Noctis Vigil
2012-05-08, 11:00 PM
So I decided to try this out: what if you changed a class everyone thinks of as core to the game into a 10 level PrC? It's easily doable for most classes. So I decided to try it. If people like it, I'll probably rework several more classes into 10-level PrCs. Conversely, you could use a 10-level class as a base class, giving the option to master two classes in 20 levels (I recommend only doing this in very high power games, though). So without further ado:
The Wizard
Prerequisites:
Skills: Knowledge(Arcana) 10 Ranks, Speak Language (Draconic)
Special: Cannot have any levels in the Wizard base class from the Player's Handbook, nor can you take levels in it later.
Skills: The Wizard’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skillpoints at 1st level: (2+Int Mod) x4
Skillpoints at level up: 2+Int Mod
Hit Die: D4
{table=head]Level|BAB|Fort|Ref|Will|Special|0|1|2|3|4|5|6|7|8| 9
1st|+0|+0|+0|+2|Familiar, Scribe Scroll|3|2|-|-|-|-|-|-|-|-|
2nd|+1|+0|+0|+3||4|3|2|-|-|-|-|-|-|-|
3rd|+1|+1|+1|+3|Bonus Feat|4|4|3|2|-|-|-|-|-|-|
4th|+2|+1|+1|+4||4|4|4|3|2|-|-|-|-|-|
5th|+2|+1|+1|+4||4|4|4|4|3|2|-|-|-|-|
6th|+3|+2|+2|+5|Bonus Feat|4|4|4|4|4|3|2|-|-|-|
7th|+3|+2|+2|+5||4|4|4|4|4|4|3|2|-|-|
8th|+4|+2|+2|+6||4|4|4|4|4|4|4|3|2|-|
9th|+4|+3|+3|+6|Bonus Feat|4|4|4|4|4|4|4|4|3|2|
10th|+5|+3|+3|+7||4|4|4|4|4|4|4|4|4|4|[/table]
Proficiencies: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a Wizard’s movements, which can cause her spells with somatic components to fail.
Spells: A Wizard casts arcane spells which are drawn from the Sorcerer/Wizard spell list. A Wizard must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the Wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Wizard’s spell is 10 + the spell level + the Wizard’s Intelligence modifier. A Wizard's caster level increases at a rate of two per level, but may never be higher than their character level.
Like other spellcasters, a Wizard can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the table above. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a Bard or Sorcerer, a Wizard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the Wizard decides which spells to prepare.
Bonus Languages: Add Draconic the the list of bonus languages a Wizard may learn.
Familiar: A Wizard can obtain a familiar in exactly the same manner as a Sorcerer can. Familiar stats are the same as normal, with the following change:
Change the levels listed on the table for familiar stats such that they gain the next set of powers each level, instead of every level (so instead of the first set being level 1st-2nd, it would be 1st, the next set would be 2nd instead of 3rd-4th, et cetera).
When the familiar gains spell resistance, he instead gains spell resistance equal to his master's Sorcerer level +15 instead of +5.
Scribe Scroll: At 1st level, a Wizard gains Scribe Scroll as a bonus feat.
Bonus Feats: At 3rd level, and every 3 levels thereafter, a Wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums.
Spellbooks: A Wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all Wizards can prepare from memory.
A Wizard begins play with a spellbook containing all 0-level Wizard spells (except those from her prohibited school or schools, if she specialized in a school) plus four 1st-level spells of your choice. For each point of Intelligence bonus the Wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new Wizard level, she gains three new spells of any spell level or levels that she can cast (based on her new Wizard level) for her spellbook. At any time, a Wizard can also add spells found in other Wizards’ spellbooks to her own.
School Specialization: As the regular Wizard ability found here (http://www.d20srd.org/srd/classes/sorcererWizard.htm#schoolSpecialization).
The Wizard
Prerequisites:
Skills: Knowledge(Arcana) 10 Ranks, Speak Language (Draconic)
Special: Cannot have any levels in the Wizard base class from the Player's Handbook, nor can you take levels in it later.
Skills: The Wizard’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skillpoints at 1st level: (2+Int Mod) x4
Skillpoints at level up: 2+Int Mod
Hit Die: D4
{table=head]Level|BAB|Fort|Ref|Will|Special|0|1|2|3|4|5|6|7|8| 9
1st|+0|+0|+0|+2|Familiar, Scribe Scroll|3|2|-|-|-|-|-|-|-|-|
2nd|+1|+0|+0|+3||4|3|2|-|-|-|-|-|-|-|
3rd|+1|+1|+1|+3|Bonus Feat|4|4|3|2|-|-|-|-|-|-|
4th|+2|+1|+1|+4||4|4|4|3|2|-|-|-|-|-|
5th|+2|+1|+1|+4||4|4|4|4|3|2|-|-|-|-|
6th|+3|+2|+2|+5|Bonus Feat|4|4|4|4|4|3|2|-|-|-|
7th|+3|+2|+2|+5||4|4|4|4|4|4|3|2|-|-|
8th|+4|+2|+2|+6||4|4|4|4|4|4|4|3|2|-|
9th|+4|+3|+3|+6|Bonus Feat|4|4|4|4|4|4|4|4|3|2|
10th|+5|+3|+3|+7||4|4|4|4|4|4|4|4|4|4|[/table]
Proficiencies: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a Wizard’s movements, which can cause her spells with somatic components to fail.
Spells: A Wizard casts arcane spells which are drawn from the Sorcerer/Wizard spell list. A Wizard must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the Wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Wizard’s spell is 10 + the spell level + the Wizard’s Intelligence modifier. A Wizard's caster level increases at a rate of two per level, but may never be higher than their character level.
Like other spellcasters, a Wizard can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the table above. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a Bard or Sorcerer, a Wizard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the Wizard decides which spells to prepare.
Bonus Languages: Add Draconic the the list of bonus languages a Wizard may learn.
Familiar: A Wizard can obtain a familiar in exactly the same manner as a Sorcerer can. Familiar stats are the same as normal, with the following change:
Change the levels listed on the table for familiar stats such that they gain the next set of powers each level, instead of every level (so instead of the first set being level 1st-2nd, it would be 1st, the next set would be 2nd instead of 3rd-4th, et cetera).
When the familiar gains spell resistance, he instead gains spell resistance equal to his master's Sorcerer level +15 instead of +5.
Scribe Scroll: At 1st level, a Wizard gains Scribe Scroll as a bonus feat.
Bonus Feats: At 3rd level, and every 3 levels thereafter, a Wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums.
Spellbooks: A Wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all Wizards can prepare from memory.
A Wizard begins play with a spellbook containing all 0-level Wizard spells (except those from her prohibited school or schools, if she specialized in a school) plus four 1st-level spells of your choice. For each point of Intelligence bonus the Wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new Wizard level, she gains three new spells of any spell level or levels that she can cast (based on her new Wizard level) for her spellbook. At any time, a Wizard can also add spells found in other Wizards’ spellbooks to her own.
School Specialization: As the regular Wizard ability found here (http://www.d20srd.org/srd/classes/sorcererWizard.htm#schoolSpecialization).