Virdish
2012-05-03, 11:20 PM
The Uazi
http://i.imgur.com/IKsbil.jpg
The Uazi are a diminutive race that lives in the Great Plains. They are not a hardy race and survive out of sheer will alone. Their minds are their only strength and they have honed it to a razor sharp weapon. In their natural form the frail Uazi will live no longer then twenty years. Other races however live much longer. The Uazi long ago learned to project their mind into others and their bodies are uniquely adapted to remain alive long enough for them to take over the creature.
Personality: Uazi are creatures of chaotic emotions under an outer image of controlled emotions. Uazi value nothing more then the power of their mind and hiding the frailty of their form. They make quick allies but will often turn on an ally if it is beneficial to them. However if they plan to take that allies body they will convince him that they are his favorite friend.
Physical Description: Uazi are small and frail. They stand no taller then three feet and a plump or muscular Uazi is rare since their hearts just can't support the added weight. Their skin is tinted gold which helps them in their desert climate.
Alignment: Uazi tend heavily towards chaos, so much so that it is difficult for them to gather in large groups because they are all heading in different directions. Uazi are fairly equally split down the middle between good and evil though few are neutral as a life that short demands one choose a side and stick to it. Most neutral Uazi have already assumed a host.
Relations: Most people are wary of an Uazi who has not taken a host as there is little indication as to which set of beliefs they hold. Uazi however the exact opposite in that they trust almost every other race, except the Teral who to the Uazi have no place in Nerius.
Uazi Lands: Uazi are a nomadic people who roam most of the middle desert that seperates the continent of Eridia. These nomadic tribes collectively call themselves by their ancient name, the fourth tribe, and meet every four years to discuss things of import. However the first week of this meeting is often spent figuring out which Uazi is representing which individual tribe this year.
Religion: Uazi worship Eridia, the goddess of the earth who sacrificed her own body that her children, the original tribes, would have a place to live.
Adventurers: Uazi rarely adventure outside of the deserts unless they are looking for a new body.
Uazi Racial Traits
+2 Intelligence, -2 Strength. Uazi are highly intelligent but they are physically much weaker then the other races.
Small: As a Small creature, a Uazi gains a +1 size bonus to
Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus
on Hide checks, but he uses smaller weapons than humans use,
and his lifting and carrying limits are three-quarters of those of a
Medium character.
Base Land Speed is 20 feet.
+2 racial bonus to Bluff, Knowledge, and Profession checks.
Heat Endurance: Uazi gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.
Naturally Psionic: An Uazi gains 1 bonus power point at 1st level.
Mind Spear*: The Uazi are unable to live past in their original bodies for longer then 20 years. This caused a unique adaptation. The Uazi may take the body of any sentient being with 0LA. The target must either be willing or be unable to defend itself, such as being helpless. An unwilling subject makes a will save verses the Uazi (DC 15), or have their bodies taken over by the Uazi. Once a host has been taken the Uazi must bond it's mind to the host either by a merging of the two minds or by suppressing the hosts mind. This process takes two weeks. The host body retains all of it's physical attributes but takes on the mental attributes of the Uazi. A Uazi who uses this may choose whether to put it's former class levels into the hosts class or it's own original class.
*Special: A Uazi who inhabits a host is considered both an Uazi and it's hosts race for spells or effects that target a specific race. Once the Uazi takes a host he may never use his mind spear again as his mind is too fractured to complete the process again.
Mind Jab: Uazi have learned to project a tiny bit of the powers they use when occupying a new body via mind spear and instead use it to somewhat influence an enemy. This grants them the psi-like ability Psionic Charm and Mind Thrust, both usable once per day. Usage of either fatigues the Uazi for two rounds. An Uazi's manifester level for these powers is equal to his HD.
Mind Probe: Uazi can reach out with their mind and feel mental energy. As a free action that provokes an attack of opportunity a Uazi may extend his consciousness out. While doing so a Uazi is treated as if he had blindsense out to 10 feet, but only for creatures with an intelligence score of 3 (usually considered the minimum for sentience) or higher. He can also distinguish the race of any creature within it's range. A Uazi who is inhabiting a host and is subject to this ability is seen as both a Uazi and a member of the hosts race. This last a number of turns equal concentration max 1/2 HD +Int mod. A creature trying to disguise themselves can make a bluff check, opposed by the Uazi's Int.
Mind Crystal: The general "looseness" of their mind makes Uazi particularly adept with psicrystals. Any psicrystal they possess, either via a feat or class levels, gains 1 bonus psionic feat.
Favored Class: Psionic Warrior
http://i.imgur.com/IKsbil.jpg
The Uazi are a diminutive race that lives in the Great Plains. They are not a hardy race and survive out of sheer will alone. Their minds are their only strength and they have honed it to a razor sharp weapon. In their natural form the frail Uazi will live no longer then twenty years. Other races however live much longer. The Uazi long ago learned to project their mind into others and their bodies are uniquely adapted to remain alive long enough for them to take over the creature.
Personality: Uazi are creatures of chaotic emotions under an outer image of controlled emotions. Uazi value nothing more then the power of their mind and hiding the frailty of their form. They make quick allies but will often turn on an ally if it is beneficial to them. However if they plan to take that allies body they will convince him that they are his favorite friend.
Physical Description: Uazi are small and frail. They stand no taller then three feet and a plump or muscular Uazi is rare since their hearts just can't support the added weight. Their skin is tinted gold which helps them in their desert climate.
Alignment: Uazi tend heavily towards chaos, so much so that it is difficult for them to gather in large groups because they are all heading in different directions. Uazi are fairly equally split down the middle between good and evil though few are neutral as a life that short demands one choose a side and stick to it. Most neutral Uazi have already assumed a host.
Relations: Most people are wary of an Uazi who has not taken a host as there is little indication as to which set of beliefs they hold. Uazi however the exact opposite in that they trust almost every other race, except the Teral who to the Uazi have no place in Nerius.
Uazi Lands: Uazi are a nomadic people who roam most of the middle desert that seperates the continent of Eridia. These nomadic tribes collectively call themselves by their ancient name, the fourth tribe, and meet every four years to discuss things of import. However the first week of this meeting is often spent figuring out which Uazi is representing which individual tribe this year.
Religion: Uazi worship Eridia, the goddess of the earth who sacrificed her own body that her children, the original tribes, would have a place to live.
Adventurers: Uazi rarely adventure outside of the deserts unless they are looking for a new body.
Uazi Racial Traits
+2 Intelligence, -2 Strength. Uazi are highly intelligent but they are physically much weaker then the other races.
Small: As a Small creature, a Uazi gains a +1 size bonus to
Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus
on Hide checks, but he uses smaller weapons than humans use,
and his lifting and carrying limits are three-quarters of those of a
Medium character.
Base Land Speed is 20 feet.
+2 racial bonus to Bluff, Knowledge, and Profession checks.
Heat Endurance: Uazi gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.
Naturally Psionic: An Uazi gains 1 bonus power point at 1st level.
Mind Spear*: The Uazi are unable to live past in their original bodies for longer then 20 years. This caused a unique adaptation. The Uazi may take the body of any sentient being with 0LA. The target must either be willing or be unable to defend itself, such as being helpless. An unwilling subject makes a will save verses the Uazi (DC 15), or have their bodies taken over by the Uazi. Once a host has been taken the Uazi must bond it's mind to the host either by a merging of the two minds or by suppressing the hosts mind. This process takes two weeks. The host body retains all of it's physical attributes but takes on the mental attributes of the Uazi. A Uazi who uses this may choose whether to put it's former class levels into the hosts class or it's own original class.
*Special: A Uazi who inhabits a host is considered both an Uazi and it's hosts race for spells or effects that target a specific race. Once the Uazi takes a host he may never use his mind spear again as his mind is too fractured to complete the process again.
Mind Jab: Uazi have learned to project a tiny bit of the powers they use when occupying a new body via mind spear and instead use it to somewhat influence an enemy. This grants them the psi-like ability Psionic Charm and Mind Thrust, both usable once per day. Usage of either fatigues the Uazi for two rounds. An Uazi's manifester level for these powers is equal to his HD.
Mind Probe: Uazi can reach out with their mind and feel mental energy. As a free action that provokes an attack of opportunity a Uazi may extend his consciousness out. While doing so a Uazi is treated as if he had blindsense out to 10 feet, but only for creatures with an intelligence score of 3 (usually considered the minimum for sentience) or higher. He can also distinguish the race of any creature within it's range. A Uazi who is inhabiting a host and is subject to this ability is seen as both a Uazi and a member of the hosts race. This last a number of turns equal concentration max 1/2 HD +Int mod. A creature trying to disguise themselves can make a bluff check, opposed by the Uazi's Int.
Mind Crystal: The general "looseness" of their mind makes Uazi particularly adept with psicrystals. Any psicrystal they possess, either via a feat or class levels, gains 1 bonus psionic feat.
Favored Class: Psionic Warrior