killianh
2012-05-23, 12:00 AM
So I have a bit of a problem with my play group (and a bit with myself I suppose) in regards to role playing. We play 3.5 and have been doing so for a little while now. My problem is that I want to try and get the players more involved in playing but just can't seem to do so. We're all friends and the D&D game has been our friday night guys thing for 5 years.
There's usually a lot of out of game table chat, and they don't usually have much care for getting involved with NPCs and the like. They try to railroad things to the encounters, but get bored if its just encounter after encounter. There's no problem with getting them to go along with a plot I have, but there's not too too much interest in the actual plot side of things because there is very little in the way of attachment to their characters, or much in game talk due to distractions.
I don't personally care if the game is serious or jokes, but the lack of focus, creativity, and general care for the guys they play make it hand to do either. SO my question playground is what can I do to try and get them more involved? Or should I just try to run a more low key style of game for their sake?
Also when I've asked before about putting more focus into the game I was told that the table talk was just part of the game and it sucks the fun out by having to focus. I've been told that some of the stuff I've done was a little boring, but IMHO its mainly due to the fact that a battle encounter is boring if its just dice rolling (and they don't like "nerding out" by doing the RPG thing and calling out what they do or describing it) and the plot stuff has problems because its hard to have a plot if every conversation only involves one person or gets interrupted for some random anecdote. They insist we stick with D&D, but don't seem to have that much interested in doing anything.
Is it me? Is it them? What can I do?
There's usually a lot of out of game table chat, and they don't usually have much care for getting involved with NPCs and the like. They try to railroad things to the encounters, but get bored if its just encounter after encounter. There's no problem with getting them to go along with a plot I have, but there's not too too much interest in the actual plot side of things because there is very little in the way of attachment to their characters, or much in game talk due to distractions.
I don't personally care if the game is serious or jokes, but the lack of focus, creativity, and general care for the guys they play make it hand to do either. SO my question playground is what can I do to try and get them more involved? Or should I just try to run a more low key style of game for their sake?
Also when I've asked before about putting more focus into the game I was told that the table talk was just part of the game and it sucks the fun out by having to focus. I've been told that some of the stuff I've done was a little boring, but IMHO its mainly due to the fact that a battle encounter is boring if its just dice rolling (and they don't like "nerding out" by doing the RPG thing and calling out what they do or describing it) and the plot stuff has problems because its hard to have a plot if every conversation only involves one person or gets interrupted for some random anecdote. They insist we stick with D&D, but don't seem to have that much interested in doing anything.
Is it me? Is it them? What can I do?