Ripplez
2012-05-02, 01:03 PM
hi. i am new to pathfinder and tabletop rpgs in general, this is my second character im looking to build (the first was a human wizard who got extensive help from the dm and a fellow player). i want to build a bard who has very high social skills to the exclusion of any real combat prowess (just enough to get by to some degree). instead the bard tries to diplomatise, bluff and intimidate her way through the campaign, convincing warriors to drop their swords against her party, convincing rogues to give back the loot they stole and say sorry ma'am. to see the wizard who wanted to destroy you into nothingness and make a diplomacy check and suddenly he sees your side of thing. another bluff roll and hes now joined your cause. another roll and hes your sworn ally for life
another way of thinking about it would be the fallout games, the end boss of fallout 1 and 3 for comparison; how simply through talking and rhetoric and logical arguments you can bring people to their knees. this character should work based off of their social skills to find allies, defeat enemies by making them surrender or join your side or simply leave you alone. and you amass more and more power through the contacts youve made and the gold youve "asked" people to hand over until you reach this stage : http://www.giantitp.com/comics/oots0767.html
where you basicly convince sauron to drop the ring into the fires of hell to save you the trouble.
sorry for going on about the fluff but i felt i pictured this character in a specific way but dont have the know-how both about character building and about social skills at higher levels to make it a reality. i picture the character as being a halfling or gnome or some other small race. can be hyper and excited in some situations, can be relaxed and chill, sitting back with a hat pulled over her eyes to be all cool.
the main way the character wins challenges is through social skills, even in combat. if its not possible to use some of these in combat, then before combat actually erupts. by convincing one of an enemy party or so to fight for you instead, you can have some impact still on fights. it also opens up fun rping opportunities
one of the main reasons i chose the bard is for bardic knowledge. i feel if exploited correctly, this skill opens up incredible options for the social bard because you can start to divine all sorts of incredibly useful information. yes, that person has had an affair with the blacksmith, bluff with a lower dc due to blackmail? no that person doesnt have any connection to the assassins guild leave him alone. yes the guild does meet in ten minutes, bring your own scones.
it feels like properly exploited bardic knowledge basicly functions as near-omniscience and such a thing helps the social bard INCREDIBLY. so ive been looking for ways to maximise on this
my dm is fairly generous especially since most of us havent played or played recently and he has alot of extra books to use. i dont want to use too exotic races though because pulling a deva out of the air to come do a level 1 mission seems abit overkill. but im open to ideas
to show ive actually done some work - ive looked into gnome/half elf for the race with possible the knack ability the half elf gets for +4 to skill checks (but i highly prefer a small race for the fluff so this is actually on the backburner). ive been looking at taking the fortunes friend prestige class from complete scoundrel at level 12 after i get my second loremaster use because the fortune friends luck based feats allow you to reroll skill checks several times. however at level 11 it feels abit too late to make most of the impact. i want to avoid leadership because i feel the character should be able to induct people into being in her army as opposed to getting cohorts for a feat and losing the manipulative methods that feat couldve represented.
i would really appreciate any help at all and sorry for being so demanding. it feels like a very fun way to play but seems abit beyond my current reach building-wise. thanks for reading the wall of text :)
another way of thinking about it would be the fallout games, the end boss of fallout 1 and 3 for comparison; how simply through talking and rhetoric and logical arguments you can bring people to their knees. this character should work based off of their social skills to find allies, defeat enemies by making them surrender or join your side or simply leave you alone. and you amass more and more power through the contacts youve made and the gold youve "asked" people to hand over until you reach this stage : http://www.giantitp.com/comics/oots0767.html
where you basicly convince sauron to drop the ring into the fires of hell to save you the trouble.
sorry for going on about the fluff but i felt i pictured this character in a specific way but dont have the know-how both about character building and about social skills at higher levels to make it a reality. i picture the character as being a halfling or gnome or some other small race. can be hyper and excited in some situations, can be relaxed and chill, sitting back with a hat pulled over her eyes to be all cool.
the main way the character wins challenges is through social skills, even in combat. if its not possible to use some of these in combat, then before combat actually erupts. by convincing one of an enemy party or so to fight for you instead, you can have some impact still on fights. it also opens up fun rping opportunities
one of the main reasons i chose the bard is for bardic knowledge. i feel if exploited correctly, this skill opens up incredible options for the social bard because you can start to divine all sorts of incredibly useful information. yes, that person has had an affair with the blacksmith, bluff with a lower dc due to blackmail? no that person doesnt have any connection to the assassins guild leave him alone. yes the guild does meet in ten minutes, bring your own scones.
it feels like properly exploited bardic knowledge basicly functions as near-omniscience and such a thing helps the social bard INCREDIBLY. so ive been looking for ways to maximise on this
my dm is fairly generous especially since most of us havent played or played recently and he has alot of extra books to use. i dont want to use too exotic races though because pulling a deva out of the air to come do a level 1 mission seems abit overkill. but im open to ideas
to show ive actually done some work - ive looked into gnome/half elf for the race with possible the knack ability the half elf gets for +4 to skill checks (but i highly prefer a small race for the fluff so this is actually on the backburner). ive been looking at taking the fortunes friend prestige class from complete scoundrel at level 12 after i get my second loremaster use because the fortune friends luck based feats allow you to reroll skill checks several times. however at level 11 it feels abit too late to make most of the impact. i want to avoid leadership because i feel the character should be able to induct people into being in her army as opposed to getting cohorts for a feat and losing the manipulative methods that feat couldve represented.
i would really appreciate any help at all and sorry for being so demanding. it feels like a very fun way to play but seems abit beyond my current reach building-wise. thanks for reading the wall of text :)