PDA

View Full Version : 3.5/PF Mob Fixer



AtLastForgot
2012-05-08, 11:53 AM
I'm trying to build a character for a game set in the Perdido Street Station universe that's using a fairly low-magic mix of Pathfinder and 3.5 rules. Basically, PF overrides 3.5 where applicable but 3.5 rules are still valid where the two don't conflict.

The character concept is a bruiser in melee unarmed. I'd like some feedback on the build if anyone cares to give it, or any pointers or things I might have missed. The game will be EL10 so we're stopping the leveling process once we make it to that cap and only gaining Feats from then on. The game is set primarily in a large city, hence all the Urban variants taken. The starting level is 5, Flaws are allowed and have been taken.

Let me know what you think and if I can improve anywhere or if I made any mistakes. I built on a Ranger base so the character would be useful outside of combat and so that his skill set is a little wider to be a "fixer" of problems.


ECL Class BAB Fort Ref Will Special
1 SwSage 1 0 0 2 2 Quick to Act +1
2 Psy War 1 0 2 2 2
3 Psy War 2 1 3 2 2
4 Ranger 1 2 5 4 2 First Rival Organization
5 Ranger 2 3 6 5 2 Combat Style (Two Weapon)
6 Ranger 3 4 6 5 3 Favored Community, Trapfinding
7 Ranger 4 5 6 5 3 Distracting Attack
8 Ranger 5 6 7 6 4 Second Rival Organization
9 Ranger 6 7 7 6 4
10 Ranger 7 8 8 8 5 Push Through

Feats:(using Fanged Ring for the Imp. Unarmed Strike pre-req.)
1st: Weapon Focus (Shadow Hand), Jotunbrud, Improved Grapple, Boar Style
2nd: Improved Natural Weapon (Claws)
3rd: Boar Ferocity
4th: Urban Tracking
5th: Two Weapon Fighting
6th: Superior Unarmed Strike
7th: Beast Strike
9th: Scorpion Grasp, Improved Two Weapon Fighting

Variants:
Unarmed Swordsage
Urban Ranger (PF)
Distracting Attack
Champion of the Wild

Important Gear:
Fanged Ring

Maneuvers:
Charging Minotaur, Mountain Hammer, Stone Bones, Stone Vise, Sudden Leap,
Wolf Fang Strike

Stances:
Child of Shadow

Psychic Powers:
Claws of the Beast, Bite of the Wolf