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NeoSeraphi
2012-05-19, 10:55 AM
The fighter in 3.5 was intended to be a "build your own character" class. No class features, instead you get 11 bonus feats, which would allow you to seriously customize your gaming experience and give you a wide breadth of options. To that end, quite a few active feats have been released, particularly in Complete Warrior and the Player's Handbook II, along with some passive feats for a weapon master and etc.

However, the fighter still has problems. 9 dead levels and an absence of class features make his blandness stand out, and it is up to the player to choose the best feats from the sources available to him. While this is similar to a wizard's spellcasting, in that there are good spells and bad spells, the fighter does not receive the ability to retrain his "bad" feats, and even his good feats can usually be picked up by another martial class with the feats they receive through level-up eventually. Plus, you can just dip fighter and move on, so very rarely will you see a person who has chosen to take a 3.5 fighter all the way to level 20 (though I applaud those who do).

Pathfinder changed this, however. In Pathfinder, a normal character receives a feat at every odd level, rather than 1st and then every 3rd level. The Pathfinder fighter still receives a bonus feat at 1st level, and every even level thereafter. This means that a Pathfinder fighter receives a feat every time he levels up. A total of 21 feats over the course of your career allows for extreme customization in a way that 18 feats did not, particularly due to some feat chain heavy styles like Shield Bash, Archery, and TWF. The payoff is much quicker now, because there are no spots that you have to wait in order to continue getting stronger (like 5th, 7th, 11th, 13th, 17th, and 19th levels for the 3.5 fighter, which are the truly dead levels). Not only that, PF has released some pretty nice feats that support combat maneuvers, like Equipment Trick, Body Shield, Break Guard, and Fury's Snare, which means that a fighter can finally be a true specialist and do cool tricks that most other classes will not get to do without serious investment of resources.

Pathfinder didn't solve the problem of feat chains, but it did make some feat chains that are actually pretty worth it, and so I think the PF fighter is actually something worth playing. Not to mention all the cool class features and archetypes the PF fighter gets. Take Bravery for instance. A PF fighter may not get auto-immunity to fear like a paladin, but at least he's more resistant to fear than a rogue or a ranger. The Armor Training class feature is something I always thought fighters should have anyway, and the Weapon Training feature is a nice flashback to fighter specialization in 2.E, and lets a fighter be more accurate with his weapons without wasting any of his bonus feats on it (and if he wants, he can still spend feats on it to be even more accurate than another fighter).

I was trying to explain the PF warrior classes to a friend of mine who had never played before, and I told him this: A barbarian is the master of damage and durability; the cavalier is the master of mobility and tactics; and the fighter is the master of accuracy and versatility.

Okay! Long rant over, I was hoping to hear about everyone's experiences with the Pathfinder fighter. What's your favorite archetype? Your favorite feat chains? Do you think Pathfinder's fighters are actually worth taking for 20 levels, or do you have a prestige class you enjoy using with them?

Akal Saris
2012-05-19, 12:42 PM
I think the archetypes help a lot, though like all of PF's archetypes they are rather hit-or-miss in terms of effectiveness.

Here are the ones I like:

Archer (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/archer): It gives decent bonuses, and there are so many archery feats to take that only a fighter can really take advantage of all of them. I like the concept of combining combat patrol (http://www.d20pfsrd.com/feats/combat-feats/combat-patrol-combat) and AOO's with trick shot's bull rush/tripping and impact critical shot (http://www.d20pfsrd.com/feats/combat-feats/impact-critical-shot-combat-critical) to become a ranged tank - any time melee opponents get within your threatened range, you shoot them away. Probably on par with the Zen Archer and Archery Rangers in combat, though both of those classes have more non-combat options.

Brawler: We have one in a game that I'm playing and he can put out surprisingly good damage when he's not bull rushing or grappling.

Phalanx Fighter: I love the concept and this is one of the few ways to get reach and still use a shield. Probably an even trade for the coolness of being a Spartan.

Two-handed fighter (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/two-handed-fighter): The level 3 ability to gain 2x strength is excellent and has terrific good synergy with the L11 and L15 abilities as well as furious focus (http://www.d20pfsrd.com/feats/combat-feats/furious-focus-combat). It almost makes the vital strike chain worthwhile. Great archetype for PCs who just want to deal massive damage - a Level 5 PC in a Kingmaker game that I'm DMing is hitting at +13 for 1d10+20 (18-20 crit) on any round where he makes a single attack or charge.
Absolutely killer in L1-6 games. This doesn't solve any of the fighter's problems with doing useful things outside of combat, but he's certainly effective at filling the Big Stupid Fighter role...

Mobile Fighter (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/mobile-fighter): This is perhaps the best high level fighter archetype, since you get pseudo-pounce. It even encourages you to get dodge and mobility so you can move every round to gain your skirmishing bonus. Even replacing bravery with agility is a strong trade.

Lore Warden (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/lore-warden): I think this is perhaps the best 2 or 3 level dip besides two-handed fighter. You can keep Int at 7 and still get combat expertise as well as a permanent +2 to CMB and CMD. After that I'd go right into cavalier, barbarian, etc.

NeoSeraphi
2012-05-19, 12:52 PM
Lore Warden (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/lore-warden): I think this is perhaps the best 2 or 3 level dip besides two-handed fighter. You can keep Int at 7 and still get combat expertise as well as a permanent +2 to CMB and CMD. After that I'd go right into cavalier, barbarian, etc.

Ah, very interesting. I was not aware of Maneuver Mastery for that archetype. I don't know why you're excited about getting Combat Expertise with 7 Int though. You still need 13 Int to qualify for Improved Trip or Improved Disarm, and you can't use the Combat Expertise feat itself while you're raging, so...I dunno. That small bonus to AC won't really make up for not wearing heavy armor though.

Still, Maneuver Mastery is very good. I think that might actually be worth losing Medium, Heavy and Shields, though I don't know if it's worth not getting another archetype.

grarrrg
2012-05-19, 03:28 PM
It probably doesn't qualify as a "Fighter" build, but dips of either Dragoon (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/dragoon), or Unbreakable (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/unbreakable) are nice for the double feats.

1 level of Dragoon nets Mounted Combat and Skill Focus (Ride).
1 level of Unbreakable nets Endurance and Die Hard.

Dragoon is decent enough for more investment as well. The 'Alternate' weapon training is good, you must choose a weapon from the 'Spear' group, but the damage bonus is doubled (starts at +1-to-hit/+2-damage ends at +4-to-hit/+8-damage).

And at 7th you can use a Lance as BOTH a Reach and a Non-Reach weapon (same round, no action needed to "switch").

The-Mage-King
2012-05-19, 03:46 PM
The aforementioned Lore Warden or Tactician (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/tactician) for favorite archetype. I LIKE Int-based melee, after all. :smalltongue:

KnightOfV
2012-05-19, 05:04 PM
PF fighters tear stuff up early game. Do almost (1-3 points off) as much damage as a raging barbarian! More attacks per round than a druid/animal companion! (with reach weapon and combat ref.- really easy to get with all those feats). Best AC in the game! (You are prioritizing DEX over CON, right?)

All the best spells at levels 1-3 involve making YOU better-enlarge person, bull's strength, haste, etc.

I have a feeling fighter stays competitive with any class, caster or not until level ten just with power attack, a reach weapon, and a bow backup. I don't often play in any games that go higher, but I think fighters still suffer from not having the incredible class features and saving throws at later levels to keep up with spell stupidity. If a game started after 10 I'd pick Barbarian because saves/ hp become way more important than AC about that time. Plus the rage powers start to get really good then... like Pounce, or Flying good... something the Fighter sadly has no feats to match.