Jigokuro
2012-05-04, 02:22 PM
Note: I'm my group's OPifier. I know a lot about 3.5 and tend to make my characters crazy strong for their tier by RAW. My currently DM, however, is a fan of, uh, ad hoc balancing. So to avoid getting nerfbatted to hell I'm now the OPifier for the whole party so I don't stand out to much.
A new person is joining our group now that is fairly new to the system and I told him upfront, 'just tell me what it is you want the char to actually do, and I'll come up with a combination of classes/feats/etc (whose names may not sound right) that will do that thing.'
He pretty much did that, but read a little more on classes/races than I'd've liked. He came up with the rather specific, 'catfolk scout with shot on the run and multishot' which I talked down into the idea of staying away with high speed and shooting lots of times for high (probably skirmish) damage.
Problem being I'm not terribly familiar with optimizing skirmish... or ranged combat. I've never thought either good enough to bother with.
So with that in mind, coming in mid-level 9, lets make him as good as possible, however little that may be for this idea.
Catfolk is actually a good choice for that, thinking on it. The LA can be bought off already, he'll just be lower into level 9.
Class starting is scout(->???) if we do go for the skirmish effect but he might end up some rogue/ranger/fighter(targeteer). UA's partial BAB/saves is in effect so multiclassing is extremely viable.
I really don't know ranged optimizing at all, no idea for feats/etc, or else I wouldn't be here. Can you give me a hand?
P.S. a little into the realm of TO is fine if needed for good power, the DM trusts me to the point he won't be checking my work for making practical sense. Things can just be refluffed as needed.
A new person is joining our group now that is fairly new to the system and I told him upfront, 'just tell me what it is you want the char to actually do, and I'll come up with a combination of classes/feats/etc (whose names may not sound right) that will do that thing.'
He pretty much did that, but read a little more on classes/races than I'd've liked. He came up with the rather specific, 'catfolk scout with shot on the run and multishot' which I talked down into the idea of staying away with high speed and shooting lots of times for high (probably skirmish) damage.
Problem being I'm not terribly familiar with optimizing skirmish... or ranged combat. I've never thought either good enough to bother with.
So with that in mind, coming in mid-level 9, lets make him as good as possible, however little that may be for this idea.
Catfolk is actually a good choice for that, thinking on it. The LA can be bought off already, he'll just be lower into level 9.
Class starting is scout(->???) if we do go for the skirmish effect but he might end up some rogue/ranger/fighter(targeteer). UA's partial BAB/saves is in effect so multiclassing is extremely viable.
I really don't know ranged optimizing at all, no idea for feats/etc, or else I wouldn't be here. Can you give me a hand?
P.S. a little into the realm of TO is fine if needed for good power, the DM trusts me to the point he won't be checking my work for making practical sense. Things can just be refluffed as needed.