Krosta
2012-05-10, 09:46 PM
In the adventure I'm currently running, the players are attacking the base of a small evil cult that threatened to obliterate their home village. While the PCs infliltrate into the base to rescue a kidnapped baby, the small army they gathered engages battle with the cultists just outside.
I need to simulate this skirmish someway; the players devolved many time in the arrangements, and many important NPCs are involved in it (obviously they will want to know what happened to them after the thing is over :smallsmile:).
I am looking for a way to do this, and to determine exactly how many casualties each side undergoes. The battle itself is not so large (there are about 30 individuals per side), but it's way too big to handle with the standard combat rules, and it involves an impressive mix of different-level NPCs (1st to 6th level).
There are rules for simulating big battles in 3.5? If not, what do you think I should do? What is your favorite way to handle this situations? Thanks in advance! :smallwink:
I need to simulate this skirmish someway; the players devolved many time in the arrangements, and many important NPCs are involved in it (obviously they will want to know what happened to them after the thing is over :smallsmile:).
I am looking for a way to do this, and to determine exactly how many casualties each side undergoes. The battle itself is not so large (there are about 30 individuals per side), but it's way too big to handle with the standard combat rules, and it involves an impressive mix of different-level NPCs (1st to 6th level).
There are rules for simulating big battles in 3.5? If not, what do you think I should do? What is your favorite way to handle this situations? Thanks in advance! :smallwink: