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View Full Version : [PF] Body Bludgeon Focus, Barbarian/Monk Grappler



cheuk4
2012-05-24, 09:07 AM
I bring my character idea to the Forum in the hopes of gaining some help in improving this build. I've never had much experience with the Barbarian class, and after seeing the Rage Power "Body Bludgeon", I just had to make a character around it! So without further ado, here it is.

Race: Human
Class: Martial Artist/Brutal Pugilist

25-point Buy
STR: 16 + 2(Race)
DEX: 14
CON: 14
INT: 13
WIS: 12
CHA: 10

Level Progression:
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LEVEL 1 - Monk[1]
Human Bonus Feat: Defensive Combat Training(Use Hit Dice instead of BAB for CMD calculations)
Monk Bonus Feat: Dodge(+1 Dodge AC)
LV1: Improved Grapple(Don't provoke AoO when initiating grapple, +2 CMB/CMD vs grapple)

Monk AC Bonus
Flurry of Blows
Monk Unarmed Strike
Stuning Fist
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LEVEL 2 - Barbarian[1]
Fast Movement
Rage
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LEVEL 3 - Barbarian[2]
Rage Power: Lesser Beast Totem(Gain two claw attacks)
LV3: Snapping Turtle Style(+1 Shield AC if one hand free)

Savage Grapple(Take half penalties from grapple condition. Can AoO against grapple attempts, even if improved grapple/grab feat. If succeed, +2 to CMD)
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LEVEL 4 - Monk[2]
Monk Bonus Feat: Catch-Off Guard(No penalties to improvised melee weapons)

Evasion
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LEVEL 5 - Barbarian[3]
LV5: Snapping Turtle Clutch(If enemy misses melee attack, immediate action to attempt grapple @ -2 penalty)

Pit Fighter-Grapple CMB(Gain +1 insight to one choice of CMB or CMD of one maneuver. +2 if not wearing armour. Choose another maneuver every 3 LVs)
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LEVEL 6 - Monk[3]
Monk Fast Movement
Monk Maneuver Training(Use Monk LV instead of Monk BAB for CMB calculations)
Pain Points(+1 crit confirmation, +1 Stunning Fist/Quivering Palm DC)
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LEVEL 7 - Barbarian[4]
Rage Power: Guarded Life(If reduced below 0HP, auto stabilise, convert lethal damage to non-lethal dmg equal to Barbarian LV.)
LV7: Greater Grapple(+2 CMB/CMD vs grapple, can maintain grapple as move action)
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LEVEL 8 - Monk[4]
Martial Arts Master(Monk LV counts as Fighter LVs for feat pre-req)
Exploit Weakness(WIS check to gain +2 to hit/Ignore DR/Ignore Hardness, or bonus to AC/Reflex/Sense Motive equal to 1/2 Monk LV)
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LEVEL 9 - Barbarian[5]
LV9: Snapping Turtle Shell(Increase Shield Bonus to 2, enemies take -4 penalty to confirm critical against you)

Improved Savage Grapple(Take no penalties to grappled condition, Treat as one size larger for grapple/being grappled)
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LEVEL 10 - Monk[5]
Extreme Endurance(Immune to fatigue)
High Jump
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LEVEL 11 - Barbarian[6]
Rage Power: Beast Totem(+1 Natural AC, another +1 per 4 Barbarian LVs)
LV11: Rapid Grappler(If Greater Grapple succeeds, can swift action another grapple maneuver)

Pit Fighter-Grapple CMD
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LEVEL 12 - Barbarian[7]
DR 1/-
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LEVEL 13 - Barbarian[8]
Rage Power: Strength Surge(Add Barbarian LV to one STR-check or CMB, or CMD when opponent attempts a maneuver)
LV13: Improvised Weapon Mastery(No penalties for any improvised weapons, increase damage by one step. Max 1d8 for one-hand, 2d6 for two-hand, 19-20/x2 critical)
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LEVEL 14 - Barbarian[9]
Pit Fighter-Trip CMD
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LEVEL 15 - Barbarian[10]
Rage Power: Body Bludgeon(If pin creature smaller than you, can use as two-handed improvised weapon. Make a single attack using creature as part of maintaining grapple, using highest BAB.)
LV15: Extra Rage Power-Greater Beast Totem(Gain pounce, claws improve to 1d8/x3)

DR 2/-
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LEVEL 16 - Barbarian[11]
Greater Rage
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LEVEL 17 - Barbarian[12]
Rage Power: Animal Fury(Gain bite attack, can bite as part of maintain or break free from grapple. If bite hits, gain +2 to grapple for that round against bite target)
LV17: Pinning Knockout(Deal double non-lethal grapple damage)

Pit Fighter-Bull Rush CMD
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LEVEL 18 - Barbarina[13]
DR 3/-
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LEVEL 19 - Barbarian[14]
Rage Power: Flesh Wound: Fort Save DC = damage taken. If succeed, take ½ dmg and convert it to non-lethal
LV19: Weapon Focus Grapple(+1 to grapple CMB)

Indomitable Will
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LEVEL 20 - Barbarian[15]
Pit Fighter Dirty Trick CMD
Snapshot at LV10, 62,000g Wealth:
Barb5/Monk5
STR: 18 + 2(LV) + 2(Belt)
DEX: 14 + 2(Belt)
CON: 14
INT: 13
WIS: 12 + 4(Headband)
CHA: 10

HP: 88 (Max HP @ LV1, Half+1 for all other LVs, Favoured Class HP)
AC: 24 (10 + 3(DEX) + 2(Snapping Turtle Style) + 5(Monk+WIS+Monk's Robe) + 3(Bracer) + 1(Dodge) + 1(Ring) - 1(size))
Flat-Foot 20, Touch 21
Fort: +10
Ref: +8
Will: +8

Speed 50ft (30 + 10(Monk Enhancement) + 10(Barb Fast Move)

Fast Movement, Rage, Savage Grapple, Pit Fighter(CMB Grapple), Improved Savage Grapple
Flurry of Blows, Stunning Fist, Improved Unarmed Strike, Evasion, Fast Movement, Maneuver Training, Pain Point, Martial Arts Master, Exploit Weakness, Extreme Endurance, High Jump

CMD: 40 (10 + 10(Hit Dice) + 6(STR) + 3(DEX) + 1(Dodge) + 2(Snapping Turtle Clutch) + 5(Monk+WIS+Monk's Robe) + 1(Ring) + 1(Size) + 1(Improved Savage Grapple Size))

Unarmed Strike = +15/+10, 1d10+7 dmg
Flurry = +15/+15/+10, 1d10+7
Grapple = +26 (8(BAB) + 2(Monk Maneuver Bonus) + 6(STR) + 4(Improved/Greater Grapple) + 2(Pit Fighter) + 1(Ioun Stone) + 1(Mighty Fist) + 1(Size) + 1(Improved Savage Grapple Size))

Equipment:
Headband of Inspired Wisdom +4 = 16,000
Amulet of Mighty Fist +1 = 5,000
Bracers of Armour +3 = 9,000
Monk's Robe = 13,000
Ring of Protection +1 = 2,000
Belt of Physical Might +2 STR/DEX = 10,000
Cracked Pale Green Prism Ioun Stone (+1 Competence to hit) = 4,000
PERMANENCY: Enlarge Person = 2,500
How viable is he as a character from LV1 to 20? I'm most worried about his low AC/HP, which makes him weak against multiple enemies or charging into the fray. There will be times where he'll be lacking in swift/immediate actions, and he won't be a damage dealing boss killer for sure.

How does the 2nd part of the Martial Artist Monk's Exploit Weakness work? Do you have to pass the DC to gain 1/2 Monk LV to Dodge/Reflex/Sense Motive?

With Improved Savage Grapple, the last line states he counts as one size larger for grappling/being grappled, which I'm presuming a size bonus since there isn't a size limit to grappling anymore in PF. Would this be correct?

stack
2012-05-24, 09:35 AM
Why burn a feat on defensive combat training training when it becomes obsolete when you hit monk 3?

edit - the feat will only add +1 to your CMD before level 10, +2 after. Its a waste

Crasical
2012-05-24, 04:44 PM
Body Bludgeon requires Barbarian 10. I'm not really thinking you should bother taking Monk levels at all, straight barbarian might serve you better.

You might also take a look at the Tie Up action. If you can tie up an enemy, they are effectively helpless, and you don't need to make continued grapple rolls to wield them. You want to get big, for easier grappling and to more easily wield your foes.