Empedocles
2012-05-27, 05:54 PM
Four Gods huddled around the campfire, fearing the bitter chill as much as the mortal pilgrims who trailed behind them.
What follows is a largely fluff driven race. It doesn't fill a necessary role in the D&D universe, it's just something I'd like to write.
As winter pressed on, their followers dropped like flies, each death like a shard of ice in the heart of their patron. The gods pressed on.
The fluff is largely inspired by George R.R. Martin's Song of Ice and Fire series, although that's probably fairly obvious. This particular race, the winterspawn, falls somewhere between the Others and the wildlings with a dash of Tolkien orcs for good measure (just look at the art!).
The last fire went out. The first god fell. From his frozen ichor, the primeval winterspawn rose.
Crunch wise, it's pretty NPCish and intended for sort of hack-and-slash horror campaigns, but I guess you can adapt it however you want. I'll write more...straight forward fluff soon. Anyways, enjoy!
Whispering to the footsteps of shades, the gods followed their devout, for in the embrace of nothing, gods and men are equal. The winterspawn feasted upon the frostbitten corpses.
The Winterspawn
http://i.imgur.com/lxZKn.jpg
Winterspawn Racial Traits
+2 Constitution, -2 Charisma, -2 Intelligence. A lifetime in the harsh arctic realm has made the winterspawn far hardier then most races, but they are also extremely brutish and wild.
Medium. As medium creatures, winterspawn have no special bonuses or penalties due to size.
Base land speed is 30 feet.
Immunity to cold.
Vulnerability to fire
+2 racial bonus on all Climb and Survival checks.
Darkvision 60 feet.
Low-Light Vision: A winterspawn can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
A winterspawn has a natural bite attack weapon that deals 1d4 points of damage.
They Fear What they Cannot Understand: Once per day when a winterspawn makes a successful bite attack his target must make a Will save (DC 10 + wisdom modifier + 1/2 hit dice) or become shaken for 1d4 rounds. This is a mind-affecting ability.
Devour the Devout: When a winterspawn makes a successful melee attack against a divine spellcaster with a patron god (or gods) he deals an additional point of damage.
Favored Class: Barbarian.
What follows is a largely fluff driven race. It doesn't fill a necessary role in the D&D universe, it's just something I'd like to write.
As winter pressed on, their followers dropped like flies, each death like a shard of ice in the heart of their patron. The gods pressed on.
The fluff is largely inspired by George R.R. Martin's Song of Ice and Fire series, although that's probably fairly obvious. This particular race, the winterspawn, falls somewhere between the Others and the wildlings with a dash of Tolkien orcs for good measure (just look at the art!).
The last fire went out. The first god fell. From his frozen ichor, the primeval winterspawn rose.
Crunch wise, it's pretty NPCish and intended for sort of hack-and-slash horror campaigns, but I guess you can adapt it however you want. I'll write more...straight forward fluff soon. Anyways, enjoy!
Whispering to the footsteps of shades, the gods followed their devout, for in the embrace of nothing, gods and men are equal. The winterspawn feasted upon the frostbitten corpses.
The Winterspawn
http://i.imgur.com/lxZKn.jpg
Winterspawn Racial Traits
+2 Constitution, -2 Charisma, -2 Intelligence. A lifetime in the harsh arctic realm has made the winterspawn far hardier then most races, but they are also extremely brutish and wild.
Medium. As medium creatures, winterspawn have no special bonuses or penalties due to size.
Base land speed is 30 feet.
Immunity to cold.
Vulnerability to fire
+2 racial bonus on all Climb and Survival checks.
Darkvision 60 feet.
Low-Light Vision: A winterspawn can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
A winterspawn has a natural bite attack weapon that deals 1d4 points of damage.
They Fear What they Cannot Understand: Once per day when a winterspawn makes a successful bite attack his target must make a Will save (DC 10 + wisdom modifier + 1/2 hit dice) or become shaken for 1d4 rounds. This is a mind-affecting ability.
Devour the Devout: When a winterspawn makes a successful melee attack against a divine spellcaster with a patron god (or gods) he deals an additional point of damage.
Favored Class: Barbarian.