Gorfnod
2012-05-03, 05:26 PM
So I have a player interested in poison in our brand-new PF-only game and I want to get a few things clear before I respond to him.
1. He is playing an alchemist with Feral Mutagen and until he gets poison immunity was wondering if he could apply Injury type poisons to his claws and bite attack?
2. It seems like PF has some decent rules on multiple doses of poison stacking but he proposed this and got my attention. When he gets the Sticky Poison discovery and the Swift Poisoning class feature, he can effectively have 3 poison attacks every round for as much poison as he can afford. Rotation would be as such
{table]Round| Bite | Claw 1 | Claw 2 | Swift Action | Poison DC
1 | 2 doses | 2 doses | 2 doses |Apply Posion to Bite | 14
2 | 2 doses | 1 dose| 1dose | Apply Poison to Claw 1| 20
3 | 1 dose | 2 doses |0 doses | Apply Poison to Claw 2 | 26
4 | 0 doses | 1 dose | 2 doses | Apply Poison to Bite | 32
[/table]
Repeat till dead.
He gets 3 doses of poison for each application of poison due to sticky poisoning. The table shows the number of doses left after the attacks for that round and with swift poisoning he is able to reapply to one attack every third round and keep the poison on constantly.
For this I assumed a base poison DC of 10. Pathfinder indicates that each additional dose of poison increases the DC by +2, so assuming that he always hits (not likely but just for this exercise) the poison DC would increase by 6 every round. This means that if they don't make the save fairly early and end the poison that it will become practically impossible to stop. Am I reading the stacking rules right?
I would like to note that all of my information on poisons was from the Pathfinder SRD, specifically this page Poison - Pathfinder_OGC (http://www.d20pfsrd.com/gamemastering/afflictions/poison).
1. He is playing an alchemist with Feral Mutagen and until he gets poison immunity was wondering if he could apply Injury type poisons to his claws and bite attack?
2. It seems like PF has some decent rules on multiple doses of poison stacking but he proposed this and got my attention. When he gets the Sticky Poison discovery and the Swift Poisoning class feature, he can effectively have 3 poison attacks every round for as much poison as he can afford. Rotation would be as such
{table]Round| Bite | Claw 1 | Claw 2 | Swift Action | Poison DC
1 | 2 doses | 2 doses | 2 doses |Apply Posion to Bite | 14
2 | 2 doses | 1 dose| 1dose | Apply Poison to Claw 1| 20
3 | 1 dose | 2 doses |0 doses | Apply Poison to Claw 2 | 26
4 | 0 doses | 1 dose | 2 doses | Apply Poison to Bite | 32
[/table]
Repeat till dead.
He gets 3 doses of poison for each application of poison due to sticky poisoning. The table shows the number of doses left after the attacks for that round and with swift poisoning he is able to reapply to one attack every third round and keep the poison on constantly.
For this I assumed a base poison DC of 10. Pathfinder indicates that each additional dose of poison increases the DC by +2, so assuming that he always hits (not likely but just for this exercise) the poison DC would increase by 6 every round. This means that if they don't make the save fairly early and end the poison that it will become practically impossible to stop. Am I reading the stacking rules right?
I would like to note that all of my information on poisons was from the Pathfinder SRD, specifically this page Poison - Pathfinder_OGC (http://www.d20pfsrd.com/gamemastering/afflictions/poison).