Fyermind
2012-05-09, 03:43 PM
I want a CR ~1 debuff oriented monster that slows or paralyzes foes or otherwise hampers their retreat. I don't want to use ghouls because my dungeon already has too many of them.
The context:
I am designing an undead themed dungeon for third level characters. As a intermediary climax, I want them to fight a Tainted Minion (HoH) Minotaur.
Stats:
Tainted Minion Minotaur
HP: 39 (6 HD)
Initiative: +1
Speed: 30'
AC: 19 (+9 natural , -1 size, +1 dex)
BAB/Grpl: +6/+16
Attacks: Gore +11 (1d8+6) and claws +9/+9 (1d6+3)
SA: Powerful charge 4d6+9, fear aura (DC 14 will, shaken 30' radius)
SQ: DR 10/magic, fast healing 3, undead traits, scent, natural cunning
Saves: fort +2, ref +6, will +5
Abilities: str 23, dex 12, con -, int 7, wis 10, cha 12
Feats: Dreadful wrath, Lifesense, Daunting presence
Skills: Spot +4, listen +4, search +2, intimidate +10
CR 5
To make the encounter more interesting the minotaur has Dreadful Wrath, lifesense, and daunting presence, and is the target of a buffing spell turret (spell level 2, Archivist spells, Haste, Aid, Mass Snake's swiftness, Bulls Strength). The players can subvert the spell turret if they disable it making it target the party instead, targeting randomly for single target abilities.
I am looking for a scavenger monster of some sort that can be the target of players unable to bypass the minotaurs DR
The PCs have the assistance of three level 2 grave robbers (Spellthief, factotum, swordsage) for this fight that are entirely expendable, but have a common interest with them. As soon as the minotaur is destroyed, the grave robbers turn on them.
If the playground thinks this encounter will shred a fairly optimized party (IC/DFI Bard archer, Crusader, Factotum, Shifter Druid) and has ideas for scaling back the encounter while keeping the feeling I am all ears.
The context:
I am designing an undead themed dungeon for third level characters. As a intermediary climax, I want them to fight a Tainted Minion (HoH) Minotaur.
Stats:
Tainted Minion Minotaur
HP: 39 (6 HD)
Initiative: +1
Speed: 30'
AC: 19 (+9 natural , -1 size, +1 dex)
BAB/Grpl: +6/+16
Attacks: Gore +11 (1d8+6) and claws +9/+9 (1d6+3)
SA: Powerful charge 4d6+9, fear aura (DC 14 will, shaken 30' radius)
SQ: DR 10/magic, fast healing 3, undead traits, scent, natural cunning
Saves: fort +2, ref +6, will +5
Abilities: str 23, dex 12, con -, int 7, wis 10, cha 12
Feats: Dreadful wrath, Lifesense, Daunting presence
Skills: Spot +4, listen +4, search +2, intimidate +10
CR 5
To make the encounter more interesting the minotaur has Dreadful Wrath, lifesense, and daunting presence, and is the target of a buffing spell turret (spell level 2, Archivist spells, Haste, Aid, Mass Snake's swiftness, Bulls Strength). The players can subvert the spell turret if they disable it making it target the party instead, targeting randomly for single target abilities.
I am looking for a scavenger monster of some sort that can be the target of players unable to bypass the minotaurs DR
The PCs have the assistance of three level 2 grave robbers (Spellthief, factotum, swordsage) for this fight that are entirely expendable, but have a common interest with them. As soon as the minotaur is destroyed, the grave robbers turn on them.
If the playground thinks this encounter will shred a fairly optimized party (IC/DFI Bard archer, Crusader, Factotum, Shifter Druid) and has ideas for scaling back the encounter while keeping the feeling I am all ears.