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View Full Version : Tainted Spawn [3.5e/PF Template][PEACH]



Milo v3
2012-05-25, 07:12 AM
Within the dark lands of the Ruins there lies men who have been tainted into demons of the flesh. These abomination can shift their forms into monstrous weapons and are known for being insane.

Every couple of years one of these creatures enters civilised lands to find a worthy warrior. The Beast then places his tainted seed within this person, willing or not.

Those afflicted with the tainted seed die, but are reborn as something new.

Tainted Spawn Template
“Tainted Spawn” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Most Tainted Spawn were once humanoids, fey, or monstrous humanoids. A Tainted Spawn uses the base creature's stats and abilities except as noted here.

CR: Same as the base creature + 2.

Type: The creature's type changes to Aberration (augmented). Do not recalculate class Hit Dice, BAB, or saves.

Senses: A Tainted Spawn gains darkvision 60 ft.

Armor Class: Natural armor improves by +5.

Hit Dice: Change all racial Hit Dice to d8s. Class Hit Dice are unaffected.

Defensive Abilities: A Tainted Spawn gains DR 10/-. A Tainted Spawn also gains fast healing 5.

Speed: Same as the base creature.

Melee: As a Full-round action a Tainted Scion can gain a Claw attack by replacing one of their limbs with the claw. The claw's damage is determined by HD rather than level (see table below). Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Any Claws created this way can be dismissed as a swift action.

Special Attacks: A Tainted Spawn gains Blood Drain.

Blood Drain (Su): A Tainted Spawn can suck blood from a grappled opponent; if the Tainted Spawn establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The Tainted Spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.

Special Qualities: A Tainted Spawn gains the following.

Change Shape (Su): A Tainted Spawn can use change shape to assume the form of a humanoid he has touched, as Polymorph.

Spider Climb (Ex): A Tainted Spawn can climb sheer surfaces as though under the effects of a Spider Climb spell.

Ability Scores Str +4, Dex +2, Con +2, Int +1, Wis +1, Cha +1.

Skills Tainted Spawn gain a +8 racial bonus on Acrobatic, Climb, Escape Artist, Perception, and Stealth checks.

Feats Tainted Spawn gain Alertness, Dodge, Improved Initiative, Lightning Reflexes, and Toughness as bonus feats.

LA (For 3.5e Only): +3

Claw Damage
{table=head]HD|Damage (Small)|Damage (Medium)|Damage (Large)
1-4|1d3|1d4|1d6
5-8|1d4|1d6|1d8
9-12|1d6|1d8|1d10
13-16|1d8|1d10|2d6
17-20|1d10|2d6|3d6[/Table]