doko239
2012-05-22, 08:31 PM
I've seen (and posted in) a couple of "Build a Batman" threads, and it's made me want to play it. This is the build I came up with. I'm showing him at level 8, since that's where he'll get Shatter Defenses and hit full combat effectiveness.
Concept is built around nonlethal sneak attack damage (Batman doesn't kill, after all). What I need most is ideas for the "Bat Belt" to deal with stuff he can't punch into a coma. Any suggestions or comments welcome. Pathfinder Society restrictions apply.
Batman
Human Ninja 8
20 Point buy
Str 18 (14 +2 Human +1 at 4th/8th)
Dex 14
Con 12
Int 13
Wis 10
Cha 14
HP 53 (8d8 + 10) (6 levels of favored class into Extra Trick alternate feature, other two into HP)
Fort +3, Ref +8, Will +2
Initiative +8, Perception +11
Skills (80 Pts): Acrobatics 8 ranks, Bluff 4 ranks, Climb 4 ranks, Disable Device 4 ranks, Escape Artist 4 ranks, Intimidate 8 ranks, Knowledge (Local) 4 ranks, Knowledge (Nobility) 4 ranks, Linguistics 4 ranks, Perception 8 ranks, Sense Motive 8 ranks, Sleight of Hand 4 ranks, Stealth 8 ranks, Use Magic Device 8 ranks
Traits: Dominator (+2 Intimidate to demoralize), Reactionary (+2 Initiative)
Feats: Bludgeoner, Dazzling Display, Enforcer, Improved Unarmed Strike, Knockout Artist, Sap Adept, Sap Master, Shatter Defenses, Weapon Focus (Cestus)
Tricks: Smoke Bomb (2nd), Unarmed Combat Training (4th), Weapon Training (Cestus) (6th), Fast Stealth (6th), Combat Trick (Shatter Defenses) (8th)
Equipment: +1 Mithril Breastplate of Shadow, +1 Dueling Cestus, Cloak of the Bat, Hand Crossbow w/Grappling Arrow, Masterwork Shuriken of various metal types, Adventurer's Sash
Concept is built around nonlethal sneak attack damage (Batman doesn't kill, after all). What I need most is ideas for the "Bat Belt" to deal with stuff he can't punch into a coma. Any suggestions or comments welcome. Pathfinder Society restrictions apply.
Batman
Human Ninja 8
20 Point buy
Str 18 (14 +2 Human +1 at 4th/8th)
Dex 14
Con 12
Int 13
Wis 10
Cha 14
HP 53 (8d8 + 10) (6 levels of favored class into Extra Trick alternate feature, other two into HP)
Fort +3, Ref +8, Will +2
Initiative +8, Perception +11
Skills (80 Pts): Acrobatics 8 ranks, Bluff 4 ranks, Climb 4 ranks, Disable Device 4 ranks, Escape Artist 4 ranks, Intimidate 8 ranks, Knowledge (Local) 4 ranks, Knowledge (Nobility) 4 ranks, Linguistics 4 ranks, Perception 8 ranks, Sense Motive 8 ranks, Sleight of Hand 4 ranks, Stealth 8 ranks, Use Magic Device 8 ranks
Traits: Dominator (+2 Intimidate to demoralize), Reactionary (+2 Initiative)
Feats: Bludgeoner, Dazzling Display, Enforcer, Improved Unarmed Strike, Knockout Artist, Sap Adept, Sap Master, Shatter Defenses, Weapon Focus (Cestus)
Tricks: Smoke Bomb (2nd), Unarmed Combat Training (4th), Weapon Training (Cestus) (6th), Fast Stealth (6th), Combat Trick (Shatter Defenses) (8th)
Equipment: +1 Mithril Breastplate of Shadow, +1 Dueling Cestus, Cloak of the Bat, Hand Crossbow w/Grappling Arrow, Masterwork Shuriken of various metal types, Adventurer's Sash