Gice
2012-05-22, 09:25 AM
Is it just me or are there quite a lot of powerful damage spells in the Dragonlance books?
One notable example, shocking spark, was a spell the party sorcerer used a lot in yesterday's session.
For people without access to the dragonlance campaign setting:
Shocking Spark
Evocation [Electricity]
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (object)
A powerful, crackling spark of electricity arcs from your hand at the target you designate. Make a ranged touch attack; if you hit, you deal 4d6 points of electricity damage. If the opponent is wearing metal armor (or made out of metal, carying a lot of metal, or similar conditions), you gain a +3 circumstance bonus to attack, dealing x3 damage on a critical.
You create a second spark at 6th level, and a third spark at 10th level (the maximum effect).
Material Component: An iron ring
The party is at level 10 and we were faced against two young adult black dragons. The majority of the damage was the source of this spell. The sorcerer has three levels in warmage which gives him battle magic 2. This ability says that "any spell cast by the War Mage that causes damage gains a +2 bonus hit point per die of damage." This means that the damage (after easily hitting a touch-AC of 9) is 12d6+24.
This really seems like a lot to me for a level 2 spell. the sorcerer can do this spell up to 20 times per day (if he chooses to sacrifice higher level spell slots). What are the playground's thoughts on this?
Note that this spell will not really scale anymore (except for battle magic 3, making it 12d6+36 electricity damage), but still.
One notable example, shocking spark, was a spell the party sorcerer used a lot in yesterday's session.
For people without access to the dragonlance campaign setting:
Shocking Spark
Evocation [Electricity]
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (object)
A powerful, crackling spark of electricity arcs from your hand at the target you designate. Make a ranged touch attack; if you hit, you deal 4d6 points of electricity damage. If the opponent is wearing metal armor (or made out of metal, carying a lot of metal, or similar conditions), you gain a +3 circumstance bonus to attack, dealing x3 damage on a critical.
You create a second spark at 6th level, and a third spark at 10th level (the maximum effect).
Material Component: An iron ring
The party is at level 10 and we were faced against two young adult black dragons. The majority of the damage was the source of this spell. The sorcerer has three levels in warmage which gives him battle magic 2. This ability says that "any spell cast by the War Mage that causes damage gains a +2 bonus hit point per die of damage." This means that the damage (after easily hitting a touch-AC of 9) is 12d6+24.
This really seems like a lot to me for a level 2 spell. the sorcerer can do this spell up to 20 times per day (if he chooses to sacrifice higher level spell slots). What are the playground's thoughts on this?
Note that this spell will not really scale anymore (except for battle magic 3, making it 12d6+36 electricity damage), but still.