Jamin
2012-05-03, 02:15 PM
So I will be starting a new campaign today. So I decided to write down some house rule ideas that I have toying with. I would like to know 2 things 1st if you like the rules and 2nd if they are clear.
Ben’s House Rules
Skills
If two skills are combined into one it means that all tasks that used both skills now use the new skill. The new skill has all the same rules as the old skills ie a max of 4 skill points at level may be put into each new skill.
If a class has one or both of the combined skills as a listed class skill the new skill is now a class skill
If a Prestige class, feat or something else has one or more of the old skills as a requirement (ie 6 ranks in spot and 5 in listen) you need ranks in the new skill equal to the highest requirement.
Spot and listen are combined into Perception (wis)
Hide and Move silently are combined into Stealth (dex)
Disable Device and Open Lock are combined into Disable Device (dex)
Intimidate and Bluff are combined into Bluff (cha)
Knowledge (Nobility and Royalty) and Knowledge history are combined into Knowledge (History)(int)
Knowledge(local) becomes Knowledge( General) which allows a roll for all other knowledge skills at a -10 or higher penalty
All Classes have Knowledge (General) as a class skill
Feats
If two feats are combined into one it means that all the benefits of before are now gained from the new feat. The new feat has all the same rules as the old feats.
If a Prestige class, feat or something else has one or more of the old feats as a requirement you need only the new feat.
Point Blank Shot and Precise shot are combined into Point Blank shot
Dodge and mobility are combined into Dodge
Quick Draw and Rapid Reload are combined into Quick Draw
Improved Two Weapon-Fighting and Two Weapon Defense are combined into Improved Two Weapon
Weapon Focus and Weapon Specialization are combined into Weapon Focus
Greater Weapon Focus and Greater Weapon Specialization are combined into Greater Weapon Focus
Greater Weapon Focus now needs a Base Attack bonus of +6 not fighter level 8
Greater Tow Weapon fighting now gives you +2 to your AC when fighting with two weapons
Spring Attack in addition to its printed benefit allows you to Full Attack in melee as a Standard Action
Shot on the Run in addition to its printed benefit allows you to Full Attack at range as a Standard Action
Power Attack gives an addition +1 damage at no cost to your Attack bonus
Combat Casting allows you to cast touch spells without provoking an AoO from the victim but other hostiles still can
Cleave now allows you to hit up 3 foes each attack
Great Cleave is removed
Spells/ Psionics
Bonus spells/power points for high Ability scores are removed
If a spell level has the spells per day listed as 0 treat it as one
Casting on the defensive is removed.
Ben’s House Rules
Skills
If two skills are combined into one it means that all tasks that used both skills now use the new skill. The new skill has all the same rules as the old skills ie a max of 4 skill points at level may be put into each new skill.
If a class has one or both of the combined skills as a listed class skill the new skill is now a class skill
If a Prestige class, feat or something else has one or more of the old skills as a requirement (ie 6 ranks in spot and 5 in listen) you need ranks in the new skill equal to the highest requirement.
Spot and listen are combined into Perception (wis)
Hide and Move silently are combined into Stealth (dex)
Disable Device and Open Lock are combined into Disable Device (dex)
Intimidate and Bluff are combined into Bluff (cha)
Knowledge (Nobility and Royalty) and Knowledge history are combined into Knowledge (History)(int)
Knowledge(local) becomes Knowledge( General) which allows a roll for all other knowledge skills at a -10 or higher penalty
All Classes have Knowledge (General) as a class skill
Feats
If two feats are combined into one it means that all the benefits of before are now gained from the new feat. The new feat has all the same rules as the old feats.
If a Prestige class, feat or something else has one or more of the old feats as a requirement you need only the new feat.
Point Blank Shot and Precise shot are combined into Point Blank shot
Dodge and mobility are combined into Dodge
Quick Draw and Rapid Reload are combined into Quick Draw
Improved Two Weapon-Fighting and Two Weapon Defense are combined into Improved Two Weapon
Weapon Focus and Weapon Specialization are combined into Weapon Focus
Greater Weapon Focus and Greater Weapon Specialization are combined into Greater Weapon Focus
Greater Weapon Focus now needs a Base Attack bonus of +6 not fighter level 8
Greater Tow Weapon fighting now gives you +2 to your AC when fighting with two weapons
Spring Attack in addition to its printed benefit allows you to Full Attack in melee as a Standard Action
Shot on the Run in addition to its printed benefit allows you to Full Attack at range as a Standard Action
Power Attack gives an addition +1 damage at no cost to your Attack bonus
Combat Casting allows you to cast touch spells without provoking an AoO from the victim but other hostiles still can
Cleave now allows you to hit up 3 foes each attack
Great Cleave is removed
Spells/ Psionics
Bonus spells/power points for high Ability scores are removed
If a spell level has the spells per day listed as 0 treat it as one
Casting on the defensive is removed.