Wavelab
2012-05-19, 08:22 AM
Cystard
http://i10.photobucket.com/albums/a107/kalilith/CHOW_56_bardoftheapocplypse-2.jpg
"Squishy..." A cystard's reaction after poking a cyst portruding from his arm
Bards have been known to do extreme things. They are musicians after all. This ranges from selling their souls to devils, biting the heads of bats and even wearing skin tight pants. But it takes a certain type of despicable bard to embrace the power of the Necrotic Cyst to gain power.
Requirements
To qualify to become a Cystard, a character must fulfil all the following criteria.
Alignment: Evil
Feats: Mother Cyst.
Skills:Perform(Any) 13 ranks, Knowledge (religion) 13 ranks.
Spells: Able to cast 4th-level bard spells.
Special: Must have the Bardic Music ability.
Cystard
{table=head]Level|BAB|Fort|Ref|Will||
Spellcasting
1st|+0|+0|+0|+2|Bardic Music, Cystify, Inspire Puissance|
2nd|+1|+0|+0|+3|Recystance is futile|
+1 level of bardic spellcasting
3rd|+1|+1|+1|+3|Necrotic Performance|
+1 level of bardic spellcasting
4th|+2|+1|+1|+4|Inspire Puissance|
+1 level of bardic spellcasting
5th|+2|+1|+1|+4|Spreading Cyst|
+1 level of bardic spellcasting
6th|+3|+2|+2|+5|Necrotic Performance|
+1 level of bardic spellcasting
7th|+3|+2|+2|+5|Ocean of Cysts|
+1 level of bardic spellcasting
8th|+4|+2|+2|+6|Necrotic Cover, Inspire Puissance|
+1 level of bardic spellcasting
9th|+4|+3|+3|+6|Necrotic Performance|
+1 level of bardic spellcasting
10th|+5|+3|+3|+7|I've got you covered|
[/table]
Hit Die: 1d6
Class Skills:
Bluff(Cha), Concentration(Con), Intimidate(Cha), Hide(Dex), Knowledge(All)(Int), Move Silently(Dex), Perform(Cha), Spellcraft(Int), Use Magic Device(Cha);
Skill Points at Each Level: 6 + Int modifier
Class Features
All of the following are features of the Cystard prestige class.
Weapon and Armor Proficiency:
Cystards gain no proficiency with any weapon or armor.
Spells per Day:
When a new Cystard level is gained(except for 1st and 10th), the character gains new spells per day as if she had also gained a level in the bard class. She does not, however, gain any other benefit a character that class would have gained. This essentially means that she adds the level of Cystard to the level of bard, then determines spells per day and caster level accordingly.
Bardic Music:
The Cystard continues to advance bardic music just as if he gained a new level of bard, he does not however gain any new songs.
Cystify (Su):
At first level the Cystard learns a new song. When he plays this song an eerie cold sweeps over the area. He may then cast any cyst spell he possesses and have it affect all enemies within a 30 ft. radius. He may cast one spell this way each round that he continues to play.
Cystify is a song and as such uses a full round action each round you continue to play it.
Inspire Puissance (Su):
A Cystard can use music to inspire Puissance in anybody who possesses a cyst (including himself), improving their combat abilities. To be affected, a creature must be able to hear the Cystard perform and poses a cyst. The effect lasts for as long as the creature hears the Cystard Perform and for 5 rounds thereafter. An affected creature receives a +2 profane bonus on attack and a +4 profane bonus to weapon damage rolls. At 4th level, and again at 8th level, this bonus increases by +2. This consumes a bardic music use.
Recystance is futile (Su):
At 2nd level the Cystard has learned how to perform in such a way that the cyst can slip into his opponents easily. Any time he casts a cyst spell the save DC to resist increases by +2.
Necrotic Performance (Sp):
At 3rd level the Cystard learns how to achieve things than he would normally be unable to achieve. He may spend a standard action to play his/her instrument or perform in any way to cast Necrotic Tumor as a spell like ability once per day.
At 6th level he may use Necrotic Empowerment once per day and Necrotic Tumor twice per day.
At 9th level he may use Necrotic Termination once per day, Necrotic Empowerment twice per day and Necrotic Tumor thrice a day.
Spreading Cyst (Su):
A Cystard of 5th level can empower a cyst in such a way that it spreads to other people. He may spend any amount of bardic music uses to empower one creature within 60 ft. that possesses a cyst as a standard action. If a creature comes into contact with the empowered cyst carrier they are instantly affected by the necrotic cyst spell. The cyst can spread to a number of targets equal to twice the total number of daily uses of bardic music spent.
Ocean of Cysts (Su):
At 7th level the Cystard learns how to unleash a wave of energy around a cyst bearer using nothing but the power of cysts. This ability requires a standard action and the expenditure of one bardic music attempt. It releases a blast of energy in a 30 ft. radius around any cyst bearer within the Cystard's line of sight(he may designate himself). This then releases a wave that does 1d6 points of damage per HD of the Cystard. All creatures within range are allowed a reflex saving throw (DC 10 + Cystard's Charisma modifier + Cystard levels) For each cyst bearer within 100 ft. of the Cystard the dice size increases (So 1d6 becomes 1d8 and then 1d10 and so forth) until it reaches a maximum of 1d12. Half this damage is considered vile damage.
Necrotic Cover (Su):
A Cystard of 8th level has learned how to protect himself in a moment's notice using his cyst. When he would normally fail a saving throw or receive damage, he may as an immediate action encase himself in a cystic shield. This gives him a bonus to saving throws, AC and Damage Reduction/Slashing, equal to his levels in Cystard for 3 rounds. After he has used this ability he can't use any of his cyst abilities or spells for 1d4 rounds as his cyst recovers. He may use this ability once per encounter.
I've got you covered (Ex and Sp):
At 10th level the Cystard fully embraces the cyst and becomes almost one with it. His type changes to undead and he gains a bonus to his health equal to his charisma modifier times his level. He changes all his current and future hit dice to d12's. He also gains the ability to use necrotic scrying and necrotic cyst at will.
http://i10.photobucket.com/albums/a107/kalilith/CHOW_56_bardoftheapocplypse-2.jpg
"Squishy..." A cystard's reaction after poking a cyst portruding from his arm
Bards have been known to do extreme things. They are musicians after all. This ranges from selling their souls to devils, biting the heads of bats and even wearing skin tight pants. But it takes a certain type of despicable bard to embrace the power of the Necrotic Cyst to gain power.
Requirements
To qualify to become a Cystard, a character must fulfil all the following criteria.
Alignment: Evil
Feats: Mother Cyst.
Skills:Perform(Any) 13 ranks, Knowledge (religion) 13 ranks.
Spells: Able to cast 4th-level bard spells.
Special: Must have the Bardic Music ability.
Cystard
{table=head]Level|BAB|Fort|Ref|Will||
Spellcasting
1st|+0|+0|+0|+2|Bardic Music, Cystify, Inspire Puissance|
2nd|+1|+0|+0|+3|Recystance is futile|
+1 level of bardic spellcasting
3rd|+1|+1|+1|+3|Necrotic Performance|
+1 level of bardic spellcasting
4th|+2|+1|+1|+4|Inspire Puissance|
+1 level of bardic spellcasting
5th|+2|+1|+1|+4|Spreading Cyst|
+1 level of bardic spellcasting
6th|+3|+2|+2|+5|Necrotic Performance|
+1 level of bardic spellcasting
7th|+3|+2|+2|+5|Ocean of Cysts|
+1 level of bardic spellcasting
8th|+4|+2|+2|+6|Necrotic Cover, Inspire Puissance|
+1 level of bardic spellcasting
9th|+4|+3|+3|+6|Necrotic Performance|
+1 level of bardic spellcasting
10th|+5|+3|+3|+7|I've got you covered|
[/table]
Hit Die: 1d6
Class Skills:
Bluff(Cha), Concentration(Con), Intimidate(Cha), Hide(Dex), Knowledge(All)(Int), Move Silently(Dex), Perform(Cha), Spellcraft(Int), Use Magic Device(Cha);
Skill Points at Each Level: 6 + Int modifier
Class Features
All of the following are features of the Cystard prestige class.
Weapon and Armor Proficiency:
Cystards gain no proficiency with any weapon or armor.
Spells per Day:
When a new Cystard level is gained(except for 1st and 10th), the character gains new spells per day as if she had also gained a level in the bard class. She does not, however, gain any other benefit a character that class would have gained. This essentially means that she adds the level of Cystard to the level of bard, then determines spells per day and caster level accordingly.
Bardic Music:
The Cystard continues to advance bardic music just as if he gained a new level of bard, he does not however gain any new songs.
Cystify (Su):
At first level the Cystard learns a new song. When he plays this song an eerie cold sweeps over the area. He may then cast any cyst spell he possesses and have it affect all enemies within a 30 ft. radius. He may cast one spell this way each round that he continues to play.
Cystify is a song and as such uses a full round action each round you continue to play it.
Inspire Puissance (Su):
A Cystard can use music to inspire Puissance in anybody who possesses a cyst (including himself), improving their combat abilities. To be affected, a creature must be able to hear the Cystard perform and poses a cyst. The effect lasts for as long as the creature hears the Cystard Perform and for 5 rounds thereafter. An affected creature receives a +2 profane bonus on attack and a +4 profane bonus to weapon damage rolls. At 4th level, and again at 8th level, this bonus increases by +2. This consumes a bardic music use.
Recystance is futile (Su):
At 2nd level the Cystard has learned how to perform in such a way that the cyst can slip into his opponents easily. Any time he casts a cyst spell the save DC to resist increases by +2.
Necrotic Performance (Sp):
At 3rd level the Cystard learns how to achieve things than he would normally be unable to achieve. He may spend a standard action to play his/her instrument or perform in any way to cast Necrotic Tumor as a spell like ability once per day.
At 6th level he may use Necrotic Empowerment once per day and Necrotic Tumor twice per day.
At 9th level he may use Necrotic Termination once per day, Necrotic Empowerment twice per day and Necrotic Tumor thrice a day.
Spreading Cyst (Su):
A Cystard of 5th level can empower a cyst in such a way that it spreads to other people. He may spend any amount of bardic music uses to empower one creature within 60 ft. that possesses a cyst as a standard action. If a creature comes into contact with the empowered cyst carrier they are instantly affected by the necrotic cyst spell. The cyst can spread to a number of targets equal to twice the total number of daily uses of bardic music spent.
Ocean of Cysts (Su):
At 7th level the Cystard learns how to unleash a wave of energy around a cyst bearer using nothing but the power of cysts. This ability requires a standard action and the expenditure of one bardic music attempt. It releases a blast of energy in a 30 ft. radius around any cyst bearer within the Cystard's line of sight(he may designate himself). This then releases a wave that does 1d6 points of damage per HD of the Cystard. All creatures within range are allowed a reflex saving throw (DC 10 + Cystard's Charisma modifier + Cystard levels) For each cyst bearer within 100 ft. of the Cystard the dice size increases (So 1d6 becomes 1d8 and then 1d10 and so forth) until it reaches a maximum of 1d12. Half this damage is considered vile damage.
Necrotic Cover (Su):
A Cystard of 8th level has learned how to protect himself in a moment's notice using his cyst. When he would normally fail a saving throw or receive damage, he may as an immediate action encase himself in a cystic shield. This gives him a bonus to saving throws, AC and Damage Reduction/Slashing, equal to his levels in Cystard for 3 rounds. After he has used this ability he can't use any of his cyst abilities or spells for 1d4 rounds as his cyst recovers. He may use this ability once per encounter.
I've got you covered (Ex and Sp):
At 10th level the Cystard fully embraces the cyst and becomes almost one with it. His type changes to undead and he gains a bonus to his health equal to his charisma modifier times his level. He changes all his current and future hit dice to d12's. He also gains the ability to use necrotic scrying and necrotic cyst at will.