demonickin0
2012-05-11, 03:03 PM
This is a project is something that came to mind while I was watching pirates of the Caribbean when this pirate in red runs around throwing bombs and it just looks like a grand ol’ time.
http://www.nps.gov/history/history/online_books/npswapa/extContent/usmc/pcn-190-003131-00/pcn-190-003131-00/images/fig39.jpg
Grenadier (Ranged Demoliton) (3.5 Class)
Abilities: Intellegence, Wisdom, Dex.
Races: Any Race may become a grenadier, but usually Dwarves and Humans are preferred.
Alignment: Any
Starting Gold: 2d4×10 gp (40g)
Starting Age: Usually Simple or older.
Hit Die: d10
Grenadier
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2| Elbow Grease, Bombardier, Point Blank Shot
2nd|
+1|
+3|
+0|
+3|Quick Draw
3rd|
+2|
+3|
+1|
+3| Trap Sense +1.
4th|
+3|
+4|
+1|
+4| Twin Bomber.
5th|
+3|
+4|
+1|
+4| Volley of Bombs
6th|
+4|
+5|
+2|
+5|Trap Sense +2
7th|
+5|
+5|
+2|
+5| Bombardment
8th|
+6/+1|
+6|
+2|
+6| Weak Spot
9th|
+7/+2|
+7|
+3|
+7| Trap Sense +3
10th|
+8/+3|
+8|
+4|
+8| Clever Ricochet[/table]
The Grenadier’s class skills are Appraise (INT), Concentration, Craft (Explosives) (INT), Decipher Script (INT), Disable Device (INT), Gather Information (CHA), Intimidate (CHA), Knowledge (Arcana) (INT), Knowledge (Explosives) (INT) Knowledge (Architecture & Engineering) (INT), Profession (WIS), Search (INT), Tumble (Dex).
Skill Points at 1st Level: (4+ Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features:
Weapons and Armor Proficiency: A grenadier is proficient in simple, and martial weapons. Proficient in armors up to heavy.
Elbow Grease: The Grenadier gains a +2 bonus to all Craft checks. This bonus raises to +4 at 6th level, and +6 at 10th level.
Point Blank Shot: The Grenadier gains the Point Blank Shot Feat.
Bombardier: A 2nd level Grenadier has a knack for throwing explosive. This feat gives you an exotic weapon proficiency that allows you to throw small sized or smaller explosives as a ranged touch attacks.
Quick Draw: At 2nd level a Grenadier gains the Quick Draw feat.
Trap Sense (Ex):
At 3rd level, a Grenadier gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Grenadier reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Trap sense bonuses gained from multiple classes stack.
Twin Bomber (Ex): This feature gives a 4th level Grenadier, when throwing small sized or smaller explosive, this ability, allows you to throw an additional small sized or smaller sized explosive per attack roll.
Volley of Bombs: This feature gives a 5th level Grenadier, when throwing small sized or smaller sized explosives add 2x your dexterity modifier to your damage rolls.
Bombardment: A 7th level Grenadier has a knack for throwing huge amounts of bombs. Take a -4 to all your attack rolls you make double the number of attacks you can make during a around while throwing small sized or smaller sized explosives.
Weak Spot (Ex): A Grenadier can gain this ability only after reaching 8th level. When using a thrown weapon against a target of her size or larger, the character can make a ranged touch attack instead of a normal attack. If the attack hits, the Grenadier does not apply his Strength bonus to the damage.
Clever Ricochet (Sp): At 10th level a Grenadier gains the Clever Ricochet feat.
http://www.nps.gov/history/history/online_books/npswapa/extContent/usmc/pcn-190-003131-00/pcn-190-003131-00/images/fig39.jpg
Grenadier (Ranged Demoliton) (3.5 Class)
Abilities: Intellegence, Wisdom, Dex.
Races: Any Race may become a grenadier, but usually Dwarves and Humans are preferred.
Alignment: Any
Starting Gold: 2d4×10 gp (40g)
Starting Age: Usually Simple or older.
Hit Die: d10
Grenadier
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2| Elbow Grease, Bombardier, Point Blank Shot
2nd|
+1|
+3|
+0|
+3|Quick Draw
3rd|
+2|
+3|
+1|
+3| Trap Sense +1.
4th|
+3|
+4|
+1|
+4| Twin Bomber.
5th|
+3|
+4|
+1|
+4| Volley of Bombs
6th|
+4|
+5|
+2|
+5|Trap Sense +2
7th|
+5|
+5|
+2|
+5| Bombardment
8th|
+6/+1|
+6|
+2|
+6| Weak Spot
9th|
+7/+2|
+7|
+3|
+7| Trap Sense +3
10th|
+8/+3|
+8|
+4|
+8| Clever Ricochet[/table]
The Grenadier’s class skills are Appraise (INT), Concentration, Craft (Explosives) (INT), Decipher Script (INT), Disable Device (INT), Gather Information (CHA), Intimidate (CHA), Knowledge (Arcana) (INT), Knowledge (Explosives) (INT) Knowledge (Architecture & Engineering) (INT), Profession (WIS), Search (INT), Tumble (Dex).
Skill Points at 1st Level: (4+ Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features:
Weapons and Armor Proficiency: A grenadier is proficient in simple, and martial weapons. Proficient in armors up to heavy.
Elbow Grease: The Grenadier gains a +2 bonus to all Craft checks. This bonus raises to +4 at 6th level, and +6 at 10th level.
Point Blank Shot: The Grenadier gains the Point Blank Shot Feat.
Bombardier: A 2nd level Grenadier has a knack for throwing explosive. This feat gives you an exotic weapon proficiency that allows you to throw small sized or smaller explosives as a ranged touch attacks.
Quick Draw: At 2nd level a Grenadier gains the Quick Draw feat.
Trap Sense (Ex):
At 3rd level, a Grenadier gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Grenadier reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Trap sense bonuses gained from multiple classes stack.
Twin Bomber (Ex): This feature gives a 4th level Grenadier, when throwing small sized or smaller explosive, this ability, allows you to throw an additional small sized or smaller sized explosive per attack roll.
Volley of Bombs: This feature gives a 5th level Grenadier, when throwing small sized or smaller sized explosives add 2x your dexterity modifier to your damage rolls.
Bombardment: A 7th level Grenadier has a knack for throwing huge amounts of bombs. Take a -4 to all your attack rolls you make double the number of attacks you can make during a around while throwing small sized or smaller sized explosives.
Weak Spot (Ex): A Grenadier can gain this ability only after reaching 8th level. When using a thrown weapon against a target of her size or larger, the character can make a ranged touch attack instead of a normal attack. If the attack hits, the Grenadier does not apply his Strength bonus to the damage.
Clever Ricochet (Sp): At 10th level a Grenadier gains the Clever Ricochet feat.