NeoSeraphi
2012-05-22, 11:02 AM
So, the main problem with spellcasting is that the scaling is absolutely insane. Every 2 levels, not only does your current spellcasting improve, but you also get access to a set of much stronger abilities a few times per day. Additionally, spellcasting does not usually require a check in order to succeed. Offensive spellcasting allows a saving throw, and some of them require attack rolls, but spells like summon monster, major creation, polymorph and the like have no chance of failure, while an attack roll by a fighter will always have a 5% chance of failure (usually moreso against a strong enemy) and only the most optimized of skill checks will always succeed on a one at low to mid levels.
For this reason, I feel that the restriction on spells per day does not go far enough, but I know that any attempt to attach a skill check or a roll to spellcasting will simply result in optimization and arms race logic, so I will forego that and simply focus on the scaling issue. Here is my proposal:
No core caster receives the ability to cast 1st level spells at 1st level. Instead, 1st level spells are moved back to 3rd level for wizards, druids, and clerics, and to 4th level for sorcerers. 2nd level spells are moved back to 5th level for wizards, druids, and clerics, and to 6th level for sorcerers. Etc. 9th level spells are removed from the game entirely. The prerequisites for spellcasting prestige classes does not change, and thus entry to most spellcasting prestige classes has been delayed by this change, forcing a cleric or a wizard to stay in an empty base class for a longer stretch of the game.
Note that 0th level spells are not affected by this change, they are essentially taking the place of 1st level spells. So as a 1st level caster, you truly have limited casting ability, rather than somehow gaining the ability to cast both powerful spells for the level and minor magic for the level. This change allows 0 level spells to actually scale into 1st level spells, rather than lumping them together for some reason.
Bards, paladins and rangers are not affected by this change. Bards still receive the ability to cast 1st level spells at 2nd level.
So how does this change affect the game, would you say? Now you can't pull sleep and color spray shenanigans at 1st level, and the DC scaling of your most powerful spells has been delayed by 2 levels, which allows enemy saves to progress and keep up better.
Edit: To be clear: I don't really have a problem with the spells themselves. Spells like glitterdust and stinking cloud are pretty powerful, but I feel they have a place in the game. I just want them to come later because they feel like higher-level abilities than they actually are.
For this reason, I feel that the restriction on spells per day does not go far enough, but I know that any attempt to attach a skill check or a roll to spellcasting will simply result in optimization and arms race logic, so I will forego that and simply focus on the scaling issue. Here is my proposal:
No core caster receives the ability to cast 1st level spells at 1st level. Instead, 1st level spells are moved back to 3rd level for wizards, druids, and clerics, and to 4th level for sorcerers. 2nd level spells are moved back to 5th level for wizards, druids, and clerics, and to 6th level for sorcerers. Etc. 9th level spells are removed from the game entirely. The prerequisites for spellcasting prestige classes does not change, and thus entry to most spellcasting prestige classes has been delayed by this change, forcing a cleric or a wizard to stay in an empty base class for a longer stretch of the game.
Note that 0th level spells are not affected by this change, they are essentially taking the place of 1st level spells. So as a 1st level caster, you truly have limited casting ability, rather than somehow gaining the ability to cast both powerful spells for the level and minor magic for the level. This change allows 0 level spells to actually scale into 1st level spells, rather than lumping them together for some reason.
Bards, paladins and rangers are not affected by this change. Bards still receive the ability to cast 1st level spells at 2nd level.
So how does this change affect the game, would you say? Now you can't pull sleep and color spray shenanigans at 1st level, and the DC scaling of your most powerful spells has been delayed by 2 levels, which allows enemy saves to progress and keep up better.
Edit: To be clear: I don't really have a problem with the spells themselves. Spells like glitterdust and stinking cloud are pretty powerful, but I feel they have a place in the game. I just want them to come later because they feel like higher-level abilities than they actually are.