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Paintomancer
2012-05-18, 09:33 AM
Sacrificing your followers to disarm traps or gain a flanking bonus gets boring over time. How about sacrificing your followers to fuel your unholy magic?

Cultist Prestige Class

Hit Die: d4

Class Skills: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge(any) (Int), Sense Motive (Wis), Spellcraft (Int).
Skill Points Per Level: (2 + Int modifier)

Requirements:

Alignment: any Evil
Feats: Leadership
Spells: Ability to cast arcane or divine spells of at least 4th level.
Special: Must have formed a cult pledging allegiance to an evil outsider of the same alignment as the cultist.

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0|
+0|
+0|
+2|Cult Leader, Sacrifice, rebuke evil outsider 1/day, Unholy Rite

2nd|
+1|
+0|
+0|
+3|Leadership score +1, Unholy Rite

3rd|
+1|
+1|
+1|
+3|Personal Sacrifice

4th|
+2|
+1|
+1|
+4|Leadership score +1, Unholy Rite

5th|
+2|
+1|
+1|
+4|Outsider Cohort, rebuke evil outsider 2/day

6th|
+3|
+2|
+2|
+5|Leadership score +1, Unholy Rite

7th|
+3|
+2|
+2|
+5|Protection against evil

8th|
+4|
+2|
+2|
+6|Leadership score +1, Unholy Rite

9th|
+4|
+3|
+3|
+6|Rebuke evil outsider 3/day

10th|
+5|
+3|
+3|
+7|Leadership score +1, Unholy Rite, Doomsday[/table]

Weapon and Armor proficiency: The cultist gains no proficiencies with any weapon, armor or shield.

Spellcasting: Every odd cultist level, a cultist may advance her spellcasting abilities as if she took one level in a spellcasting class the cultist has levels in.

Cult Leader (Ex): A first level cultists actions against his followers do not influence her leadership score in a negative way.

Sacrifice (Su): The cult leader may order one or more of his followers to sacrifice themselves as a full-round action. Normally, the followers are willing to do so, but at the DMs discretion, each follower is entitled to a Will saving throw against DC 15+the cultists CHA modifier if he is not willing. A follower must be able to perceive your order in any way to know he is to sacrifice himself, and must be able to harm himself in any way. A sacrificed follower may be brought back from the dead, but this will end the effect of ritual prematurely.

Rebuke Evil Outsider (Su): This works as the cleric ability to rebuke undead, only it targets evil outsiders.

Unholy Rite (Sp): On the first level and every even cultist level thereafter, a cultist may learn a new Unholy Rite from the Unholy Rite table (see below).

Personal Sacrifice (Su): Instead of sacrificing a follower, you may choose to take 1d2 permanent ability damage to one of your ability scores as a full round action. If this is personal sacrifice is used to pay for an unholy rite, the effect of that Unholy Rite ends if the ability damage is healed by any means. Unholy Rites with an instantaneous effect are not reversed, however. Each d2 of ability damage counts as one HD of followers sacrificed for determining the strength of a Unholy Ritual.

Outsider Cohort: At fifth level and thereafter, a cultist may recruit an outsider of his alignment as a cohort. The maximum cohort level represents the maximum HD of the outsider cohort. All other cohort rules still apply.

Protection against evil (Sp): A seventh or higher level cultist may cast protection against evil as a spell-like ability at will.

Doomsday (Sp): A tenth level cultist may cast a special version of the gate spell as a spell like ability. As spell cost, he must sacrifice followers with a HD total of at least fifty. The gate may only connect to the home plane of the outsider the cultist pledged allegiance to.

List of Unholy Rites:

Unholy Magic: By sacrificing a follower, you gain an additional spell slot of a spell level equal or lower that followers HD for one day. Spells prepared with this spell slot always have the [evil] descriptor additionally to any other descriptors they may have. You may gain have five additional spell slots of any spell level by use of this Unholy Ritual.

Unholy Power: By sacrificing a follower with at least 2 HD, you may cast a spell as if it was prepared with a metamagic feat of your choosing. The spell must be cast one round after the sacrifice is done.

Unholy Rally: By sacrificing one follower with at least 2 HD, all other followers and allies in sight gain a +2 morale bonus on attack, damage and saving throws for one hour.

Unholy Alliance: By sacrificing one follower, you may summon an evil outsider with the same HD as the follower sacrificed. The outsider must obey one command you give it, and will return to its home plane after that task is fulfilled or 24 hours have passed, whatever comes first.

Unholy Trade: By sacrificing followers, you may pay experience point cost equal to 50 times total HD of followers sacrificed. These experience costs may come from spells, spell-like abilities or item creation.

Unholy Life: When sacrificing a follower for another ritual, you may choose that follower to come back as a zombie or skeleton. When choosing this option, the length of the Unholy Ritual extends to 10 minutes. These do not act as followers in terms of sacrificing and count against the maximum of undead HD controlled.

Unholy Energy: When sacrificing a follower, you may choose to heal 1d6 hit points per HD of the follower sacrificed.

Unholy Persistence: When sacrificing a follower, you may prolong the length of a spell with a duration of one hour or more by one day per HD of follower sacrificed. This Unholy Ritual takes 1 minute.

Unholy Awakening: You may bring someone back to life equivalent to the effect of the resurrection spell by sacrificing followers of at least 3*(the deceasedes level) total HD. This Unholy Ritual takes 10 minutes.