PDA

View Full Version : Cthulhu (PF)



Amiel
2012-05-15, 07:35 AM
"Of such great powers or beings there may be conceivably a survival… a survival of a hugely remote period when… consciousness was manifested, perhaps, in shapes and forms long since withdrawn before the tide of advancing humanity… forms of which poetry and legend alone have caught a flying memory and called them gods, monsters, mythical beings of all sorts and kinds…"—Algernon Blackwood



That is not dead which can eternal lie,
And with strange aeons even death may die.

Warning: Image may deal sanity loss.
http://fc03.deviantart.net/fs70/f/2010/319/8/9/cthulhu_rises_by_odinoir-d32tk4i.jpg

CTHULHU
Great Cthulhu, Dread Cthulhu
Avatar
Cosmic Rank 5 CR 39
C (morally unaligned) Colossal aberration (advanced, cosmic, water)
Init +12; Senses cosmic awareness
Aura frightful presence (500 ft., DC 57), maddening presence (500 ft., DC 57)
DEFENSE
AC 60, touch 19, flat-footed 57 (+5 cosmic, +9 deflection, +3 Dex, +41 natural, –8 size)
hp 912 (38d8+608); regeneration 40
Fort +36, Ref +23, Will +44
Defensive Abilities immortality; DR 30/epic and steamboat; Immune ability damage, ability drain, cold, death effects, disease, fire, form-altering effects, mind-affecting effects, paralysis, petrification, poison, pressure, stunning, vacuum; Resist acid 30, electricity 30, sonic 30; SR 51
OFFENSE
Speed 80 ft., fly 120 ft. (average), swim 80 ft.
Melee 2 claws +46 (4d6+26/19–20), 12 tentacles +41 (3d6+13/19–20 plus grab)
Space 30 ft.; Reach 30 ft.
Special Attacks horrid constriction (3d6+13 + rot)
Spell-Like Abilities (CL 28th)
Constant—mind blank
At will—cloak of dreams, confusion, cone of cold, control weather, dream, fog cloud, greater planeshift, horrid wilting, ice storm, insanity, lesser confusion, moonstruck, nightmare, obscuring mist, phantasmal killer, phantasmal web, rage, scintillating pattern, sending, touch of idiocy, water breathing, weird
3/day—demand, gate
STATISTICS
Str 49, Dex 17, Con 42, Int 34, Wis 33, Cha 29
Base Atk +28; CMB +55 (+59 grapple); CMD 69
Feats Awesome Blow, Bleeding Critical, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (claws), Improved Critical (tentacles), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Lunge, Magical Aptitude, Power Attack, Sickening Critical, Staggering Critical, Vital Strike
Epic Feats Epic Will, Superior Initative
Skills
Languages Aklo, telepathy
SQ limited starflight, no breath
Salient Abilities Alter Reality, Call Star-Spawn, Dreams of R'lyeh, Increased Damage Reduction, Noxious Form
SPECIAL ABILITIES
Cosmic Awareness: Even in its sleep, Cthulhu senses everything within one mile around the mentioning of its cultists, holy sites, sacred objects, any location where someone has spoken its name or title within the last hour.
Dreams of R'lyeh: Cthulhu's mind overwhelms all lesser creatures with dreams of madness, horror and loss. The first time a non-divine creature makes mental contact with Cthulhu, it must make a DC 45 Will save to avoid being panicked for 2d4 rounds and is dealt 6 points of Wis damage. On a successful save, the creature is stunned for 1d4 rounds and is dealt in 4 points of Wis damage. This effect can occur whether Cthulhu initiates mental contact (such as via a dream, nightmare, sending, or demand spell-like ability, or merely by telepathic communication) or another creature attempts to do so (as if via detect thoughts or dominate monster). The wisdom loss can be healed by magical means. At will, Cthulhu may suppress the Wisdom loss effect. This is a cosmic mind-affecting effect.
Horrific Visage: Creatures who look upon Cthulhu's horrific visage and fail a DC 45 Will save are driven insane (acquiring an insanity) and permanently blinded as they gouge their eyes out.
Horrid Constriction: Cthulhu can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). Cthulhu also inflicts rotting damage when constricting an opponent, dealing 1d6 Str, 1d6 Dex, and 1d6 Con damage.
Immortality (Ex): Cthulhu does not age, nor does it need to feed or breathe. Even death has no hold. If Cthulhu is reduced to 0 or fewer hit points, it instead enters into a deathless slumber, only awakening from somnolence once the stars align.
Limited Starflight (Ex): Cthulhu can survive in the void of outer space, and its wings allow it to use its fly speed in outer space despite the lack of air. When it wishes to fly to another world, Cthulhu relies entirely upon its immortality and otherworldly patience to complete the journey. When speed is required, it instead uses its gate ability to make the journey quickly.
Maddening Presence: The repugnant presence of Cthulhu forces madness and insanity upon all lesser creatures in a baleful 500-foot aura of insanity. Enemies within this aura are affected by confusion and an insanity (amnesia, mania/phobia, multiple personality disorder, paranoia, psychosis or schizophrenia) unless they make a 45 DC Will save. The confusion effect ends immediately when the creature leaves the area.
No Breath (Ex): Cthulhu does not breathe, and is immune to effects that require breathing (such as inhaled poison).
Noxious Form: At will, Cthulhu renders his base form into a noxious green vapour. In its gaseous form, Cthulhu's regeneration is doubled. Enemies entering this vapour are affected by stench and are blinded unless they make a DC 52 Fort save.

lorddrake
2012-05-15, 10:33 AM
I thought that would be nice if, instead of normal Mind Blank, it had a special ability that would cause some form of harmful counter to someone using anything that would be normally blocked by Mind Blank (and working as Mind Blank as well).

Shadow Lord
2012-05-15, 01:03 PM
I see a major problem; this Cthulhu cannot eat 1d4 investigators per round.

Bhu
2012-05-15, 03:06 PM
cosmic rank?

Yitzi
2012-05-15, 03:32 PM
I see a major problem; this Cthulhu cannot eat 1d4 investigators per round.

In non-horror games, being a PC gives immunity to that ability.

Amiel
2012-05-16, 05:24 AM
I thought that would be nice if, instead of normal Mind Blank, it had a special ability that would cause some form of harmful counter to someone using anything that would be normally blocked by Mind Blank (and working as Mind Blank as well).

I was thinking of rewording Dreams of R'lyeh to include what eventuates when opponents breach its mind blank - insanity and resulting in Wis loss, but then apparently forgot about it. So we're on the same page, we're talking about the consequences of someone breaching its mindblank as well as Cthulhu breaching its opponent's mindblank?


I see a major problem; this Cthulhu cannot eat 1d4 investigators per round.

No, you're right, this Cthulhu eats more than 1d4 investigators per round :smallbiggrin:


cosmic rank?
Well, I was thinking of making Cthulhu a Black Tapestry/Void In Between/Dark Tapestry entity. His cosmic rank essentially functions similarly to divinity, except veneration isn't necessary to actively sustain his cosmic rank.


In non-horror games, being a PC gives immunity to that ability.

Also, in the greater cosmology I'm working under, there are bigger fish in the sea than even Cthulhu.


EDIT: Feast your eyes on that picture.

More EDIT: Will also be looking for my Elder Evils book and breaking that open.

Lateral
2012-05-16, 05:33 PM
Eh, not a fan of the picture. Too much muscle and humanoid arm, not enough cosmic horribleness. Also:

DR 30/epic and steamboat
Yesss.

Amiel
2012-05-18, 10:28 AM
Eh, not a fan of the picture. Too much muscle and humanoid arm, not enough cosmic horribleness.
I'll look through DeviantArt for a more applicable picture. Hopefully the site doesn't disappoint.

Found a picture; might need to place a warning next to the Spoiler.


Also: Yesss.

:smallbiggrin:


EDIT: Included a gaseous form Change Shape Salient Ability (noxious form). Included Horrific Visage.