Phosphate
2012-05-10, 10:41 AM
Weaponmaster
Hit Die
d8
Requirements
To qualify to become a weaponmaster, a character must fulfill all the following criteria.
BaB: +5
Class levels: Fighter 3+
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Bonus Feat, Greater Finesse
2nd|+2|+3|+3|+0|Bonus Feat, Universal Focus
3rd|+3|+3|+3|+1|Bonus Feat, Universal Specialization
4th|+4|+4|+4|+1|Bonus Feat, Large Weapon Wielder
5th|+5|+4|+4|+1|Bonus Feat, Thrust
6th|+6|+5|+5|+2|Bonus Feat, Battle Round
7th|+7|+5|+5|+2|Bonus Feat, Respectable Finish
8th|+8|+6|+6|+2|Bonus Feat, Parry
9th|+9|+6|+6|+3|Bonus Feat, Universal Lethality
10th|+10|+7|+7|+3|Bonus Feat, Legendary Weaponmaster
[/table]
Alignment: Any
Hit Die: d8
Class Skills:
Balance (Dex), Bluff (Cha), Craft (Int), Escape Artist (Dex), Jump (Str), Listen (Wis), Spot (Wis), and Tumble (Dex)
Skill Points at Each Level: 2 + Int modifier
Weapon and Armor Proficiency: A weaponmaster gains proficiency with all weapons, even improvised ones.
Bonus Feat: At every weaponmaster level, you may select a bonus feat from the fighter bonus feat list. You may ignore all prerequisites except anterior feat requirements (for instance, to gain Greater Cleave you don't need a Str score of 13 or higher, but you still need to have gained Cleave and Power Attack).
You may, instead, refuse to gain a bonus feat. At every level that you do this, you gain a stacking untyped +2 bonus to melee and ranged weapon damage rolls, and an untyped +1 stacking bonus to AC.
Greater Finesse (Ex): A level 1 weaponmaster adds both his dex mod and his str mod to the damage rolls of all weapons made for a creature of his size category that he uses.
Universal Focus (Ex): A level 2 weaponmaster is treated as having Weapon Focus with all weapons. This counts as a prerequisite for other feats.
Universal Specialization (Ex): A level 3 weaponmaster is treated as having Weapon Specialization with all weapons. This counts as a prerequisite for other feats.
Large Weapon Wielder (Ex): A level 4 weaponmaster may treat himself as 1 size category larger for the purpose of wielding larger weapons only.
Thrust (Ex): A level 5 weaponmaster can deal piercing damage with all weapons that can normally deal only slashing damage. Additionally, when he deals piercing damage with a weapon that is normally intended for piercing damage, he ignores the first 10 points of DR and/or hardness of the target.
Battle Round (Ex): A level 6 weaponmaster may declare, at the beginning of his round, that he is taking a battle round. During a battle round, the weaponmaster can take 2 standard actions, but those are the only standard actions available to him: armed attack in melee, bull rush, feint, overrun, sunder, trip, or total defense. Also, except for armed attack in melee, he may not do any of the above actions twice in the same round.
Respectable Finish (Ex): A level 7 weaponmaster, when making a full attack, gains a +5 competence bonus to the attack roll of his last attack.
Parry (Ex): A level 8 weaponmaster, when attacked by an opponent in melee, may substitute his AC with an attack roll. If he has a bonus to AC from not taking bonus feats, it applies to the parry as well. If his attack roll is equal to or higher than the opponent's, the attack misses.
Universal Lethality (Ex): A level 9 weaponmaster is treated as having Improved Critical with all weapons.
Legendary Weaponmaster (Ex): A level 10 weaponmaster always deals maximized damage with weapon damage dice and cannot be disarmed.
Hit Die
d8
Requirements
To qualify to become a weaponmaster, a character must fulfill all the following criteria.
BaB: +5
Class levels: Fighter 3+
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Bonus Feat, Greater Finesse
2nd|+2|+3|+3|+0|Bonus Feat, Universal Focus
3rd|+3|+3|+3|+1|Bonus Feat, Universal Specialization
4th|+4|+4|+4|+1|Bonus Feat, Large Weapon Wielder
5th|+5|+4|+4|+1|Bonus Feat, Thrust
6th|+6|+5|+5|+2|Bonus Feat, Battle Round
7th|+7|+5|+5|+2|Bonus Feat, Respectable Finish
8th|+8|+6|+6|+2|Bonus Feat, Parry
9th|+9|+6|+6|+3|Bonus Feat, Universal Lethality
10th|+10|+7|+7|+3|Bonus Feat, Legendary Weaponmaster
[/table]
Alignment: Any
Hit Die: d8
Class Skills:
Balance (Dex), Bluff (Cha), Craft (Int), Escape Artist (Dex), Jump (Str), Listen (Wis), Spot (Wis), and Tumble (Dex)
Skill Points at Each Level: 2 + Int modifier
Weapon and Armor Proficiency: A weaponmaster gains proficiency with all weapons, even improvised ones.
Bonus Feat: At every weaponmaster level, you may select a bonus feat from the fighter bonus feat list. You may ignore all prerequisites except anterior feat requirements (for instance, to gain Greater Cleave you don't need a Str score of 13 or higher, but you still need to have gained Cleave and Power Attack).
You may, instead, refuse to gain a bonus feat. At every level that you do this, you gain a stacking untyped +2 bonus to melee and ranged weapon damage rolls, and an untyped +1 stacking bonus to AC.
Greater Finesse (Ex): A level 1 weaponmaster adds both his dex mod and his str mod to the damage rolls of all weapons made for a creature of his size category that he uses.
Universal Focus (Ex): A level 2 weaponmaster is treated as having Weapon Focus with all weapons. This counts as a prerequisite for other feats.
Universal Specialization (Ex): A level 3 weaponmaster is treated as having Weapon Specialization with all weapons. This counts as a prerequisite for other feats.
Large Weapon Wielder (Ex): A level 4 weaponmaster may treat himself as 1 size category larger for the purpose of wielding larger weapons only.
Thrust (Ex): A level 5 weaponmaster can deal piercing damage with all weapons that can normally deal only slashing damage. Additionally, when he deals piercing damage with a weapon that is normally intended for piercing damage, he ignores the first 10 points of DR and/or hardness of the target.
Battle Round (Ex): A level 6 weaponmaster may declare, at the beginning of his round, that he is taking a battle round. During a battle round, the weaponmaster can take 2 standard actions, but those are the only standard actions available to him: armed attack in melee, bull rush, feint, overrun, sunder, trip, or total defense. Also, except for armed attack in melee, he may not do any of the above actions twice in the same round.
Respectable Finish (Ex): A level 7 weaponmaster, when making a full attack, gains a +5 competence bonus to the attack roll of his last attack.
Parry (Ex): A level 8 weaponmaster, when attacked by an opponent in melee, may substitute his AC with an attack roll. If he has a bonus to AC from not taking bonus feats, it applies to the parry as well. If his attack roll is equal to or higher than the opponent's, the attack misses.
Universal Lethality (Ex): A level 9 weaponmaster is treated as having Improved Critical with all weapons.
Legendary Weaponmaster (Ex): A level 10 weaponmaster always deals maximized damage with weapon damage dice and cannot be disarmed.