Adept_Scholar
2012-05-21, 10:21 PM
I have a few questions concerning the creation of mechanical traps after reviewing table 3-13 on page 74 in the 3.5 D.M. Guide:
1. Alchemical device---Does this mainly reference the items: acid (flask), tanglefoot bag, thunderstone, & tindertwig on page 128 in the 3.5 P.H.? If so, how would I go about determining the increase of CR for a given trap of this type-simply go through all the spells to see which ones most closely mimic the items' effects?
2. Liquid---I am assuming this only applies to a water-type trap that fills a room (as such an amount of poison would be unlikely)? I imagine this could also be for other substances, such as sand?
3. Multiple Target---This is +1 CR if affects 2+ targets? Why is it +0 to CR if it never misses?
4. Onset Delay---This refers to how long it takes for the trap to activate when triggered?
1. Alchemical device---Does this mainly reference the items: acid (flask), tanglefoot bag, thunderstone, & tindertwig on page 128 in the 3.5 P.H.? If so, how would I go about determining the increase of CR for a given trap of this type-simply go through all the spells to see which ones most closely mimic the items' effects?
2. Liquid---I am assuming this only applies to a water-type trap that fills a room (as such an amount of poison would be unlikely)? I imagine this could also be for other substances, such as sand?
3. Multiple Target---This is +1 CR if affects 2+ targets? Why is it +0 to CR if it never misses?
4. Onset Delay---This refers to how long it takes for the trap to activate when triggered?