Fouredged Sword
2012-05-20, 09:27 AM
Ok, so I have started getting involved in pathfinder societies. For thos of you unfamiliar with it societies is a massive multi DM run world set in pathfinder that characters join short campaigns designed to complete after short periods. Characters are consistent and you play the same character in game after game.
So I thought that would be really cool to set up for PbP here in the forum. We could set up an official DM and player/character registry and set up a few games. The idea would be short PbP dungeon crawls and plots that can be completed without a long campaign.
Mostly I am thinking for simple light role-playing fun for active posters, without having to build a new character every game and without watching PbP games die after 2-3 weeks. Nothing that isn't already here, just a little more continuity between games and structure between DMs.
Think of it though. Gronk the barbarian could be in a party with Melfas the wizard, then part ways after fighting a goblin camp, only to bump back into each other 3 quests later to fight off a wight invasion. Collective world, character continuity, many DM's and players side by side.
I think e6 so you can keep your character for long periods without too much power creep and large exp spreads between players not throwing off groups to bad.
Thoughts from the playground?
So I thought that would be really cool to set up for PbP here in the forum. We could set up an official DM and player/character registry and set up a few games. The idea would be short PbP dungeon crawls and plots that can be completed without a long campaign.
Mostly I am thinking for simple light role-playing fun for active posters, without having to build a new character every game and without watching PbP games die after 2-3 weeks. Nothing that isn't already here, just a little more continuity between games and structure between DMs.
Think of it though. Gronk the barbarian could be in a party with Melfas the wizard, then part ways after fighting a goblin camp, only to bump back into each other 3 quests later to fight off a wight invasion. Collective world, character continuity, many DM's and players side by side.
I think e6 so you can keep your character for long periods without too much power creep and large exp spreads between players not throwing off groups to bad.
Thoughts from the playground?