Marlowe
2012-05-15, 07:44 AM
Now, there's classes I avoid should its name contain certain components. If a class starts with "War-" then the next bit better be "-lock". "-Blade" is a deal-breaker. So is "Sword-". "Dragon" is right out of the question. "Shaman" is a red flag, so is "Spirit".
Which is why it's taken me this long to have a look at the Spirit Shaman in Complete Divine. The hideous picture http://images4.wikia.nocookie.net/__cb20071031001421/nwn2/images/c/cc/Spiritshaman.jpg doesn't help either. And I'm surprised to find I actually like it. Interesting "spells known" mechanic, good spells per day, spontaneous casting, good chassis, all the weapons that a caster actually would want. Druid spell list. With none of a Druid's annoying baggage. Unusual class skill list. Good skill points for a caster. Interesting class features.
Some things puzzle me though. Now, one thing that isn't good about the SS is they have an unfortunate abbreviation, the other is that they have split-stat casting. Wisdom determines spell levels known and bonus spells per day, while Charisma effects save DCs and also some of the class features like Wild empathy and Chastise Spirit. Wisdom also effects a lot of the class skills.
I could work with this, but what puzzles me is the handbook. (http://community.wizards.com/go/thread/view/75882/19865442/The_Spirit_Shaman_Handbook). It advises the player to pump his charisma and use wisdom as secondary. Now, I see how save DCs are important, but I don't see them as more important than getting your spell levels in the first place. Not to mention leaving a lot of your class skills high and dry.
Am I really missing something here? How can spell DCs be more important than actually having higher level spells? And yes, I realize that there's a feat to make everything go through Charisma, but they're not assuming you take it. Again, what am I missing?
Another one is that because of the very limited number of spells an SS can have retrieved at one time, the Spontaneous Summoner and Spontaneous Healer (or wounder, if you're so inclined) feats are very attractive to them. If you can get both then you effectively have 5 spells known per level instead of 3. So, what would be the best way of getting Knowledge/Religion on your class skill list for SHealer?
Thirdly, does anyone actually play these guys? There's very little about them on the internet. They look good on paper, what experience have people had with the performance?
Which is why it's taken me this long to have a look at the Spirit Shaman in Complete Divine. The hideous picture http://images4.wikia.nocookie.net/__cb20071031001421/nwn2/images/c/cc/Spiritshaman.jpg doesn't help either. And I'm surprised to find I actually like it. Interesting "spells known" mechanic, good spells per day, spontaneous casting, good chassis, all the weapons that a caster actually would want. Druid spell list. With none of a Druid's annoying baggage. Unusual class skill list. Good skill points for a caster. Interesting class features.
Some things puzzle me though. Now, one thing that isn't good about the SS is they have an unfortunate abbreviation, the other is that they have split-stat casting. Wisdom determines spell levels known and bonus spells per day, while Charisma effects save DCs and also some of the class features like Wild empathy and Chastise Spirit. Wisdom also effects a lot of the class skills.
I could work with this, but what puzzles me is the handbook. (http://community.wizards.com/go/thread/view/75882/19865442/The_Spirit_Shaman_Handbook). It advises the player to pump his charisma and use wisdom as secondary. Now, I see how save DCs are important, but I don't see them as more important than getting your spell levels in the first place. Not to mention leaving a lot of your class skills high and dry.
Am I really missing something here? How can spell DCs be more important than actually having higher level spells? And yes, I realize that there's a feat to make everything go through Charisma, but they're not assuming you take it. Again, what am I missing?
Another one is that because of the very limited number of spells an SS can have retrieved at one time, the Spontaneous Summoner and Spontaneous Healer (or wounder, if you're so inclined) feats are very attractive to them. If you can get both then you effectively have 5 spells known per level instead of 3. So, what would be the best way of getting Knowledge/Religion on your class skill list for SHealer?
Thirdly, does anyone actually play these guys? There's very little about them on the internet. They look good on paper, what experience have people had with the performance?