maysarahs
2012-05-16, 12:20 AM
I was recently introduced to Legend via these boards and ever since I've been reading up on the rules, and trying to familiarize myself (I hope to DM a game next semester). I am incredibly excited to play with this system.
I am wondering if it would be okay to use the magic weapon system to add a weapon property in lieu of a +1 to attack and damage rolls (maybe in keeping with traditional D&D, it has to have a +1 on it before other properties can be added). They are pretty cool, and specifically the elemental property was the first one that clued me in to them as replacements for the variety of magical enchantments in D&D/PF.
Moving on, the weapon rules are a little unclear. In the first official release, one could dual wield two holdout weapons (1d6 each, for a total of 2d6, the same total of a main weapon). But there was a recent redoing of the weapons system that makes every single weapon do 1d6. The only dual wielding clause included was that your 1d6 could be refluffed to be 2-20 weapons if desired. How would I do this if I wanted to model two different weapons with different properties, say a rapier and parrying dagger, or longsword and pistol? I think there are rules that say you have to switch between different weapons as a move action, but there must be an easier way to model two weapons without making them mechanically one?
My final question has nothing to do with weapons, but [HP reduction]. I don't understand its utility, or specifically in what cases it differs from, and is better than, regular damage. The only cases I can see it being useful are in the first few hits, when it lowers the max hp an enemy has, and brings the enemy closer to death, but other than for purposes of healing I don't see why this poses any benefit (in the above case I guess it effectively causes "hp damage" and kinda imposes [battered] in one fell swoop?)
Thank you all in advance for your responses!
I am wondering if it would be okay to use the magic weapon system to add a weapon property in lieu of a +1 to attack and damage rolls (maybe in keeping with traditional D&D, it has to have a +1 on it before other properties can be added). They are pretty cool, and specifically the elemental property was the first one that clued me in to them as replacements for the variety of magical enchantments in D&D/PF.
Moving on, the weapon rules are a little unclear. In the first official release, one could dual wield two holdout weapons (1d6 each, for a total of 2d6, the same total of a main weapon). But there was a recent redoing of the weapons system that makes every single weapon do 1d6. The only dual wielding clause included was that your 1d6 could be refluffed to be 2-20 weapons if desired. How would I do this if I wanted to model two different weapons with different properties, say a rapier and parrying dagger, or longsword and pistol? I think there are rules that say you have to switch between different weapons as a move action, but there must be an easier way to model two weapons without making them mechanically one?
My final question has nothing to do with weapons, but [HP reduction]. I don't understand its utility, or specifically in what cases it differs from, and is better than, regular damage. The only cases I can see it being useful are in the first few hits, when it lowers the max hp an enemy has, and brings the enemy closer to death, but other than for purposes of healing I don't see why this poses any benefit (in the above case I guess it effectively causes "hp damage" and kinda imposes [battered] in one fell swoop?)
Thank you all in advance for your responses!