Wadaro
2012-05-19, 10:39 AM
Hello there, GitP forumgoers, I'm here with an idea I need quite a bit of help chewing over.
TL;DR is below at the bottom.
My group is starting up a new campaign called Villains By Necessity. The premise is that our characters are living in a world with absolutely no evil in it. Despite this, We are unsatisfied with our lives and how the rulers of our world still maintain an unfair status quo of sorts. So now we're trying to change the world to our point of view.
The players are really excited to tap into their dark sides, and everybody has their character sheets finalised. Except for me. I need help.
My heart is set on a character that focuses on minions. The summarised story is that my character was a toymaker who lost his entire family in a fire and has become obsessed with breaking through to the realm of death to either communicate with his wife and children or to find some way to bring them back to life. The lords of the land refused to use their divine magic to bring back his family, and so disillusioned with the heirarchy, he sets off on his own quest to undo the damage wrought by any means necessary. He has since begun gathering the bodies of the dead to provide the foundation of his illegal research. Of course, an apprentice Toymaker is NOT a the best way to start necromantic studies. His progress will be slow. But eventually...
The Toymaker shall spend his life creating flawless eternal vessels from the dead to reintroduce the spirits of the deceased to the material world falls so far in his madness he eventually abandons his original goal in favour of transforming himself into one of his expressions of his perfect world - and therefore becomes a monster.
A Grim Necromancer(Heroes of Horror) is my first idea, but... I don't want to play a typical necromancer again. So I looked into a different way to do things.
I looked over a different possibilty. Its "mock necromancy" at its finest!
This involves the Artificer(Eberron Campaign Setting) and Effigy Master(Complete Arcane) and possibly even a Renegade Mastermaker(Magic of Eberron). The DM is still looking at whether or not he'll ignore the "simulacrum" prerequisite for the Effigy Master. He's a pretty good guy and he says Effigy Masters are underpowered, so I'm assuming it will be allowed.
I've never played an Artificer class before, much less a class that focused on crafting - the rules of which I cannot seem to get my head around.
If you were to build an Artificer centred on minions, how would you go about it? I'm just fishing for some help - with how crafting works, or with how the level progression would look.
TL;DR
I'm playing a toymaker driven insane by death. He wants to rebuild everything into golems or effigies or whatever, but since he's a toymaker he doesn't know necromancy. How would you do a minion-centric Artificer?
Thanks for your help!
TL;DR is below at the bottom.
My group is starting up a new campaign called Villains By Necessity. The premise is that our characters are living in a world with absolutely no evil in it. Despite this, We are unsatisfied with our lives and how the rulers of our world still maintain an unfair status quo of sorts. So now we're trying to change the world to our point of view.
The players are really excited to tap into their dark sides, and everybody has their character sheets finalised. Except for me. I need help.
My heart is set on a character that focuses on minions. The summarised story is that my character was a toymaker who lost his entire family in a fire and has become obsessed with breaking through to the realm of death to either communicate with his wife and children or to find some way to bring them back to life. The lords of the land refused to use their divine magic to bring back his family, and so disillusioned with the heirarchy, he sets off on his own quest to undo the damage wrought by any means necessary. He has since begun gathering the bodies of the dead to provide the foundation of his illegal research. Of course, an apprentice Toymaker is NOT a the best way to start necromantic studies. His progress will be slow. But eventually...
The Toymaker shall spend his life creating flawless eternal vessels from the dead to reintroduce the spirits of the deceased to the material world falls so far in his madness he eventually abandons his original goal in favour of transforming himself into one of his expressions of his perfect world - and therefore becomes a monster.
A Grim Necromancer(Heroes of Horror) is my first idea, but... I don't want to play a typical necromancer again. So I looked into a different way to do things.
I looked over a different possibilty. Its "mock necromancy" at its finest!
This involves the Artificer(Eberron Campaign Setting) and Effigy Master(Complete Arcane) and possibly even a Renegade Mastermaker(Magic of Eberron). The DM is still looking at whether or not he'll ignore the "simulacrum" prerequisite for the Effigy Master. He's a pretty good guy and he says Effigy Masters are underpowered, so I'm assuming it will be allowed.
I've never played an Artificer class before, much less a class that focused on crafting - the rules of which I cannot seem to get my head around.
If you were to build an Artificer centred on minions, how would you go about it? I'm just fishing for some help - with how crafting works, or with how the level progression would look.
TL;DR
I'm playing a toymaker driven insane by death. He wants to rebuild everything into golems or effigies or whatever, but since he's a toymaker he doesn't know necromancy. How would you do a minion-centric Artificer?
Thanks for your help!