McToomin
2012-05-02, 12:24 PM
Hey everyone. I'm still fairly new to D&D, and we've just begun a game where I am playing my first necromancer. So far I am an anthropomorphic bat Cloistered Cleric 2 / Monk 1 (to qualify for Master of Shrouds early, also gives Wis (best stat) to AC). My planned build is to go for MoS until level 8, where I take Mystic Wanderer (a faerun book, I don't remember which atm) to gain Cha (2nd best stat) to AC and a familiar. Obviously, I will be focusing heavily on spellcasting, buffs, and I'm going for undead mastery. The other two players are baleen whale cleric going into a smiting prestige class (although at level 3, she's currently just a baleen whale with 3 RHD (she'll begin cleric next level), and an anthropomorphic monkey cleric going into sacred fist ("Go team cleric!"). So yeah, they have melee covered.
So basically, I was interested in tying the invisible magic jar trick I read about in the dread necromancer's handbook. Basically, do magic jar, hand it to your quasit (or imp) familiar that can fly and go invisible at will, and stuff your body in a haversack/portable hole while you fly around as an invisible magic jar. 1) Grab control of rebuked undead bodies, 2) ???, 3) Profit! Unfortunately, as I'm coming from cleric, there are a few problems here.
1) I already have access to DMM: Persist, an I'm going to be collecting turning attempts like they're pokemon. However, can magic jar be persisted? The text as I understand it indicates that it can't be, but I don't have much familiarity with metamagic, so I wanted to double check. If not, it does seem like I can extend it, at the very least.
2) At least according to d20srd.org, magic jar is only a sorcerer/wizard spell. Is there any way to add it to the cleric list? Maybe a domain? Right now I have Deathbound, Knowledge (from cloistered cleric), and Planning. Should I switch one out (assuming that it does appear in a domain). Is there another way to pull this off?
3) What happens if my body is in a portable hole/haversack and the magic jar does get destroyed? Does my soul return to my body since the sack/hole is nearby, or am I instantly slain because my body is technically on another plane? In that case, is it better to just put my body in some kind of mostly indestructible (but not completely airtight) container that the whale can carry around normally? With a starting Str of 24, I doubt she'd have any trouble with it. If this is the better route to take (by which I mean if I would be instantly killed if the magic jar was destroyed while my body was in extradimensional space), are there any spells (including ones that could be persisted) that could protect such a container as to make it impervious to most forms of harm, but wouldn't totally screw me over if I got stuck in it somehow?
Keep in mind that I won't be getting my familiar until level 9, so this isn't too crucial right this moment. I just want to know if it can be done.for the early levels, I plan to backpack the whale : hide in her backpack wiu some holes cut in it so I can heal her in combat and spellcast without exposing myself to too much harm.
Thanks in advance if anyone can help me!
So basically, I was interested in tying the invisible magic jar trick I read about in the dread necromancer's handbook. Basically, do magic jar, hand it to your quasit (or imp) familiar that can fly and go invisible at will, and stuff your body in a haversack/portable hole while you fly around as an invisible magic jar. 1) Grab control of rebuked undead bodies, 2) ???, 3) Profit! Unfortunately, as I'm coming from cleric, there are a few problems here.
1) I already have access to DMM: Persist, an I'm going to be collecting turning attempts like they're pokemon. However, can magic jar be persisted? The text as I understand it indicates that it can't be, but I don't have much familiarity with metamagic, so I wanted to double check. If not, it does seem like I can extend it, at the very least.
2) At least according to d20srd.org, magic jar is only a sorcerer/wizard spell. Is there any way to add it to the cleric list? Maybe a domain? Right now I have Deathbound, Knowledge (from cloistered cleric), and Planning. Should I switch one out (assuming that it does appear in a domain). Is there another way to pull this off?
3) What happens if my body is in a portable hole/haversack and the magic jar does get destroyed? Does my soul return to my body since the sack/hole is nearby, or am I instantly slain because my body is technically on another plane? In that case, is it better to just put my body in some kind of mostly indestructible (but not completely airtight) container that the whale can carry around normally? With a starting Str of 24, I doubt she'd have any trouble with it. If this is the better route to take (by which I mean if I would be instantly killed if the magic jar was destroyed while my body was in extradimensional space), are there any spells (including ones that could be persisted) that could protect such a container as to make it impervious to most forms of harm, but wouldn't totally screw me over if I got stuck in it somehow?
Keep in mind that I won't be getting my familiar until level 9, so this isn't too crucial right this moment. I just want to know if it can be done.for the early levels, I plan to backpack the whale : hide in her backpack wiu some holes cut in it so I can heal her in combat and spellcast without exposing myself to too much harm.
Thanks in advance if anyone can help me!