Noctis Vigil
2012-05-16, 04:44 PM
This is something of an attempt to fix the Monk, but really I made these because I thought it sounded cool (is another reason ever really needed?).
The Master of Mind and Body
The Master of Mind and Body is a person who has dedicated themselves to obtaining perfection of their mind and their body. They shun physical weapons, believing their bodies and minds should be enough to get them through their conflicts.
In actuality, this is six classes, each one dedicated to a different psionic discipline.
The Dedicated Nomad
Skills: The Dedicated Nomad’s class skills (and the key ability for each skill) are Climb (Str), Concentration* (Con), Craft (Int), Jump (Str), Knowledge (all skills, taken individually)* (Int), Profession (Wis), and Psicraft* (Int), Ride (Dex), Speak Language (None), Survival (Wis), Swim (Str).
Skill Points: 6+Int Mod (x4 at 1st level)
Hit Die: D8
{table=head]Level|BAB|Fort|Ref|Will|Special|Power Points|Speed Bonus
1st|
+0|
+2|
+2|
+0|Oath of Perfection, Improved Unarmed Strike|2|+10ft
2nd|
+1|
+3|
+3|
+0|Evasion|6|+10ft
3rd|
+2|
+3|
+3|
+1|Piercing Power +1|11|+10ft
4th|
+3|
+4|
+4|
+1|Increased Power +1|17|+20ft
5th|
+3|
+4|
+4|
+1|Dedicated Nomad|25|+20ft
6th|
+4|
+5|
+5|
+2|Piercing Power +2|35|+20ft
7th|
+5|
+5|
+5|
+2|Attack On The Move|46|+30ft
8th|
+6/1|
+6|
+6|
+2|Increased Power +2|58|+30ft
9th|
+6/1|
+6|
+6|
+3|Piercing Power +3|72|+30ft
10th|
+7/2|
+7|
+7|
+3|Obsessive Nomad|88|+40ft
11th|
+8/3|
+7|
+7|
+3|Improved Evasion|106|+40ft
12th|
+9/4|
+8|
+8|
+4|Piercing Power +4, Increased Power +3|126|+40ft
13th|
+9/4|
+8|
+8|
+8||147|+50ft
14th|
+10/5|
+9|
+9|
+4|Mind In Motion|170|+50ft
15th|
+11/6/1|
+9|
+9|
+5|Piercing Power +5, Zealous Nomad|195|+50ft
16th|
+12/7/2|
+10|
+10|
+5|Increased Power +4|221|+60ft
17th|
+12/7/2|
+10|
+10|
+5|Perfect Attack On The Move|250|+60ft
18th|
+13/8/3|
+11|
+11|
+6|Piercing Power +6|280|+60ft
19th|
+14/9/4|
+11|
+11|
+6||311|+60ft
20th|
+15/10/5|
+12|
+12|
+6|Increased Power +5, Perfect Nomad|343|+70ft[/table]
Proficiencies: The Dedicated Nomad gains no proficiencies except for unarmed.
Oath of Perfection: All Masters of Mind and Body have sworn off the use of all weapons and armor in their belief that there is no weapon more perfect than the one they were born in: their bodies and minds. They will never willingly equip any weapon or armor. Doing so causes a penalty to all attack rolls, damage rolls, skill rolls, manifester checks, and saves equal to 1/2 their level in Master of Mind and Body. This penalty lasts for one minute per level, and cannot be overcome by any means. Should a Master of Mind and Body be forced to equip a weapon or armor unwillingly (such as by a dominate person effect), they do not gain this penalty.
Improved Unarmed Strike: This functions as the Monk ability of the same name.
Unarmed Damage: As the Monk class ability. This is an inherent bonus, not an enhancement.
Unarmored AC Bonus: As the Monk class ability. This is an inherent bonus, not an enhancement.
Unarmored Speed Bonus: As the Monk class ability, only using the numbers listed on the table here instead. This is an inherent bonus, not an enhancement.
Powers: A Dedicated Nomad’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on the table above. In addition, he receives bonus power points per day if he has a high Wisdom score. His race may also provide bonus power points per day, as may certain feats and items.
The number of times a Dedicated Nomad can manifest powers in a day is limited only by his daily power points.
A Dedicated Nomad's list of powers is the list of powers on the Psychoportation discipline. He simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
To learn or manifest a power, a Dedicated Nomad must have a Wisdom score of at least 10 + the power’s level. The Difficulty Class for saving throws against a Dedicated Nomad's powers is 10 + the power’s level + the Dedicated Nomad’s Wisdom modifier.
Evasion: As the Monk class ability.
Piercing Power: A Dedicated Nomad's powers are hard to resist. At 3rd level, he gets a +1 bonus to overcome power resistance. At 6th level, and every three levels thereafter, this bonus increases by an additional +1.
Increased Power: A Dedicated Nomad's power continues to grow as he levels up. At 4th level, he gains a +1 bonus to the save DC of all his powers. At 8th level, and every four levels thereafter, this bonus increases by an additional +1.
Dedicated Nomad: At 5th level, a Dedicated Nomad is dedicated to going everywhere. He gains one of the following options:
Aquatic Nomad: A Dedicated Nomad with this ability gains a swim speed equal to 1/2 his land speed.
Underground Nomad: A Dedicated Nomad with this ability gains a burrow speed equal to 1/2 his land speed.
Airborne Nomad: A Dedicated Nomad with this ability gains a fly speed equal to his 1/2 land speed with average maneuverability.
Earthbound Nomad: A Dedicated Nomad with this ability gains Run as a bonus feat, and may apply his Dexterity instead of his Strength to all attacks as if he had Weapon Finesse (this counts as Weapon Finesse for the purpose of feat and Prestige Class qualifications).
Attack On The Move: A Dedicated Nomad learns to move and attack at the same time. Starting at 7th level, whenever he takes a move action, he may attack one foe he passes as a free action at his highest attack bonus, and he no longer provokes AoOs for moving into or out of a foe's threatened area.
Obsessed Nomad: A Dedicated Nomad continues to gain in power. At 10th level he gains either a new movement type chosen from Dedicated Nomad ability, or improves the power he chose as follows:
Aquatic Nomad: A Dedicated Nomad with this ability increases his swim speed to equal his move speed and can breath normally underwater.
Underground Nomad: A Dedicated Nomad with this ability has their burrow speed improve to equal his land speed, and gains tremorsense out to 30 feet.
Airborne Nomad: A Dedicated Nomad with this ability has his flight speed increase to equal his land speed, and gains Flyby Attack as a bonus feat.
Earthbound Nomad: A Dedicated Nomad with this ability can run at 6 times his movement speed, and never suffers from fatigue or exhaustion for running or forced marching.
Improved Evasion: As the Monk class ability.
Mind In Motion: Moving is no distraction or hindrance to a Nomad using his powers. A Nomad may move in the same action he manifests a power at no penalty.
Zealous Nomad: A Dedicated Nomad is becoming a master of travel. At 15th level, he gains either a new movement type off the Dedicated Nomad list, increases one of his move speeds to the Obsessed Nomad strength, or increases his existing movement type to the appropriate ability here:
Aquatic Nomad: A Dedicated Nomad with this ability has sight that is unaffected by water. He way see any distance through it as though the water were normal air. He is still effected by the light in the water around him, but he now sees four times further in low light and has darkvision out to 60 feet. These new vision types only function underwater.
Underground Nomad: A Dedicated Nomad with this ability has his tremorsense range increase out to 60 feet and their burrowing instead becomes the earth glide ability of earth elementals.
Airborne Nomad: A Dedicated Nomad with this ability has his flight increase to good maneuverability, and gains Diving Charge as a bonus feat.
Earthbound Nomad: A Dedicated Nomad with this ability can run at 8 times his movement speed, and can perform a full attack action on the end of a charge.
Perfect Attack On The Move: A Dedicated Nomad learns to strike rapidly on the run. His Attack On The Move ability improves, and he may make one attack at his highest attack bonus against every foe he passes when he moves.
Perfect Nomad: By 20th level, a Dedicated Nomad has become a Paragon of motion, a champion of travel. Your gain one enhancement to each movement type (so if you hadn't improved a specific movement type yet as per Dedicated Nomad, you gain them now, and any type you do have increases by one rank in power). If you had obtained Zealous Nomad rank in a movement type, you increase your power as follows:
Aquatic Nomad: A Dedicated Nomad with this ability no longer needs to breathe. Further, he may open a Gate to the elemental plane of water once per day as a psi-like ability. Treat this as the spell with a caster level equal to the Dedicated Nomad's level.
Underground Nomad: A Dedicated Nomad with this ability can see through earth as if it were air, and he gains blindsight out to 60 feet. Further, he may open a Gate to the elemental plane of earth once per day as a psi-like ability. Treat this as the spell with a caster level equal to the Dedicated Nomad's level.
Airborne Nomad: A Dedicated Nomad with this ability has his flight increase to perfect maneuverability, and gains Improved Flyby Attack as a bonus feat. Further, he may open a Gate to the elemental plane of air once per day as a psi-like ability. Treat this as the spell with a caster level equal to the Dedicated Nomad's level.
Earthbound Nomad: A Dedicated Nomad with this ability can run at 10 times his movement speed, and is considered to be under a continuous haste effect. Because this is haste effect is an Ex ability, it stacks with other such effects. Further, he may open a Gate to the elemental plane of fire once per day as a psi-like ability. Treat this as the spell with a caster level equal to the Dedicated Nomad's level.
The Master of Mind and Body
The Master of Mind and Body is a person who has dedicated themselves to obtaining perfection of their mind and their body. They shun physical weapons, believing their bodies and minds should be enough to get them through their conflicts.
In actuality, this is six classes, each one dedicated to a different psionic discipline.
The Dedicated Nomad
Skills: The Dedicated Nomad’s class skills (and the key ability for each skill) are Climb (Str), Concentration* (Con), Craft (Int), Jump (Str), Knowledge (all skills, taken individually)* (Int), Profession (Wis), and Psicraft* (Int), Ride (Dex), Speak Language (None), Survival (Wis), Swim (Str).
Skill Points: 6+Int Mod (x4 at 1st level)
Hit Die: D8
{table=head]Level|BAB|Fort|Ref|Will|Special|Power Points|Speed Bonus
1st|
+0|
+2|
+2|
+0|Oath of Perfection, Improved Unarmed Strike|2|+10ft
2nd|
+1|
+3|
+3|
+0|Evasion|6|+10ft
3rd|
+2|
+3|
+3|
+1|Piercing Power +1|11|+10ft
4th|
+3|
+4|
+4|
+1|Increased Power +1|17|+20ft
5th|
+3|
+4|
+4|
+1|Dedicated Nomad|25|+20ft
6th|
+4|
+5|
+5|
+2|Piercing Power +2|35|+20ft
7th|
+5|
+5|
+5|
+2|Attack On The Move|46|+30ft
8th|
+6/1|
+6|
+6|
+2|Increased Power +2|58|+30ft
9th|
+6/1|
+6|
+6|
+3|Piercing Power +3|72|+30ft
10th|
+7/2|
+7|
+7|
+3|Obsessive Nomad|88|+40ft
11th|
+8/3|
+7|
+7|
+3|Improved Evasion|106|+40ft
12th|
+9/4|
+8|
+8|
+4|Piercing Power +4, Increased Power +3|126|+40ft
13th|
+9/4|
+8|
+8|
+8||147|+50ft
14th|
+10/5|
+9|
+9|
+4|Mind In Motion|170|+50ft
15th|
+11/6/1|
+9|
+9|
+5|Piercing Power +5, Zealous Nomad|195|+50ft
16th|
+12/7/2|
+10|
+10|
+5|Increased Power +4|221|+60ft
17th|
+12/7/2|
+10|
+10|
+5|Perfect Attack On The Move|250|+60ft
18th|
+13/8/3|
+11|
+11|
+6|Piercing Power +6|280|+60ft
19th|
+14/9/4|
+11|
+11|
+6||311|+60ft
20th|
+15/10/5|
+12|
+12|
+6|Increased Power +5, Perfect Nomad|343|+70ft[/table]
Proficiencies: The Dedicated Nomad gains no proficiencies except for unarmed.
Oath of Perfection: All Masters of Mind and Body have sworn off the use of all weapons and armor in their belief that there is no weapon more perfect than the one they were born in: their bodies and minds. They will never willingly equip any weapon or armor. Doing so causes a penalty to all attack rolls, damage rolls, skill rolls, manifester checks, and saves equal to 1/2 their level in Master of Mind and Body. This penalty lasts for one minute per level, and cannot be overcome by any means. Should a Master of Mind and Body be forced to equip a weapon or armor unwillingly (such as by a dominate person effect), they do not gain this penalty.
Improved Unarmed Strike: This functions as the Monk ability of the same name.
Unarmed Damage: As the Monk class ability. This is an inherent bonus, not an enhancement.
Unarmored AC Bonus: As the Monk class ability. This is an inherent bonus, not an enhancement.
Unarmored Speed Bonus: As the Monk class ability, only using the numbers listed on the table here instead. This is an inherent bonus, not an enhancement.
Powers: A Dedicated Nomad’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on the table above. In addition, he receives bonus power points per day if he has a high Wisdom score. His race may also provide bonus power points per day, as may certain feats and items.
The number of times a Dedicated Nomad can manifest powers in a day is limited only by his daily power points.
A Dedicated Nomad's list of powers is the list of powers on the Psychoportation discipline. He simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
To learn or manifest a power, a Dedicated Nomad must have a Wisdom score of at least 10 + the power’s level. The Difficulty Class for saving throws against a Dedicated Nomad's powers is 10 + the power’s level + the Dedicated Nomad’s Wisdom modifier.
Evasion: As the Monk class ability.
Piercing Power: A Dedicated Nomad's powers are hard to resist. At 3rd level, he gets a +1 bonus to overcome power resistance. At 6th level, and every three levels thereafter, this bonus increases by an additional +1.
Increased Power: A Dedicated Nomad's power continues to grow as he levels up. At 4th level, he gains a +1 bonus to the save DC of all his powers. At 8th level, and every four levels thereafter, this bonus increases by an additional +1.
Dedicated Nomad: At 5th level, a Dedicated Nomad is dedicated to going everywhere. He gains one of the following options:
Aquatic Nomad: A Dedicated Nomad with this ability gains a swim speed equal to 1/2 his land speed.
Underground Nomad: A Dedicated Nomad with this ability gains a burrow speed equal to 1/2 his land speed.
Airborne Nomad: A Dedicated Nomad with this ability gains a fly speed equal to his 1/2 land speed with average maneuverability.
Earthbound Nomad: A Dedicated Nomad with this ability gains Run as a bonus feat, and may apply his Dexterity instead of his Strength to all attacks as if he had Weapon Finesse (this counts as Weapon Finesse for the purpose of feat and Prestige Class qualifications).
Attack On The Move: A Dedicated Nomad learns to move and attack at the same time. Starting at 7th level, whenever he takes a move action, he may attack one foe he passes as a free action at his highest attack bonus, and he no longer provokes AoOs for moving into or out of a foe's threatened area.
Obsessed Nomad: A Dedicated Nomad continues to gain in power. At 10th level he gains either a new movement type chosen from Dedicated Nomad ability, or improves the power he chose as follows:
Aquatic Nomad: A Dedicated Nomad with this ability increases his swim speed to equal his move speed and can breath normally underwater.
Underground Nomad: A Dedicated Nomad with this ability has their burrow speed improve to equal his land speed, and gains tremorsense out to 30 feet.
Airborne Nomad: A Dedicated Nomad with this ability has his flight speed increase to equal his land speed, and gains Flyby Attack as a bonus feat.
Earthbound Nomad: A Dedicated Nomad with this ability can run at 6 times his movement speed, and never suffers from fatigue or exhaustion for running or forced marching.
Improved Evasion: As the Monk class ability.
Mind In Motion: Moving is no distraction or hindrance to a Nomad using his powers. A Nomad may move in the same action he manifests a power at no penalty.
Zealous Nomad: A Dedicated Nomad is becoming a master of travel. At 15th level, he gains either a new movement type off the Dedicated Nomad list, increases one of his move speeds to the Obsessed Nomad strength, or increases his existing movement type to the appropriate ability here:
Aquatic Nomad: A Dedicated Nomad with this ability has sight that is unaffected by water. He way see any distance through it as though the water were normal air. He is still effected by the light in the water around him, but he now sees four times further in low light and has darkvision out to 60 feet. These new vision types only function underwater.
Underground Nomad: A Dedicated Nomad with this ability has his tremorsense range increase out to 60 feet and their burrowing instead becomes the earth glide ability of earth elementals.
Airborne Nomad: A Dedicated Nomad with this ability has his flight increase to good maneuverability, and gains Diving Charge as a bonus feat.
Earthbound Nomad: A Dedicated Nomad with this ability can run at 8 times his movement speed, and can perform a full attack action on the end of a charge.
Perfect Attack On The Move: A Dedicated Nomad learns to strike rapidly on the run. His Attack On The Move ability improves, and he may make one attack at his highest attack bonus against every foe he passes when he moves.
Perfect Nomad: By 20th level, a Dedicated Nomad has become a Paragon of motion, a champion of travel. Your gain one enhancement to each movement type (so if you hadn't improved a specific movement type yet as per Dedicated Nomad, you gain them now, and any type you do have increases by one rank in power). If you had obtained Zealous Nomad rank in a movement type, you increase your power as follows:
Aquatic Nomad: A Dedicated Nomad with this ability no longer needs to breathe. Further, he may open a Gate to the elemental plane of water once per day as a psi-like ability. Treat this as the spell with a caster level equal to the Dedicated Nomad's level.
Underground Nomad: A Dedicated Nomad with this ability can see through earth as if it were air, and he gains blindsight out to 60 feet. Further, he may open a Gate to the elemental plane of earth once per day as a psi-like ability. Treat this as the spell with a caster level equal to the Dedicated Nomad's level.
Airborne Nomad: A Dedicated Nomad with this ability has his flight increase to perfect maneuverability, and gains Improved Flyby Attack as a bonus feat. Further, he may open a Gate to the elemental plane of air once per day as a psi-like ability. Treat this as the spell with a caster level equal to the Dedicated Nomad's level.
Earthbound Nomad: A Dedicated Nomad with this ability can run at 10 times his movement speed, and is considered to be under a continuous haste effect. Because this is haste effect is an Ex ability, it stacks with other such effects. Further, he may open a Gate to the elemental plane of fire once per day as a psi-like ability. Treat this as the spell with a caster level equal to the Dedicated Nomad's level.