Arranis Thelmos
2012-05-27, 07:12 PM
Well... I think I just made a serious, game breaking mistake as a DM. During my last session, my players (five of them, all level 2) were on their way to support a villiage under siege and one of them made a joke about 1d4 lions lying in the road for no apparent reason. Well, I laughed and said something along the lines of "Well, I hope you thought at was funny, because that is exactly what you see." The group then encountered one lion, just lying in the middle of the road. I justified this by saying that the invading army used lion-drawn chariots, even though we all knew it was based around the joke the other player made. The party cleric wanted to try to try to tame it, as having maxed out the handle animal skill. I thought there would be no way he could actually do it. He sat on it's back and made the roll to determine it's reaction. One natural 20 later, and the party now has a mascot. ><
And they named it Lionel.
Well, here's the problem. I didn't have access to the Monster Manuel, so I just made up it's stats on the go. It didn't really see any combat, so it wasn't an issue. Now I've just looked up the stats for the tiger, planning to repackage it as a lion (like I said, no MM). However, looking at them I'm worried that it is a lot more powerful than I had imagined. Tiger
Size/Type: Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +4/+14
Attack: Claw +9 melee (1d8+6)
Full Attack: 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d8+3
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Skills: Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11
Feats: Alertness, Improved Natural Attack (bite), and Improved Natural Attack (claw).
Environment: Warm forests
Organization: Solitary
Challenge Rating: 4
Advancement: 7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment: —
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
Combat
Improved Grab (Ex)
To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex)
If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +9 melee, damage 1d8+3.
It's hp total is about as much as the full party's put together, it looks like it gets three attacks a turn, and has the potential to be a serious game breaker. All in all am I just too worried about this, or have I just turned by players into a group of metaphorical Tucker's Kobolds?
And they named it Lionel.
Well, here's the problem. I didn't have access to the Monster Manuel, so I just made up it's stats on the go. It didn't really see any combat, so it wasn't an issue. Now I've just looked up the stats for the tiger, planning to repackage it as a lion (like I said, no MM). However, looking at them I'm worried that it is a lot more powerful than I had imagined. Tiger
Size/Type: Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +4/+14
Attack: Claw +9 melee (1d8+6)
Full Attack: 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d8+3
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Skills: Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11
Feats: Alertness, Improved Natural Attack (bite), and Improved Natural Attack (claw).
Environment: Warm forests
Organization: Solitary
Challenge Rating: 4
Advancement: 7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment: —
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
Combat
Improved Grab (Ex)
To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex)
If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +9 melee, damage 1d8+3.
It's hp total is about as much as the full party's put together, it looks like it gets three attacks a turn, and has the potential to be a serious game breaker. All in all am I just too worried about this, or have I just turned by players into a group of metaphorical Tucker's Kobolds?