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View Full Version : the Xtreme Firefighter (WIP) (PEACH)



ArkenBrony
2012-05-02, 06:37 PM
this is my unfinished class for the base class challenge 11, i did not finish on time, but i had some ideas to finish my class, i will be working on this class over the next few days to finish it. so here it is, the Xtreme Firefighter!
Xtreme firefighter

http://t0.gstatic.com/images?q=tbn:ANd9GcTLr3BDa5NhvtWe-UIoLCpqDrifVbVGbK2vlZdkL6_C9ewQejhqtQ

fire is just a speed bump for an Xperienced firefighter

your experience in your field extends to the arcane level, fire fears your name, water bends to your will, and your profession is beloved by any sane person.

Adventures: your profession causes you to strive for the destruction of flame,and the safety of those effected by it. you travel to keep your party safe from fire.

Characteristics: you are capable of destroying fire, controlling water, and empowering your axe.

Alignment: Xtreme firefighters have no required alignment, but they tend towards being good due to their will to help people, but select few evil firefighters cause fires, and then extinguish them to be praised as heroes and gain connections and deals with those you burned.

Religion: any.

Background: often, you were in someway effected by a fire, and now strive to destroy it, and keep the unfortunate event from reoccurring.

Races: all races have fire fighters, except fire based creatures, but those that live in flammable areas often have more Xtreme firefighters then other races.

Other Classes: firefighters get along with other warriors of good, and are neutral to roguish characters. but under no circumstances do they consort with pyromaniacal spell casters.

Role: they take the role of a warrior, specialized in killing fire wielding creatures, and gaining few ranged attack abilities

Adaptation: you could change the anti-fire abilities to enchanted equipment that they automatically get.

GAME RULE INFORMATION
Xtreme firefighter's have the following game statistics.
Abilities: An Xtreme Fire Fighter needs a high strength for their combat capabilities, dexterity for AC, constitution for hit points, and many of the Xtreme firefighter's class features are based off of charisma.
Alignment: Any
Hit Die: d8
Starting Age: as paladin
Starting Gold: as ranger

Class Skills
The Xtreme firefighter class skills are Balance (Dex), Climb (str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Handel Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge(architecture and engineering) (Int), Knowledge(dungeoneering) (Int), Knowledge(local) (Int), Knowledge(religion) (Int), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str)

Skill Points at First Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier

Xtreme firefighter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0|
+2|
+2|
+0|Good with an axe, Who needs a Hose?, Fire fears me.

2nd|
+1|
+3|
+3|
+0|Controlling the current

3rd|
+2|
+3|
+3|
+1|Making fire dance around me

4th|
+3|
+4|
+4|
+1|Better with an axe

5th|
+3|
+4|
+4|
+1|Water blast

6th|
+4|
+5|
+5|
+2|Sometimes a firefighters has to use fire

7th|
+5|
+5|
+5|
+2|Axe trick

8th|
+6|
+6|
+6|
+2|Water sheath

9th|
+6|
+6|
+6|
+3|Fight fire with fire

10th|
+7|
+7|
+7|
+3|Axe trick

11th|
+8|
+7|
+7|
+3|Water blade

12th|
+9|
+8|
+8|
+4|Fire walk

13th|
+9|
+8|
+8|
+4|Axe trick

14th|
+10|
+9|
+9|
+4|Water weird

15th|
+11|
+9|
+9|
+5|Riding fire

16th|
+12|
+10|
+10|
+5|Axe trick

17th|
+12|
+10|
+10|
+5|Water shield

18th|
+13|
+11|
+11|
+6|Removing what feeds fire

19th|
+14|
+11|
+11|
+6|Axe trick

20th|
+15|
+12|
+12|
+6|Xtreme firefighting, Xtreme water control, Xtreme Axe Wielder[/table]

Class Features
All of the following are class features of the Xtreme firefighter.

Weapon and Armor Proficiencies: An Xtreme firefighter is proficient in all simple weapons, all martial and exotic axe weapons, light and medium armor, and all shields (including tower shields)

Good With an Axe: An Xtreme firefighter makes it their passion to evolve their skill with axes to truly call it, Xtreme. at 1st level, an Xtreme firefighter gains a competence bonus to their attack roles with any weapon with "axe" in its name equal to your ranks in Profession(firefighter) divided by 5 (minimum 1)

Who Needs a Hose (Sp): With a gesture, the Xtreme firefighter forms a link with the elemental plane of water to help dowse flames. at 1st level, you may create water as the spell, create water, without the verbal component, with a caster level equal to your class levels in Xtreme firefighter a number of times per day equal to your ranks in Profession(firefighter). you may use the water created by this ability to add a competence bonus to a profession(firefighter) check equal to your class level.

Fire Fears Me (Ex): Your reputation as an Xtreme firefighter precedes you in the Elemental Plane of Fire. at 1st level, any fire elemental or creature with the fire subtype that notices you and has line of sift to you must make a saving throw vs fear with a DC of 10 + your levels in Xtreme firefighter + charisma modifier or be panicked for 1d6 rounds. even if they succeed, they are still shaken for 1 round, but are rendered immune to the "fire fears me" ability of anyone whose DC is equal to or less than this ones for 24 hours.

Controlling the current (Su): your link to the elemental plane of water lets you in a sense, "throw" your water instead of just creating it. at 2nd level, an Xtreme firefighter may us its "who needs a hose ability" to put out a fire as per the spell "Quench," with a caster level equal to your levels in Xtreme firefighter.

Making Fire Dance Around Me (Su): Your reputation causes even the largest of fires to think twice when about to strike you. At 3rd level, an Xtreme firefighter is considered to have a deflection bonus to armor class equal to your ranks in profession(firefighter) divided by 5 (minimum 1), this deflection bonus stacks with any other form of armor class. in addition, 1/day/3 levels in Xtreme firefighter, you may cause any spell or spell-like effect that deals fire damage to deal you no fire damage, and cast fire shield with an equivalent caster level of 1/2 the spells level+your Xtreme firefighter level as an immediate action.

Better With an Axe: An Xtreme Firefighter makes it his passion to be the best at using axes. at 4th level, an Xtreme firefighter gains a bonus feat for every 5 ranks in profession(firefighter) you possess, and continue to gain more whenever you have the next multiple of 5 ranks in profession(firefighter). these feats must be feats that can be taken as a fighter bonus feat, and they can only be used while using an axe, but apply to every type of axe instead of one specific kind. you must meet the prerequisites for the feats you choose. you are also considered to have levels in fighter equal to your class level in Xtreme firefighter for the propose of gaining feats.

Water Ray (Su): By concentrating on your link with the water elemental plane, you focus your summoned water into a beam. at 5th level, an Xtreme firefighter may use one use of who needs a hose to form of a 1 inch thick ray of pressurized water. On a successful ranged touch, with a range of 20 ft/level and no range increments, you deal 1d6/level force damage to fire elementals or creatures with the fire subtype, 1d4/2 levels bludgeoning damage to a water elemental creature or a creature with the water subtype, and 1d6/2 levels piercing damage to any other creature.

Sometimes a Firefighter has to use fire (Sp): you must keep your friends close, and your enemies closer. at 6th level, an Xtreme firefighter can us a use of his "who needs a hose" ability to cast a fire version of his water abilities. produce fire, burning hands, and scorching ray, each with an effective caster level equal to your class levels in Xtreme firefighter.

Axe Trick: your capabilities with an axe let you perform with it extreme feats in combat. at 7th level, and again at 10th, 13th, 16th, and 19th level, you may choose one of the following abilities and gain the benefits it grants.

-barbaric axe: you may go into a barbarian rage a number of times per day equal to your ranks in profession(firefighter)/5 while holding an axe. this ability
gains the benefits of greater rage instead at 14th level.

-musical axe: on any round you make a full attack with an axe, any ally within 60 ft of you, including yourself, that can hear you, gain a benefit as if you were using a the bardic song "inspire courage" a number of times per day equal to your ranks in profession(firefighter)/3 with an effective bard level of 1/2 your level + 3/2, rounded down.

-flurry of axes: you are treated as having flurry of blows, and may only gain its benefits while wielding an axe, this ability increases to greater flurry at 14th level

-bane of fire: you are treated as having a favored enemy against fire elementals, and creatures with the fire subtype, at both level, you double the bonuses, and at 20th you triple it instead.

-smiting axe: you gain the ability to smite fire elementals once, plus one additional use per 10 levels, gaining a bonus to hit equal to your wisdom modifier, and a bonus to damage equal to your ranks in profession(firefighter).

-stunning axe: you gain stunning fist as a bonus feat with the following exception, you must use it on an axe instead of unarmed strikes.

Water Sheath:

Fight Fire With Fire:

Expert Axe Wielder:

Water Blade:

Fire Walk:

The Best Axe Wielder...:

Water Weird:

Riding Fire:

...But There is Always Someone Better at Axes Than You...:

Water Shield:

Removing What Feeds the Fire:

...But That is Probably Not the Case:

Xtreme fire fighting, Xtreme water control, Xtreme Axe Wielder:





Profession(fire fighting) (Wis)
you can use this skill to put out a fire, or get cats out of trees.
The DC to put out a fire is based on the size of the object on fire.

{table=head]
Size|
DC|
Example


fine|
0|
a candle


diminutive|
2|
a campfire


tiny|
15|
a stool


small|
10|
a chair


medium|
20|
a small table


large|
30|
a large table


huge|
40|
a shed


gargantuan|
50|
a house


colossal|
60+|
a field


magical|
+30|
fireball


live, organic material|
+10|
a human[/table]