Kol Korran
2012-05-12, 02:23 AM
i'm in the process of preparing a setting for a sea faring campaign. the campaign is set in a homebrew world, and it's supposed to be mostly sandboxish, which is a new experience for me. (i'm a DM who likes to prepare a lot).
however, as i often wondered how other poeple prepare for campaigns, adventures and sessions, might others be interested in this as well? i've written a fairly long (too long?) and detailed (too detailed?) log of a previous campaign, but few people wrote back, showed an active interest. might people be interested in a log that focuses upon the planning of villains? plot hooks? dealing with players?
the goals of this log are:
1) give people a chance to see the DM's work (ok, true, one particular DM, which may not be representative for all DM's, for better or worse)
2) get advice and opinions from the playground, and possibly make the campaign better.
the log as i see it, will deal with some issues prior to the campaign starting (how to adjust to a sandbox premise, major forces in the campaign), but will also follow the campaign as it unfolds, giving a true "behind the screen" look.
this will probably be followed by a story-point-of-view campaign log, as i'm a sucker for writing those. if my group would agree, you'll have access to read the group's site (a PBworks site i've been working on for QUITE some time).
you see? overly long and overly detailed.
Tl;Dr: would you be interested in reading a log about the DM's work in planning and running a campaign? what would you like to see? what interests you? what don't you like? what bores you to death?
thanks,
Kol. :smallsmile:
(search word: piratewitch)
however, as i often wondered how other poeple prepare for campaigns, adventures and sessions, might others be interested in this as well? i've written a fairly long (too long?) and detailed (too detailed?) log of a previous campaign, but few people wrote back, showed an active interest. might people be interested in a log that focuses upon the planning of villains? plot hooks? dealing with players?
the goals of this log are:
1) give people a chance to see the DM's work (ok, true, one particular DM, which may not be representative for all DM's, for better or worse)
2) get advice and opinions from the playground, and possibly make the campaign better.
the log as i see it, will deal with some issues prior to the campaign starting (how to adjust to a sandbox premise, major forces in the campaign), but will also follow the campaign as it unfolds, giving a true "behind the screen" look.
this will probably be followed by a story-point-of-view campaign log, as i'm a sucker for writing those. if my group would agree, you'll have access to read the group's site (a PBworks site i've been working on for QUITE some time).
you see? overly long and overly detailed.
Tl;Dr: would you be interested in reading a log about the DM's work in planning and running a campaign? what would you like to see? what interests you? what don't you like? what bores you to death?
thanks,
Kol. :smallsmile:
(search word: piratewitch)