good or horrible.

Bungie established a long time ago that they can build a world and an engaging sci-fi story. Marathon, Oni, Halo... They're good at storytelling.

These new guys, as I understand? Not Bungie. No way to predict whether or not they know how to create compelling personal arcs for the Chief and Cortana as they've been promising.

Might be good, mind, but it still feels like milking the franchise. As far as I'm concerned the magic of Halo was all about Bungie's own style of story- and worldbuilding. These new guys are not Bungie. Or are they? Did any of the personel stay behind to work on the newest Halo or is this, indeed, an entirely new team?

Erasmas
2012-05-03, 12:06 PM
The new company is called 343 Industries (named after the Guilty Spark left behind by the Forerunners). The only reason I have hope for the next installment is because the initial 30 or so employees all came directly out of Bungie. As I understand it, several of them did not want to quit working on Halo, so they amicably split from the "mothership". Since then, they have swelled up to around 250 or so employees... all from the gaming industry already and (supposedly) huge fans of the series themselves. So... we shall see.

That being said. The point will come when this franchise will run dry and Microsoft will continue to attempt to milk every last drop as they kick the poor dead beast. I do not foresee that they will have the wherewithal to know when to end on a high note... because as long as there is money to be made, Microsoft will go after it.

Knight13
2012-05-03, 04:36 PM
I played Halo 1 on PC and found it to be a fairly decent FPS with a mediocre, but enjoyable, single player and a craptastic multiplayer. Seriously, I absolutely do not understand why the Halo multiplayer became so popular, it felt like a tacked on afterthought in the first game. The original Unreal Tournament has better multiplayer than any of the Halos and it came out in '00.

I bought Halo 2 a few years after it came out, since I could get it for cheap and thought it might be a decent way to spend a Saturday. I found it to be pretty much the same as the first: decent singleplayer, crappy multiplayer. The Gravemind and the Arbiter were pretty cool.

None of the rest have been released on PC and I'm sure as heck not going to play them on console. I consider trying to play a shooter with a controller to be a form of masochism.

Gnoman
2012-05-03, 05:27 PM
I played Halo 1 on PC and found it to be a fairly decent FPS with a mediocre, but enjoyable, single player and a craptastic multiplayer. Seriously, I absolutely do not understand why the Halo multiplayer became so popular, it felt like a tacked on afterthought in the first game. The original Unreal Tournament has better multiplayer than any of the Halos and it came out in '00.

I bought Halo 2 a few years after it came out, since I could get it for cheap and thought it might be a decent way to spend a Saturday. I found it to be pretty much the same as the first: decent singleplayer, crappy multiplayer. The Gravemind and the Arbiter were pretty cool.

None of the rest have been released on PC and I'm sure as heck not going to play them on console. I consider trying to play a shooter with a controller to be a form of masochism.

Halo is a console FPS franchise. Console FPS's, in every sense but graphics, were until recently ~5-15 years behind the PC variety. Halo 1's multiplayer, while mediocre compared to Quake III or Red Faction, was leaps and bounds ahead of what had been done on a console to that point. (The GoldenEye/Perfect Dark multiplayer wasn't good for much besides repetitive deathmatch, while TimeSplitters, while much more fully featured, had only two players (+bots), and was restricted to local only.)

shadow_archmagi
2012-05-04, 08:57 AM
And uh, hey Shadow - don't jump into a thread just to bring up hate speech. Go back and hide under the bridge you were hiding under... I think I hear Billy Goat clopping down the cobbled path.

...

I'd forgotten how bad GitP tended to be with sarcasm. I thought packing a dozen cliches into one sentence would do it, but I guess not? Sorry.


Halo's okay.

Thanatos 51-50
2012-05-04, 09:16 AM
...

I'd forgotten how bad GitP tended to be with sarcasm. I thought packing a dozen cliches into one sentence would do it, but I guess not? Sorry.


Halo's okay.

It's okay, Shadow. I understood you.

Personally, I find it kind of hilarious. OP asked for opinions on Halo, you gave one that wasn't glowing, and you get accused of being a troll.

As for my opinion re: Halo:
The first one was amazing, because there were no other FPSs like it. The controls were tight and smooth and the Xbox was a whiz-bang piece of tech. I'd played Doom and Duke Nukem 3d, so I wasn't completely unfamiliar with FPSs, but Halo was really awesome. I spent a lot of time at the local youth centre playing couch Multiplayer.

And then every console FPS ever stole the formula and expanded on it. When Halo 2 came out, and they didn't expand on the formula. It became "throughly mediocre". Halo 3 ended up doing the exact same thing. ODST was a return to the awesome formula by making you feel severely small and underpowered and giving you back a health bar. I don't, however, understand why being a piddly human and not a Spartan made bullets less killy. Reach was so mediocre it was boring.

The series had so much potential and the 'verse was good. Then it just... kinda... stopped being good and became bland.

Zevox
2012-05-04, 09:32 AM
It's okay, Shadow. I understood you.

Personally, I find it kind of hilarious. OP asked for opinions on Halo, you gave one that wasn't glowing, and you get accused of being a troll.
Methinks that had much less to do with it than the "PC master race" thing making him come off as a jackass.

Zevox

Mando Knight
2012-05-04, 09:41 AM
We're talking about Halo here, not TF2. :smalltongue:

You're right! It's a war-themed helmet simulator! :smalltongue:
(Seriously, how many people spent too many hours in Reach trying to unlock that one customization option, then ranked up and saw there was something even cooler available?)

Aotrs Commander
2012-05-04, 09:54 AM
Methinks that had much less to do with it than the "PC master race" thing making him come off as a jackass.

Zevox

That particular tongue-in-cheek phrase was coined by Yatzee of Zero Punctuation in his Witcher (http://www.escapistmagazine.com/videos/view/zero-punctuation/22-The-Witcher) review (specifically 0:50) in a swipe at the tendancy PC-exclusive RPGs tend to have a less....streamlined approach to the UI than console ones.

(I got it, for the record...)



As to Halo... Never played it, ever will (not into shooters, and Mass Effect is absolutely as close as I'm prepared to get to one, though I will admit to playing Voyager Elite Force and failing to complete C&C Renegade.)

Erasmas
2012-05-04, 09:58 AM
Sorry, Shadow... didn't catch the sarcasm.
My bad.

Thanatos - I have no problems with someone giving "non-glowing" reviews, in fact this thread is full of those. But I was accusing someone of trolling when (under a misunderstanding) I saw them pop in, drop a purely spiteful reply (with nothing constructive in their criticism), and then disappear. And even with that, I tried to respond with levity and sarcasm as well. :smallsmile:

Your comments, though I disagree with them wholeheartedly, would never invoke the same response from me. A difference in a matter of opinion is fine, but nobody like it when someone enters a room and takes a dump on the floor.

As for continuing the conversation...
They reinvented and revitalized the FPS genre, in my mind. I played Doom, I played Quake, I played Golden Eye, I played Perfect Dark, and I played Counter Strike (EDIT: I even played the original Wolfenstein, not to date myself too much). And they were all great games and I had a lot of great moments doing so. But Halo sparked something (with me, at least) that I don't know that I can fully explain. The dual-analog controls, the plasma grenades, and of course... the Warthog. Man, oh man, was I in love! It still to this day (IMHO) is the only FPS to have successfully integrated vehicles into combat with foot soldiers with any sense of balance at all. Is it realistic? No, absolutely not. A tank rolls down the street and you get the h#ll out of Dodge. But why play a video game for ultra-realism? It is escapism that we are all after when we put that disc into the tray (or hit that .exe shortcut).
And are they formulaic and strikingly the same? Yeah, I guess so... a bit. But each one brought something new to the table that changed it just enough for me (Halo 2 - dual wielding, Halo 3 - equipment, ODST - Firefight, Halo: Reach - armor abilities). And Halo 3 and Reach even allowed you to create your own custom Spartan... and I am a big fan of customization within a game.

So, it's all in the eye of the beholder. Which is fine by me!
:smallbiggrin:

Zevox
2012-05-04, 10:03 AM
That particular tongue-in-cheek phrase was coined by Yatzee of Zero Punctuation in his Witcher (http://www.escapistmagazine.com/videos/view/zero-punctuation/22-The-Witcher) review (specifically 0:50) in a swipe at the tendancy PC-exclusive RPGs tend to have a less....streamlined approach to the UI than console ones.

(I got it, for the record...)
Ah. See, I don't watch his videos, because I don't like his sense of humor or style (the whole constant babbling thing he does that he named the segment after especially) in the least, so it is kind of impossible for me to get references to him. Which honestly probably makes that a very poor one to be tossing around casually, because yeah, it's going to make you sound like some elitist jackass to people who don't know it's a reference.

Zevox

Erasmas
2012-05-04, 10:37 AM
And, on a side note... since it is what originally inspired me to post this thread...

A shameless plug for my Halo RPG!
Right here, on your very own forum. (http://www.giantitp.com/forums/showthread.php?t=241656)
Come on down and check it out... it's gonna be a blast!

shadow_archmagi
2012-05-04, 12:47 PM
you sound like some elitist jackass

It wasn't so much a reference as blatantly stealing a joke- Yahtzee uses it there as an exaggerated, ridiculous stance, a parody if you will.



It still to this day (IMHO) is the only FPS to have successfully integrated vehicles into combat with foot soldiers with any sense of balance at all. Is it realistic? No, absolutely not. A tank rolls down the street and you get the h#ll out of Dodge. :

I really enjoy Battlefield Bad Company 2 (It's the only one of the series I own. Possibly the others do well?) and the way infantry and vehicles interact there. Tanks can mow down infantry, but a single brave, cunning, and altogether heroic Recon can run up and slap C4 onto it for glory.

Erasmas
2012-05-04, 02:07 PM
Yeah, the Battlefield games are decent at it as well.
But there is something to be said for being able to play Matador to a charging Warthog, side-step it, jump onto the outside of it, rip the driver right out of his seat, and slide on in as if you owned the thing.
So gratifying!
:smallamused:

Lhurgyof
2012-05-04, 11:47 PM
I was really saddened about the whole "Return to the battlefield in 10 seconds or die" thing. I really liked exploring outside the map in halo games via various glitches. :smallfrown:

I hope this doesn't return in Halo 4.

LordShotGun
2012-05-05, 07:33 AM
Halo 1 is getting some love. Go look up "Custom Map Team". They have already redone the entire Halo 1 campaign with new enemies, new weapons, and new areas once and are now doing it again.

http://www.youtube.com/watch?v=Fm9mrTAH-5w

Take a look! Totally worth breaking out your old CD and downloading Custome Edition and the map.

Thanatos 51-50
2012-05-05, 07:45 AM
<*Massive Snip*>
...each one brought something new to the table that changed it just enough for me (Halo 2 - dual wielding, Halo 3 - equipment, ODST - Firefight, Halo: Reach - armor abilities). And Halo 3 and Reach even allowed you to create your own custom Spartan... and I am a big fan of customization within a game.

Customization of your third-person view-model in a first person game is a meaningless screen in a single-player experience, and already existed in the series as early as Halo 2 for multiplayer.

These tiny additions to the formula, however, added absolutely nothing to the game. Seriously - equipment? You mean the ability to pick a power up and then use it when you needed it? It smacks of class abilities in other games, and while nice, adds absolutely nothing innovative to the Halo games other than one more tutorial I'd rather not have and moving my reload button where I'm used to it being.
(I have wasted so many shield bubbles trying to reload it borders on the ridiculous)

We both know armour abilities are just infinite-ammo versions of equipment that you can't swap out in Multiplayer.

And firefight? Seriously? It's a bloody multiplayer mode. A new multiplayer mode is not innovation, it's not an addition to the series.

Somebloke
2012-05-05, 08:17 AM
LOVE halo, love the campaigns, love the co-op firefight modes. It's a good time-waster game- the sort where you just blow stuff up for a few hours with your friends. My girlfriend loves the series too, and we typically play the campaigns on co-op, curled up in bed together- so that's a strong incentive to enjoy the series! Really looking forward to Halo 4- I'll definitely get it over COD:BOII.

Dublock
2012-05-05, 08:40 AM
I enjoyed the first game a lot...

Then I read the books and then played through the Halo games as they came out. Wow...you can NOT get a good sense of the story through the games, it completely ignores the events between 1 and 2 for example, only a hint on the underwater elevator about a prophet's army being wiped out, but nothing of how it got wiped out. This is my single biggest complaint, the story. They could do a lot more to incorporate the story into the games. They focus on the small picture and gloss over the big picture if you are lucky.

The first halo game did have repeat of level design, which was common back then and then I got annoyed with it on the 2 and 3, I never finished reached but to the point I played Reach it was pretty good. The single player can be challenging on the hardest setting (and those optional nerfs are a cool idea), but I have not enjoyed a single person campaign since the first halo (pure FPS, not including Reach since I never finished it).

Also I hated the fact that Microsoft didn't even bother releasing Halo 3 for the pc, I am a PC gamer with my mouse and keyboard and due to the fact that I do love the story of the Halo universe, I want a chance to play it on my native platform, this is why I still have not finished Reach.

I am excited to see how Halo 4 will evolve the story of the universe. But I fear they will once again forsake the overall story due to the seemingly limit on the FPS genre (I don't believe this, but the fact that pure FPS has not done it in years prompt this).

Erasmas
2012-05-05, 06:12 PM
The bit about customization in a FPS being meaningless is a matter of opinion, because it means something to me. Being able to go back and watch videos of what you did in-game or watch the cut-scenes that feature your Spartan as opposed to some random amalgamation of what the designers decided would be the best representation of "vanilla"... great, in my mind.
It appears that you and I, Thanatos, are at an impasse and must simply agree to disagree.

Dublock - I can totally understand that. Same problem with transforming most books into movies. There is so much material to cram into a (relatively, by comparison) short medium that it leaves a massive pile of things on the cutting room floor, sadly.

Demons_eye
2012-05-06, 12:52 AM
These tiny additions to the formula, however, added absolutely nothing to the game. Seriously - equipment? You mean the ability to pick a power up and then use it when you needed it? It smacks of class abilities in other games, and while nice, adds absolutely nothing innovative to the Halo games other than one more tutorial I'd rather not have and moving my reload button where I'm used to it being.
(I have wasted so many shield bubbles trying to reload it borders on the ridiculous)

Equipment was huge. It brought a new level to the game. I mean I remember every custom game used them and playing a part in any strategy that I played in ranked games. Its not on the level of class abilities because you only get one use before you have to find another and if you find a better one you can trade out.



We both know armour abilities are just infinite-ammo versions of equipment that you can't swap out in Multiplayer.

What do you mean? After you die you can switch armor abilities so I don't see how your stuck with that one choice. And while this is what I would consider a class based halo you can still switch them out mid-game if you find armor packs. This happens a lot in custom games.




And firefight? Seriously? It's a bloody multiplayer mode. A new multiplayer mode is not innovation, it's not an addition to the series.


To the series? Maybe. But it is definitely an addition to the game. If you ever have played fire-fight in ODST you know it is an entirely new beast of game-play. The entire thought and strategies behind it are on a different level. Once you added armor abilities we could hold out for hours. You are also fighting a losing battler. This is the best part of fire-fight and why its so different.

Dublock
2012-05-06, 08:20 PM
Dublock - I can totally understand that. Same problem with transforming most books into movies. There is so much material to cram into a (relatively, by comparison) short medium that it leaves a massive pile of things on the cutting room floor, sadly.

As my mom told me years ago "Whatever comes first is better." Which is the truth. I just find that the FPS genre have been focusing more and more on multiplayer, which I do play (sometimes a lot lol), but I also would love a single player campaign with an actual story.

Although, as I type this it occurs to me, even Halo 1 was only around 3-4 hours if you didn't know what you were doing or doing it on the hardest setting (I managed to finish it just under 2 hours on normal without firing a single bullet :P, no Bosses in the first game if you forgot).

I guess its hard to get an engaging story to unfold in only a couple hours tops, but...the first Halo game did just that for me, introduces a new world, new technologies, new enemies, gave you chances to try out various weapons in the early levels and then open up to vehicle combat (if you wanted to). Yes it was not perfect compared to today's standards but I would take that single player over any of the new FPS' single player in a heart beat.

I am getting more and more convinced that it is possible

Mando Knight
2012-05-06, 08:50 PM
To the series? Maybe. But it is definitely an addition to the game. If you ever have played fire-fight in ODST you know it is an entirely new beast of game-play. The entire thought and strategies behind it are on a different level. Once you added armor abilities we could hold out for hours. You are also fighting a losing battler. This is the best part of fire-fight and why its so different.

Firefight is hands-down my favorite offline mode. It really lets you ramp up the one-man-army aspect. Or, with the right mods, you can turn it into a Gatling-gun Hunter-mowing half-hour of relaxation.

Grifball is also crazy fun.

Mutant Sheep
2012-05-06, 08:53 PM
Firefight is hands-down my favorite offline mode. It really lets you ramp up the one-man-army aspect. Or, with the right mods, you can turn it into a Gatling-gun Hunter-mowing half-hour of relaxation.

Grifball is also crazy fun.

Grifball is the genius. And Firefight with some superskulls=great fun. (And many explosions.)

Triaxx
2012-05-07, 06:46 AM
I like Halo. I really do. It wasn't terribly new, or innovative. What it did was take what had come before, and file off a lot of the rough edges.

One thing it did well, that I hadn't seen before. (I didn't play a lot of FPS games for a long while, mostly because I'm pretty bad at them.)

It did vehicles very well. I mean, driving the Tank in Goldeneye was FUN, don't get me wrong, and I liked the Hoverbike in Perfect Dark, but they weren't exactly easily maneuverable, nor were they easy to aim and fire at the same time. Halo did it well by taking the gun out of the drivers hands and making it into essentially a turret. And driving the Warthog was surprisingly intuitive.

I did play mostly Halo 1, because I prefer the PC and my gaming computer runs XP. I played some Halo 2, but it just seemed, less fun.

The problem is that after Halo 1, the other games tended to move towards more complexity for the sake of complexity. While at the same time being more simplified for faster multiplayer. The lack of the health bar beneath the shield was a step back. So was the change from the Assault Rifle to Battle Rifle.

The whole point of only having two weapons was to limit choice. Then you give us one gun that can serve the function of several. Umm... Then what's the point if you end up with Battle Rifle and one situational weapon?

I mean, there was a point to weapon switching in H1. In H2 I spent my entire couple hours of play with the BR and something I never ended up using.

Gnoman
2012-05-07, 03:45 PM
Nah, there's a use for pretty much every weapon, especially in multiplayer.

Thanatos 51-50
2012-05-07, 03:54 PM
I actually never used the Battle Rifle if I could help it, though I spent a lot of time with the Covenant Carbine and dual-wielded submachine guns.

Thrawn183
2012-05-08, 08:47 PM
Heh, Halo got me into console gaming. I still remember that first 16 person/4 xbox/4 tv setup. I'd been a PC gamer starting with Wolfenstein and Duke Nukem 3d all before that.

Erasmas
2012-05-09, 09:21 AM
Yeah, Halo 1 was the entire initial reason that I bought an Xbox.

Oh... the memories of those first few games...
"Look, there's the sky!"
"And now there's the ground."
"Now I'm dead."

Triaxx
2012-05-09, 02:15 PM
Yeah, that stupid Banshee...

DefKab
2012-05-09, 02:47 PM
I have lots of love for Halo.

For the gameplay. I loved playing a campaign that had a point, and a plot, and the campaign opened me up to a story imcomprehensibly deep. And it was FUN. At Easy, you felt like a superhuman, running around bashing everything with melee just 'cause you could. On Legendary, you were a bug to be squished and squished often. I made a point to play through every game on Legendary, and while sometimes I would get unbelievably frustrated (I'm looking at you, Outskirts...) other times it was just about tactical play. And then ODST came out, and the flavor was Oh Em Gee Fantastic. It presented a whole new perspective (tho it missed out on giving me a whole new difficulty), and the freestyle format was, while lacking, refreshing. And it also gave me Firefight! Firefight... Multiplayer without the annoying 6 year olds. It was perfect for me, the offline gamer. Reach came out, and resembled Halo 2 (I... I don't like 3. I want to like it. I want to play it. I just.... Cant.) I latched on deeply, and I could replay campaign time and time again, and furthermore, the Daily Challenges encouraged me too. And again, it had firefight, and then one fateful update... I got bots. ODST BOTS! I loved it so much, I revamped a gamestyle for it. I slowed my Spartan down, removed his super jump, lost his shield, and painted him black. Now, I was just as weak as my fellow ODST bots, and I spent days rallying them around me to hold out as long as possible. So... I love the games.

But even more.... I loved the STORY!

Halo CE opened me up to a world that was exciting, new, and exactly what I looked for in Sci-Fi. The fact that everything seemed planned from the very beginning made even the smallest differences ok, because everything else worked (Except that damned Encyclopedia...) All the books supported the game, and the games told the pieces that were missing. And the fact that it's grown so big over the years makes me proud to say that I was one of the few who played CE on the original HexBox way back when. I have supported Bungie the entire way, buying every game, reading every book, and have nothing but faith in 343i to do whats right by me.

So... Yeah... I love Halo. More than I should.

Erasmas
2012-05-09, 03:09 PM
When did Reach get ODST bots?!?!
I play it on a daily basis and have never seen this option!!!
:smalleek:

DefKab
2012-05-09, 03:14 PM
One of the new firefight maps has it... You start off with two, and then after every round, a Pelican flies by, drops off a Warthog, and another ODST... The first two don't move. They stand still, and shoot at some stuff rather poorly... It's hard work keeping those to idiots alive... But the ones that come from the pelican follow you around and do a damn good job of watching your back.

Erasmas
2012-05-09, 03:44 PM
Huh... no kiddin.

Erasmas
2012-05-11, 11:20 AM
In preparation for the RP game I am able to start up, I went back last night and rewatched all of the "official" live-action short films made for the various Halo games that have been put out in the latter part of the series. I watched Deliver Hope twice because the first time through it... I got something in my eye and couldn't see the screen very well.

And it got me started again on why they have yet to go through with making a feature-length movie for this franchise! I know they started it several times and there were some big names attached to it *cough*Peter Jackson*cough* and it was plagued with 'creative issues' between the various studios that wanted it and Microsoft, but still... c'mon!

It's like someone let the prized stag walk right between a crowd of archers and no one took it down because they couldn't agree on who was going to take the shot or which cuts were going to go to which party!

druid91
2012-05-11, 11:36 AM
For the most part I stick to Halo:CE for PC. Sometimes I'll play halo 3 with friends, but that's pretty rare.


There is nothing like going on an RP server and sneaking a nuclear bomb onto the pelican they've decided to use, when I'm on the other team so they jump in fly off and die.

Or playing the almighty janitor.

I always wondered why they put such overpowered junk on RP servers.

Nuclear bombs that can be carried around without anyone knowing until you pull it out and stick it to their warthog?

The longsword intercepter? That's plain broken. Heck one map has a fully fledged halo array. Massive blue explosion engulfing the map and all.