Chaos_Laicosin
2012-05-26, 05:47 PM
So I've always wanted to add some flavour to the fighter class. My roommate and I made up some feat trees to try to accommodate this. They are classified as general feats for the rime being, but I could probably turn them into some sort of MMA class if needed. Feedback would be nice.
Boxer (General Feat)
Prerequisite
Improved unarmed strike, Weapon Focus (Unarmed Strike)
Benefit
Your unarmed attacks are considered one size category larger. Additionally, you gain a damage bonus to your unarmed attacks equal to one-half of your character level. If your hands are bound or become injured you lose this bonus.
Professional Boxer (General Feat)
Prerequisite
Boxer, 6th level
Benefit
The critical threat range of your unarmed strike is increased by 1. So a threat range of 20 becomes 19-20, or a threat range of 19-20 becomes 18-20. This increase is not doubled by the improved critical feat; it is simply +1 on top of the improved critical.
Boxing Technique (General Feat)
Prerequisite
Boxer
Benefit
You gain 3 boxing techniques:
Jab A weaker but more accurate punch, +4 to attack and -2 to damage.
Hook A more powerful but easier to block punch, -2 to attack and +4 to damage.
Uppercut An easy punch to block but heavily damaging if performed correctly, -4 to attack and +6 to damage. Your critical multiplier is increased by 1 when using this technique, and on a successful critical hit the opponent must succeed at a fortitude save or be knocked unconscious for 1d2 rounds. Save DC equals 10 plus one-half of your character level plus your strength modifier.
Haymaker (General Feat)
Prerequisite
Boxing Technique
Benefit
You gain the haymaker technique:
Haymaker A very powerful but wild and inaccurate punch, -6 to attack and +10 to damage. Critical multiplier is increased by 2 when using this technique, and on a successful critical hit the opponent must succeed at a fortitude save or be knocked unconscious for 1d6 rounds. Creatures who have hit dice equal to or less than one-half of your character level must make the save or be killed. Save DC equals 10 plus one-half your character level plus your strength modifier.
Heavyweight (General Feat)
Prerequisite
Boxing technique, Professional boxer, 9th level
Benefit
Your unarmed attacks are now considered two size categories larger.
Street Thug (General Feat)
Prerequisite
Toughness, Great Fortitude
Benefit
You gain a natural armour bonus equal to you constitution modifier.
Professional Thug (General Feat)
Prerequisite
Street Thug, 4th Level
Benefit
You gain double the hit point benefit from the toughness and improved toughness feats, and you gain 1.5x your constitution modifier at each level. This feat works retroactively.
Street Fighting Technique (General Feat)
Prerequisite
Street Thug
Benefit
Below the Belt In lieu of damage you may attempt to stun a foe for 1d2 rounds. DC 10 + ½ character level + str modifier fortitude save negates the effect.
While Theyre Down You gain +4 damage when attacking enemies that are prone, pinned, or helpless.
Within Reach You dont suffer the -4 attack penalty when using improvised weapons and you gain +2 damage with improvised weapons.
Eye-for-an-Eye (General Feat)
Prerequisite
Street Thug, Street fighting technique
Benefit
Whenever an opponent hits you with an attack of opportunity you may immediately strike back with a counter-attack of opportunity at -4 attack, provided the opponent is within range.
Street Boss (General Feat)
Prerequisite
Professional Thug, Street Fighting Technique, 9th Level
Benefit
Your gain a deflection bonus to AC equal to your Cha modifier. Any time you are denied you dex bonus to AC you also lose this bonus. Additionally, your Cha modifier is added to your attacks and you gain +4 on all intimidate checks.
Judo Fighter (General Feat)
Prerequisite
Improved Unarmed Strike, Improved Grapple
Benefit
You gain +4 on your melee touch attack to start a grapple, as well as all grapple checks.
Judo Technique (General Feat)
Prerequisite
Improved Unarmed Strike, Improved Grapple, Judo Fighter
Benefit
Throw On a successful attack of opportunity, instead of rolling damage you may throw your opponent prone into any square adjacent to you.
Dive & Grab You dont need to roll a melee touch attack to start a grapple with prone opponents. Additionally, you can now start a grapple with opponents up to 10 ft. away provided you have an open path to them.
Submission During a grapple, you can pin your opponent while dealing damage. First, you must succeed at an opposed grapple check. Next, the opponent must roll a reflex save (DC 10 + half char. level + dex modifier) to avoid the submission. If this save fails you start dealing critical nonlethal damage per round. The opponent gets a fortitude save (DC 10 + half char. level + str modifier) for half damage each round. The opponent can attempt an opposed strength check to break the hold, but can take no other actions may be taken.
Professional Judo Fighter (General Feat)
Prerequisite
Judo Fighter, 4th Level
Benefit
While grappling, you now add double your strength modifier to your unarmed damage.
Master Judo Fighter (General Feat)
Prerequisite
Professional Judo Fighter, 8th Level
Benefit
While grappling you are treated as one size larger for all beneficial effects. You also retain your full AC against outside attack while grappling. Further, you can start a grapple with any opponent adjacent to you as a free action (no opposed check required).
Chokehold (General Feat)
Prerequisite
Judo Fighter, Judo Technique
Benefit
While grappling or during an attack of opportunity, in lieu of rolling an attack you may attempt to choke out your opponent. The opponent gets a reflex save to avoid (DC 10 + half character level + str modifier) otherwise falling unconscious for 1d3 rounds or for as long as the hold is continued. Continuing the hold for 10 - Str modifier rounds after the opponent is unconscious kills the opponent. With a Str modifier of 10 or more the opponent dies on a failed save, at your discretion.
Gauntlet Training (General Feat)
Prerequisite
Weapon Focus (gauntlet)
Benefit
Your unarmed strike is considered one size category larger when wearing gauntlets
Improved Gauntlet Training (General Feat)
Prerequisite
Gauntlet Training, 4th level
Benefit
While using gauntlets you are considered 1 size category larger for all bull rush, disarm, and grapple checks.
Gauntlet Defense
Prerequisite
Gauntlet training
Benefit
While wearing gauntlets you gain a 1+(1/4 HD) shield bonus to AC. Any enhancement bonus on the gauntlets is also added to the shield bonus.
Boxer (General Feat)
Prerequisite
Improved unarmed strike, Weapon Focus (Unarmed Strike)
Benefit
Your unarmed attacks are considered one size category larger. Additionally, you gain a damage bonus to your unarmed attacks equal to one-half of your character level. If your hands are bound or become injured you lose this bonus.
Professional Boxer (General Feat)
Prerequisite
Boxer, 6th level
Benefit
The critical threat range of your unarmed strike is increased by 1. So a threat range of 20 becomes 19-20, or a threat range of 19-20 becomes 18-20. This increase is not doubled by the improved critical feat; it is simply +1 on top of the improved critical.
Boxing Technique (General Feat)
Prerequisite
Boxer
Benefit
You gain 3 boxing techniques:
Jab A weaker but more accurate punch, +4 to attack and -2 to damage.
Hook A more powerful but easier to block punch, -2 to attack and +4 to damage.
Uppercut An easy punch to block but heavily damaging if performed correctly, -4 to attack and +6 to damage. Your critical multiplier is increased by 1 when using this technique, and on a successful critical hit the opponent must succeed at a fortitude save or be knocked unconscious for 1d2 rounds. Save DC equals 10 plus one-half of your character level plus your strength modifier.
Haymaker (General Feat)
Prerequisite
Boxing Technique
Benefit
You gain the haymaker technique:
Haymaker A very powerful but wild and inaccurate punch, -6 to attack and +10 to damage. Critical multiplier is increased by 2 when using this technique, and on a successful critical hit the opponent must succeed at a fortitude save or be knocked unconscious for 1d6 rounds. Creatures who have hit dice equal to or less than one-half of your character level must make the save or be killed. Save DC equals 10 plus one-half your character level plus your strength modifier.
Heavyweight (General Feat)
Prerequisite
Boxing technique, Professional boxer, 9th level
Benefit
Your unarmed attacks are now considered two size categories larger.
Street Thug (General Feat)
Prerequisite
Toughness, Great Fortitude
Benefit
You gain a natural armour bonus equal to you constitution modifier.
Professional Thug (General Feat)
Prerequisite
Street Thug, 4th Level
Benefit
You gain double the hit point benefit from the toughness and improved toughness feats, and you gain 1.5x your constitution modifier at each level. This feat works retroactively.
Street Fighting Technique (General Feat)
Prerequisite
Street Thug
Benefit
Below the Belt In lieu of damage you may attempt to stun a foe for 1d2 rounds. DC 10 + ½ character level + str modifier fortitude save negates the effect.
While Theyre Down You gain +4 damage when attacking enemies that are prone, pinned, or helpless.
Within Reach You dont suffer the -4 attack penalty when using improvised weapons and you gain +2 damage with improvised weapons.
Eye-for-an-Eye (General Feat)
Prerequisite
Street Thug, Street fighting technique
Benefit
Whenever an opponent hits you with an attack of opportunity you may immediately strike back with a counter-attack of opportunity at -4 attack, provided the opponent is within range.
Street Boss (General Feat)
Prerequisite
Professional Thug, Street Fighting Technique, 9th Level
Benefit
Your gain a deflection bonus to AC equal to your Cha modifier. Any time you are denied you dex bonus to AC you also lose this bonus. Additionally, your Cha modifier is added to your attacks and you gain +4 on all intimidate checks.
Judo Fighter (General Feat)
Prerequisite
Improved Unarmed Strike, Improved Grapple
Benefit
You gain +4 on your melee touch attack to start a grapple, as well as all grapple checks.
Judo Technique (General Feat)
Prerequisite
Improved Unarmed Strike, Improved Grapple, Judo Fighter
Benefit
Throw On a successful attack of opportunity, instead of rolling damage you may throw your opponent prone into any square adjacent to you.
Dive & Grab You dont need to roll a melee touch attack to start a grapple with prone opponents. Additionally, you can now start a grapple with opponents up to 10 ft. away provided you have an open path to them.
Submission During a grapple, you can pin your opponent while dealing damage. First, you must succeed at an opposed grapple check. Next, the opponent must roll a reflex save (DC 10 + half char. level + dex modifier) to avoid the submission. If this save fails you start dealing critical nonlethal damage per round. The opponent gets a fortitude save (DC 10 + half char. level + str modifier) for half damage each round. The opponent can attempt an opposed strength check to break the hold, but can take no other actions may be taken.
Professional Judo Fighter (General Feat)
Prerequisite
Judo Fighter, 4th Level
Benefit
While grappling, you now add double your strength modifier to your unarmed damage.
Master Judo Fighter (General Feat)
Prerequisite
Professional Judo Fighter, 8th Level
Benefit
While grappling you are treated as one size larger for all beneficial effects. You also retain your full AC against outside attack while grappling. Further, you can start a grapple with any opponent adjacent to you as a free action (no opposed check required).
Chokehold (General Feat)
Prerequisite
Judo Fighter, Judo Technique
Benefit
While grappling or during an attack of opportunity, in lieu of rolling an attack you may attempt to choke out your opponent. The opponent gets a reflex save to avoid (DC 10 + half character level + str modifier) otherwise falling unconscious for 1d3 rounds or for as long as the hold is continued. Continuing the hold for 10 - Str modifier rounds after the opponent is unconscious kills the opponent. With a Str modifier of 10 or more the opponent dies on a failed save, at your discretion.
Gauntlet Training (General Feat)
Prerequisite
Weapon Focus (gauntlet)
Benefit
Your unarmed strike is considered one size category larger when wearing gauntlets
Improved Gauntlet Training (General Feat)
Prerequisite
Gauntlet Training, 4th level
Benefit
While using gauntlets you are considered 1 size category larger for all bull rush, disarm, and grapple checks.
Gauntlet Defense
Prerequisite
Gauntlet training
Benefit
While wearing gauntlets you gain a 1+(1/4 HD) shield bonus to AC. Any enhancement bonus on the gauntlets is also added to the shield bonus.