Admiral Squish
2012-05-28, 03:51 AM
Jerboan
http://fc06.deviantart.net/fs70/f/2012/089/b/0/jerboa_by_leen_galeas-d4udzul.png
Jerboans are a race of desert-dwelling rodentlike sapients. To look at one, you wouldn't think they were intelligent creatures at all. They look like large mice raised up on long, slender hind legs, with long, flexible tails tipped with a black and white tuft of fur. They tend to live in small, nomadic family groups, sharing a communal den dug under the sand. They are extremely energetic and bear a strange likeability, where they can be simultaneously infuriating and endearing.
Personality: Jerboans are exceptionally energetic. They are hyperactive, bouncy, and often nervous. They live perpetually in the moment, and very rarely plan beyond the next few minutes. But despite their potentially infuriating amount of energy, jerboans exude a cheery, personable aura, quickly making friends even as they annoy those around them.
Physical Description: Jerboans look much like large mice elevated on long, slender hind legs, with forelimbs tucked against their chests. A jerboan’s round body measures about a foot long and, when standing, stand about a foot and a half at the shoulder. If they want, they can fully extend their long legs and raise their bodies upright for a total height of about four feet. They have flexible tails that are almost a two feet long, tipped with a fluff of black fur. Their small forelimbs end in four-fingered hands. Their fur ranges from yellow to sandy brown and sometimes to darker shades. A jerboan’s life is brief, reaching adulthood within 5 years and rarely living past 30.
Relations: Jerboans are energetic and flighty. They tend to get along well with halflings, provided the small humanoids don’t hunt try to hunt or trap them. Most other races rarely come in contact with them as many live their entire lives deep in the desert where most don’t travel.
Alignment: Jerboans are usually good, and almost always chaotic.
{table=head]|L|N|C
G|10|15|25
N|5|10|15
E|5|5|10[/table]
Lands: Jerboans dwell deep in the desert areas. They tend to live in small family groups, almost never more than 10 to a group. They dig small dens in the sand where they spend the the hottest part of the day sleeping. These dens are where the family will store their belongings, though they place little stock in material possessions.
Religion: The closest thing most jerboans have to ‘proper’ religion is the tales they pass down from one generation to the next. Most adult jerboans can tell you the entire history of their people all the way back to their ‘awakening’. They believe they were once as normal mice, granted their minds by a god of life and nature, who they refer to as ‘chit-chiturr’ (Pronounced with a squeak)
Language: Among themselves, jerboans speak their own language, which sounds much like typical rodent sounds. However, many families also speak common.
Names: Jerboans are referred to by their position in the family until they earn their own name. Their first name is usually one they use for most things, though they sometimes will carry more than one if they accomplish something else of note. Jerboans also have a family name, which they create when they take a mate.
Adventurers: Jerboan adventurers are uncommon. They generally prefer to run or hide from threats. Those who do choose to strike back usually do so from hiding.
+4 Dexterity, +2 Charisma, -4 Strength, -2 Constitution
Tiny: As a Tiny creature, a jerboan gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are 1/2 of those of a Medium character.
Magical Beast: Jerboans are creatures of the magical beast type, which affect how certain spells and abilities may affect them.
Jerboan base land speed is 40 feet.
low-light vision: A jerboan can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Darkvision: Jerboans can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and jerboans can function just fine with no light at all.
Skills: A jerboan gains a +4 racial bonus to balance checks to their long tail, and a +4 racial bonus to listen checks due to their large ears. Their long, springboard legs grant them a +10 racial bonus to jump checks.
Heat Endurance: Jerboans gain Heat Endurance (SS P. 50) as a bonus feat.
Automatic Languages: Jerboan and common. Bonus Languages: Asherati, Bhuka, Halfling.
Favored Class: Rogue
LA +1
http://fc06.deviantart.net/fs70/f/2012/089/b/0/jerboa_by_leen_galeas-d4udzul.png
Jerboans are a race of desert-dwelling rodentlike sapients. To look at one, you wouldn't think they were intelligent creatures at all. They look like large mice raised up on long, slender hind legs, with long, flexible tails tipped with a black and white tuft of fur. They tend to live in small, nomadic family groups, sharing a communal den dug under the sand. They are extremely energetic and bear a strange likeability, where they can be simultaneously infuriating and endearing.
Personality: Jerboans are exceptionally energetic. They are hyperactive, bouncy, and often nervous. They live perpetually in the moment, and very rarely plan beyond the next few minutes. But despite their potentially infuriating amount of energy, jerboans exude a cheery, personable aura, quickly making friends even as they annoy those around them.
Physical Description: Jerboans look much like large mice elevated on long, slender hind legs, with forelimbs tucked against their chests. A jerboan’s round body measures about a foot long and, when standing, stand about a foot and a half at the shoulder. If they want, they can fully extend their long legs and raise their bodies upright for a total height of about four feet. They have flexible tails that are almost a two feet long, tipped with a fluff of black fur. Their small forelimbs end in four-fingered hands. Their fur ranges from yellow to sandy brown and sometimes to darker shades. A jerboan’s life is brief, reaching adulthood within 5 years and rarely living past 30.
Relations: Jerboans are energetic and flighty. They tend to get along well with halflings, provided the small humanoids don’t hunt try to hunt or trap them. Most other races rarely come in contact with them as many live their entire lives deep in the desert where most don’t travel.
Alignment: Jerboans are usually good, and almost always chaotic.
{table=head]|L|N|C
G|10|15|25
N|5|10|15
E|5|5|10[/table]
Lands: Jerboans dwell deep in the desert areas. They tend to live in small family groups, almost never more than 10 to a group. They dig small dens in the sand where they spend the the hottest part of the day sleeping. These dens are where the family will store their belongings, though they place little stock in material possessions.
Religion: The closest thing most jerboans have to ‘proper’ religion is the tales they pass down from one generation to the next. Most adult jerboans can tell you the entire history of their people all the way back to their ‘awakening’. They believe they were once as normal mice, granted their minds by a god of life and nature, who they refer to as ‘chit-chiturr’ (Pronounced with a squeak)
Language: Among themselves, jerboans speak their own language, which sounds much like typical rodent sounds. However, many families also speak common.
Names: Jerboans are referred to by their position in the family until they earn their own name. Their first name is usually one they use for most things, though they sometimes will carry more than one if they accomplish something else of note. Jerboans also have a family name, which they create when they take a mate.
Adventurers: Jerboan adventurers are uncommon. They generally prefer to run or hide from threats. Those who do choose to strike back usually do so from hiding.
+4 Dexterity, +2 Charisma, -4 Strength, -2 Constitution
Tiny: As a Tiny creature, a jerboan gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are 1/2 of those of a Medium character.
Magical Beast: Jerboans are creatures of the magical beast type, which affect how certain spells and abilities may affect them.
Jerboan base land speed is 40 feet.
low-light vision: A jerboan can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Darkvision: Jerboans can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and jerboans can function just fine with no light at all.
Skills: A jerboan gains a +4 racial bonus to balance checks to their long tail, and a +4 racial bonus to listen checks due to their large ears. Their long, springboard legs grant them a +10 racial bonus to jump checks.
Heat Endurance: Jerboans gain Heat Endurance (SS P. 50) as a bonus feat.
Automatic Languages: Jerboan and common. Bonus Languages: Asherati, Bhuka, Halfling.
Favored Class: Rogue
LA +1