willpell
2012-05-15, 01:56 AM
Summon Monster I drives me nuts. The others in the series probably do too, but I haven't worked up the courage to look into them much. But just starting with 1, we see that you're given four Chaotic Evil fiends and only two Lawful Good celestials, with absolutely no options for anything that's Neutral with respect to Good and Evil. Some alignments get a flyer, some dont'; some alignments get an aquatic creature, some don't. That's all aside from the fact that the Celestial and Fiendish templates are crap, and that a lot of the animals aren't statted up very well either (why exactly can Monkeys not Jump?).
I'm not able to tell whether any of this is necessary for game balance, so I'm looking for advice on how it might be possible to change the options for this spell to be a little more balanced with respect to alignments and general capabilities.
I'm not able to tell whether any of this is necessary for game balance, so I'm looking for advice on how it might be possible to change the options for this spell to be a little more balanced with respect to alignments and general capabilities.