Starlight1978
2012-05-24, 09:08 AM
Hi,
since our current campaign is coming to an end, i was thinking of a new campaign. One of the ideas i have come up with is (regardless of the story) a campaign where the players receive a legendary item at the start of the campaign.
Out of character i am going to give them a choice of two items (of which they can pick one), in-game there never was a choice.
What i want to know is if the power-level of these items is about equal and if this idea will work out....the players will start at level 3.
The names i give to the items are all they know when they start dividing the items (a game in itself, but that is not important for this discussion):
Offense: A +5 weapon of choice, the weapon enhancement bonuses can be traded in for Weapon Abilities of equal strength.
Defense: A +7 Armor or Shield of choice, the armor enhancement bonuses can be traded in for Armor Abilities of equal strength.
Arcane: A Staff (can be a quarterstaff or mace of choice) with which an amount of spells can be cast once per day. The spells are chosen by the player at the start of the campaign.
1 level 0 arcane spell from the wizard/sorceror spell-list
2 level 1 spells
2 level 2 spells
2 level 3 spells
1 level 4 spell
Divine: Gloves of healing with 12 charges/day each charge can do the any of the underneath mentioned actions, a maximum of 3 charges can be used as one standard action. The target must be touched:
- Heal 10 damage
- lesser restoration (not 1d4 but just 1 point)
- remove poison
- remove fear
- remove curse
- remove disease
- remove blindness/deafness
See: Helmet of Detection that gives the wearer continious See invisibility, Darkvision 120 ft, Detect Magic and +10 on Spot, Listen, Search.
Unseen: Ring of Invisibility and Freedom of Movement combined
Mobility: Cloak gives +10ft Movement, Fly (good) equal to landspeed, Swim speed equal to landspeed.
Immunity: Immunity to critical hits, poison, sleep effects, paralysis, stunning, disease, death effects,....haven't really worked this one out...
Protection: Spell Resistance equal to 10+HD, Resistance 5 to all energy types, DR 2/-
Friend: An Animal Companion as druid of your level+3.
since our current campaign is coming to an end, i was thinking of a new campaign. One of the ideas i have come up with is (regardless of the story) a campaign where the players receive a legendary item at the start of the campaign.
Out of character i am going to give them a choice of two items (of which they can pick one), in-game there never was a choice.
What i want to know is if the power-level of these items is about equal and if this idea will work out....the players will start at level 3.
The names i give to the items are all they know when they start dividing the items (a game in itself, but that is not important for this discussion):
Offense: A +5 weapon of choice, the weapon enhancement bonuses can be traded in for Weapon Abilities of equal strength.
Defense: A +7 Armor or Shield of choice, the armor enhancement bonuses can be traded in for Armor Abilities of equal strength.
Arcane: A Staff (can be a quarterstaff or mace of choice) with which an amount of spells can be cast once per day. The spells are chosen by the player at the start of the campaign.
1 level 0 arcane spell from the wizard/sorceror spell-list
2 level 1 spells
2 level 2 spells
2 level 3 spells
1 level 4 spell
Divine: Gloves of healing with 12 charges/day each charge can do the any of the underneath mentioned actions, a maximum of 3 charges can be used as one standard action. The target must be touched:
- Heal 10 damage
- lesser restoration (not 1d4 but just 1 point)
- remove poison
- remove fear
- remove curse
- remove disease
- remove blindness/deafness
See: Helmet of Detection that gives the wearer continious See invisibility, Darkvision 120 ft, Detect Magic and +10 on Spot, Listen, Search.
Unseen: Ring of Invisibility and Freedom of Movement combined
Mobility: Cloak gives +10ft Movement, Fly (good) equal to landspeed, Swim speed equal to landspeed.
Immunity: Immunity to critical hits, poison, sleep effects, paralysis, stunning, disease, death effects,....haven't really worked this one out...
Protection: Spell Resistance equal to 10+HD, Resistance 5 to all energy types, DR 2/-
Friend: An Animal Companion as druid of your level+3.