NM020110
2012-05-11, 08:41 PM
Relatively shortly, I will be joining a tabletop group for 3.5. Due to one of the players having last played in second edition, we will be starting at level one.
Since the first level tends to be rather lethal, I intend to optimize my character to a significant degree.
Thus far, our party is the following:
Warblade, race unknown; going for a critical hit fishing build.
Cleric?, race unknown, build unknown. It's the new-ish player's character.
Rogue, race unknown, build unknown. It's a DMPC to cover this base.
Unknown, race unknown, build unknown. I don't know anything about this one.
Wizard or Archivist, Tiefling (lesser) or possibly grey elf, generally a versatile spellcaster. This one is my character.
As I said, my intent is to go for a fairly powerful caster. Before getting there, though, I'll need to survive the first few levels.
Currently, my plan is to use a large number of bonus feats to establish a strong defense. Three flaws, the wizard bonus feat, and two feats from a pact insidious are the extent of my bonus feats.
Thus far, the feats that I'm looking to select are as follows:
Flaw: Murky Eyed: Devil's favor
Flaw: Inattentive: Devil's tongue
Flaw: Noncombatant: ?????
Pact: Brand of the Nine Hells (Asmodeus)
Pact: Mark of Nessus
This would give me a standard action daze twice per day (or four times if the brand and mark count as devil-touched feats...), a +2 bonus to saves checks or attacks for the same, a swift action command thrice per day, and will make a will save required in order to attack me.
Beyond that, though, I'm at a bit of a loss for what to do with the feats. Collegiate wizard and Precocious apprentice seem like good things to get, and academic priest will be quite useful if I decide on the archivist. Beyond that, though, I am uncertain what to get for feats.
If anyone could offer advice for ways to make this character better able to survive the first level with four hitpoints and maybe an eleven in AC, it would be greatly appreciated.
Since the first level tends to be rather lethal, I intend to optimize my character to a significant degree.
Thus far, our party is the following:
Warblade, race unknown; going for a critical hit fishing build.
Cleric?, race unknown, build unknown. It's the new-ish player's character.
Rogue, race unknown, build unknown. It's a DMPC to cover this base.
Unknown, race unknown, build unknown. I don't know anything about this one.
Wizard or Archivist, Tiefling (lesser) or possibly grey elf, generally a versatile spellcaster. This one is my character.
As I said, my intent is to go for a fairly powerful caster. Before getting there, though, I'll need to survive the first few levels.
Currently, my plan is to use a large number of bonus feats to establish a strong defense. Three flaws, the wizard bonus feat, and two feats from a pact insidious are the extent of my bonus feats.
Thus far, the feats that I'm looking to select are as follows:
Flaw: Murky Eyed: Devil's favor
Flaw: Inattentive: Devil's tongue
Flaw: Noncombatant: ?????
Pact: Brand of the Nine Hells (Asmodeus)
Pact: Mark of Nessus
This would give me a standard action daze twice per day (or four times if the brand and mark count as devil-touched feats...), a +2 bonus to saves checks or attacks for the same, a swift action command thrice per day, and will make a will save required in order to attack me.
Beyond that, though, I'm at a bit of a loss for what to do with the feats. Collegiate wizard and Precocious apprentice seem like good things to get, and academic priest will be quite useful if I decide on the archivist. Beyond that, though, I am uncertain what to get for feats.
If anyone could offer advice for ways to make this character better able to survive the first level with four hitpoints and maybe an eleven in AC, it would be greatly appreciated.