View Full Version : Alma wade?

2012-05-17, 08:07 PM
Well? How do you think this would work?

2012-05-17, 08:15 PM



I assume you're referencing something? What is it? If we know what you're talking about, we can help.

2012-05-17, 08:25 PM
Alma Wade: N; That creepy-as-all-get-out little psychic ghost girl from F.E.A.R.

She disintegrated an entire Navy SEALS team with less effort than you would snuff out a candle.

2012-05-17, 08:53 PM
Wizard 20, 'nuff said. :smallamused:

2012-05-17, 10:35 PM
Wizard 20, 'nuff said. :smallamused:

Sounds more like a psion to me.

2012-05-17, 10:46 PM
Sounds more like a psion to me.

Don't think it matters as long as she can bend the universe to her will, hmm? :smallwink:

2012-05-17, 10:46 PM
Atropal with a hat of disguise.

2012-05-17, 11:06 PM
Well...... Loks like no one has played F.E.A.R. 2-3 so WIZARD 20? more like 30-40 with Succubus thrown in.

2012-05-19, 05:05 AM
I've always been reminded of Alma when reading through the Psion Uncarnate prestige. Perhaps a ghost Uncarnate? The Ghostwalk supplement has plenty of rules on how levels one had prior to dying are handled post-mortem, and also has alternate versions of 'ghost' geared for PCs in particular.

2012-05-19, 11:25 AM
Uncarnate 10 is permanently incorporeal, and can with effort become temporarily corporeal. Plus they have a touch attack that kills people, so Alma right there.

So Pion (Telepath) 5 / Uncarnate 10, with as many additional levels of Telepath as you need. Probably Epic level, since you'll need access to Reality Revision in order to nuke the city.

Remember that the F.E.A.R world is basically d20 Modern, so even a level 15 D&D character can unleash massive destruction. Plus, being Incorporeal makes her essentially invulnerable to 99% of everything in the world.

If you want to implement her in a D&D game, make sure she can faze through objects (like the floor) to escape when too injured. Incorporeal in D&D isn't as awesome as you'd think, there's a lot of way to circumvent it.

I hope that helps.