PDA

View Full Version : (PF) Eldritch Heritage Rogue???



Duncan_Ruadrik
2012-05-15, 05:50 AM
an idea i have had floating around for a couple weeks...

Human Rogue (Bandit) 12

STR 10
DEX 15 (17)
CON 14
INT 13
WIS 12
CHA 13

feats:
1Finesse
1 TWF
3 Eldritch Heritage: FEY
5 Iron Will
7 Weapon Focus: dagger
9 Toughness
11 Improved Eldritch Heritage: FEY

Rogue Talents:
2 Fast Stealth
4 Underhanded
6 Offensive Defense
8 Combat Trick: ITWF
10 Hunter's Surprise
12 Crippling Strike

traits:
River Rat
reactionary

Fey Bloodline (http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/fey-bloodline)

The Fey Bloodline power for Eldritch Heritage would be Laughing Touch. (meh.) the Improved EH power would be Fleeting Glance: Basically, Improved Invisibility for character level -2... so nine rounds of imp. invisibility at level 11. That, plus Hunter's Surprise allows for 11 rounds of full attacks, all of which would qualify for Sneak Attacks.

I just wish I could fit in Skill Focus: UMD before level 10... I feel that the CHA necessary for Eldritch Heritage could be put to good use.

Any thoughts or suggestions? Thanks in advance!

grarrrg
2012-05-15, 08:38 AM
STR 10
DEX 15 (17)
CON 14
INT 13
WIS 12
CHA 13

11 Improved Eldritch Heritage: FEY


You need 15 CHA for Imp. Eldritch Heritage (http://www.d20pfsrd.com/feats/general-feats/improved-eldritch-heritage).
Oversight? Un-listed items?

Otherwise, so far so good.

Duncan_Ruadrik
2012-05-15, 09:55 AM
assumed i would put level 4 and 8 improvements into it. OR get an item, whatever. Either or.

deuxhero
2012-05-15, 03:19 PM
Take Slyvian (http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---sorcerer-archetypes/wildblooded/sylvan). Even at -5, an animal companion is better than Laughing Touch. (While an archetype and not a bloodline strictly, this (http://paizo.com/paizo/faq/v5748nruor1fz#v5748eaic9o7y) comment implies you can)

Alternately, Shadow/Umbral is Shadow Dancer in a can.

doko239
2012-05-15, 04:42 PM
Ninja class can get the Vanishing Trick ability starting at level 2, getting invisibility for 1 round/level up to 1/2 level +cha times/day.

Duncan_Ruadrik
2012-05-15, 10:46 PM
1.) Sylvan or Shadow bloodlines are strictly worse by level 11. the Point is to grant a Rogue invisibility via his own powers, without reliance on another party member.

2.) 1/2 level + CHA times per day as a ninja? so, using my stat array... 5+2 rounds per day at level 11? HOW is that better?

doko239
2012-05-15, 10:53 PM
1.) Sylvan or Shadow bloodlines are strictly worse by level 11. the Point is to grant a Rogue invisibility via his own powers, without reliance on another party member.

2.) 1/2 level + CHA times per day as a ninja? so, using my stat array... 5+2 rounds per day at level 11? HOW is that better?

You weren't reading it properly. You get 7 uses per day, for 11 rounds at a time. Plus, after level 10, you can take the Invisible Blade trick, and upgrade it to Greater Invisibility. Having 77 rounds/day of Greater Invis as a rogue seems pretty ok to me :smalltongue:

deuxhero
2012-05-15, 10:54 PM
Explain to me how not touching the invisibility ability at all and trading a lame requirement ability for an animal companion is "strictly worse by level 11"

Also how Hide in Plain Sight is when every high level monster has permanent see invisible if not True Seeing.