Gandariel
2012-05-24, 05:04 PM
Sorry for the title, i don't know exactly how to explain this in a few words.
Basically, i want to create a small table of scores for Atk bonus, AC, saves, caster level, initiative modifier, , or whatever else, in different points of the game, at different optimisation levels;
I think it would be a nice thing to check out when you're making a charachter: It gives you a good idea of what to aim for, what can be improved, what is the expectation, etc.
(Of course, a wizard won't care for his Attack bonus, so for example while considering Attack bonus we're only talking about people who actually USE it)
I can think of:
Attack Bonus
Initiative
AC
Saves
Resistances and Immunities
Movement modes
Sonofzeal has already made a quite comprehensive study about AC here (http://www.giantitp.com/forums/showthread.php?t=241887);
I'll just write a couple things from it:
AC
Poor AC: solo melee threats of even CR have a 25%-ish wiff rate
Decent AC: solo melee threats of even CR have a 50%-ish wiff rate
Good AC: solo melee threats of even CR have a 75%-ish wiff rate
ECL 5:
Poor AC: 16 . . Decent AC: 21 . . Good AC: 26
ECL 10:
Poor AC: 25 . . Decent AC: 30 . . Good AC: 35
ECL 15:
Poor AC: 28 . . Decent AC: 33 . . Good AC: 38
ECL 20:
Poor AC: 36 . . Decent AC: 41 . . Good AC: 46
Basically, i want to create a small table of scores for Atk bonus, AC, saves, caster level, initiative modifier, , or whatever else, in different points of the game, at different optimisation levels;
I think it would be a nice thing to check out when you're making a charachter: It gives you a good idea of what to aim for, what can be improved, what is the expectation, etc.
(Of course, a wizard won't care for his Attack bonus, so for example while considering Attack bonus we're only talking about people who actually USE it)
I can think of:
Attack Bonus
Initiative
AC
Saves
Resistances and Immunities
Movement modes
Sonofzeal has already made a quite comprehensive study about AC here (http://www.giantitp.com/forums/showthread.php?t=241887);
I'll just write a couple things from it:
AC
Poor AC: solo melee threats of even CR have a 25%-ish wiff rate
Decent AC: solo melee threats of even CR have a 50%-ish wiff rate
Good AC: solo melee threats of even CR have a 75%-ish wiff rate
ECL 5:
Poor AC: 16 . . Decent AC: 21 . . Good AC: 26
ECL 10:
Poor AC: 25 . . Decent AC: 30 . . Good AC: 35
ECL 15:
Poor AC: 28 . . Decent AC: 33 . . Good AC: 38
ECL 20:
Poor AC: 36 . . Decent AC: 41 . . Good AC: 46