Whisperer
2012-05-27, 05:26 PM
Hey all,
I'm about to start on a campaign very (very, very) shortly and I'm still stuck on my build. What I'd like to do is go for a diplomancer type build that I can use to introduce the more melee-oriented character I had originally in mind, as a cohort. I'm also considering adding in the Apprentice/Mentor chain for an artificer cohort to offer the party support.
In case it helps, the concept I had in mind was for the diplomancer to be the leader of a traveling circus, and the party's face, most likely with a focus on Handle Animal in the early levels before moving to something... else. The what, is the question.
As I like to avoid MAD issues, I wanted to focus almost entirely on charisma to further flesh out the character. My thought was that the Sorcerer route might have nice synergy, and as the character will be a gnome, Shadowcraft Mage stood out as a nice possibility. Especially for flavor synergy with the circus theme. The other idea would be to go the binder route, as to have options in terms of what I can offer the party as a support character, day by day. The last idea I had was to go the psionics route for a mentalist type, but it intimidated me a bit (I'm still catching up from 2ed days).
I need your advice on how to flesh out this build. Basic rules in effect are pretty much anything 3.5 is good, leadership is approved, LA buyout is approved, psionics are approved. Characters start at fourth levels, with wealth by level. Multi-class penalties are unfortunately in effect.
Keep in mind I'm not looking to be a powerhouse (diplomancer aside of course), as I'll have my melee cohorts for that. I'm also hoping to not be feat-intensive, so I can take more flavor-type feats with this char (like business/merchant type feats, landowner, etc).
The details I'm playing with so far are... Half-Fey Gnome (Chaos, Desert, or Whisper), with dips into binder, bard, factotum, and marshal (not necessarily in that order) to bring about a decent diplomancer, possibly a dip into Beast Heart Adept to push the circus ringleader angle, and from there either more binder, or sorcerer (for cha synergy and leading into Shadowcraft Mage), or warlock (CG or CN), or.. not sure. Warlock in particular had some appeal due to the half-fey synergy (especially MammonAzrael's rewrite (http://www.giantitp.com/forums/showthread.php?t=226021), that focuses on fey heritage), binder has appeal as a class in general (I really like the flexibility and style), and Sorc/Shadowcraft fits thematically (but does intimidate me a bit in terms of complexity. Psion wouldn't be out of the question, so long as solid advice was offered on how to use it best with the theme of this build (as it's a new system for me).
So... If you're still reading, thanks in advance for any insight. I'm lost in the air and I need at least a core four-level build to start with over the next day or so. I don't mind researching more, just don't want to shoot myself in the foot with the early levels of the build by missing something I'll need later.
Thanks again!
I'm about to start on a campaign very (very, very) shortly and I'm still stuck on my build. What I'd like to do is go for a diplomancer type build that I can use to introduce the more melee-oriented character I had originally in mind, as a cohort. I'm also considering adding in the Apprentice/Mentor chain for an artificer cohort to offer the party support.
In case it helps, the concept I had in mind was for the diplomancer to be the leader of a traveling circus, and the party's face, most likely with a focus on Handle Animal in the early levels before moving to something... else. The what, is the question.
As I like to avoid MAD issues, I wanted to focus almost entirely on charisma to further flesh out the character. My thought was that the Sorcerer route might have nice synergy, and as the character will be a gnome, Shadowcraft Mage stood out as a nice possibility. Especially for flavor synergy with the circus theme. The other idea would be to go the binder route, as to have options in terms of what I can offer the party as a support character, day by day. The last idea I had was to go the psionics route for a mentalist type, but it intimidated me a bit (I'm still catching up from 2ed days).
I need your advice on how to flesh out this build. Basic rules in effect are pretty much anything 3.5 is good, leadership is approved, LA buyout is approved, psionics are approved. Characters start at fourth levels, with wealth by level. Multi-class penalties are unfortunately in effect.
Keep in mind I'm not looking to be a powerhouse (diplomancer aside of course), as I'll have my melee cohorts for that. I'm also hoping to not be feat-intensive, so I can take more flavor-type feats with this char (like business/merchant type feats, landowner, etc).
The details I'm playing with so far are... Half-Fey Gnome (Chaos, Desert, or Whisper), with dips into binder, bard, factotum, and marshal (not necessarily in that order) to bring about a decent diplomancer, possibly a dip into Beast Heart Adept to push the circus ringleader angle, and from there either more binder, or sorcerer (for cha synergy and leading into Shadowcraft Mage), or warlock (CG or CN), or.. not sure. Warlock in particular had some appeal due to the half-fey synergy (especially MammonAzrael's rewrite (http://www.giantitp.com/forums/showthread.php?t=226021), that focuses on fey heritage), binder has appeal as a class in general (I really like the flexibility and style), and Sorc/Shadowcraft fits thematically (but does intimidate me a bit in terms of complexity. Psion wouldn't be out of the question, so long as solid advice was offered on how to use it best with the theme of this build (as it's a new system for me).
So... If you're still reading, thanks in advance for any insight. I'm lost in the air and I need at least a core four-level build to start with over the next day or so. I don't mind researching more, just don't want to shoot myself in the foot with the early levels of the build by missing something I'll need later.
Thanks again!