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Exirtadorri
2012-05-28, 01:16 PM
OK guys, here is the deal.
I am playing in the shackled city and i'm 9th level conjurer. I was looking through some spells and I cam across one that sparked this idea. Dimensional Shuffle....I was like OMG. So, I took a look through the spell compendium and the phb 2. what i'm asking for is a few ideas on feats, lower level spells and the like. My prohibited schools are envo/ench. Also, a PrC that fits the type would be really helpful as well. thanks in advance

Aeryr
2012-05-28, 02:10 PM
There is the wayfarer guide from complete arcane.

At least a level will probably be useful for you.

Exirtadorri
2012-05-28, 02:20 PM
Ok kool. can you possibly leave a link to that class? What i'm aiming for is a class that does combat teleportation as well as outside combat. what is the lure of this class...namesake abilities etc etc.

Edit:

That class is kool, but i'm looking for more of a class that can cast dimension door and things of that nature. there is a wizard thing in 4th edt. that rearranges everyone on the board and you can force them to take damage. That kind of feel. So...perhaps more of a space mage.

Aeryr
2012-05-28, 02:33 PM
I can't post a link to the class it is not ogl content.

But it lets you add more people to your teleportation spells, cast teleport one more time, and reduce the randomness of teleporting.

A class that does a lot of combat teleport is the jaunter from expedition to the demonweb pits, but doesn't advance casting.

Exirtadorri
2012-05-28, 02:41 PM
Expedition to the demon web pits? I've never even heard of that and i've been playing dnd for over 10 years. I hate that feeling...Anyways, ok, is that online anywhere? is it a campaign setting book? what are the requirements, restrictions?

ILM
2012-05-28, 02:53 PM
Off the top of my head: Abrupt Jaunt feat (PHB2), Dimansion Jumper spell (CM, I think; comes with Lesser and Greater versions, but I much prefer the regular one), Baleful (and Benign) Transposition (SC?).

Dusk Eclipse
2012-05-28, 04:02 PM
Expedition to the Denonweb pits is an adventure path and the Jaunter is a prestige class found in the apendix of it. While it naturally doesn't advances casting the Adaptation section mentions you can give it casting advancement without trouble.

Exirtadorri
2012-05-28, 05:34 PM
ok i will definitely look into that class. is it a PrC or a core class?

Ok, what if we expanded it a little. Lets say a time and space mage? Slow, Teleport, dimension door, slow etc etc. Would you recommend a conj specialist or a generalist or what? should I change the feat selection around or other advice?

Exirtadorri
2012-05-28, 05:36 PM
ok i will definitely look into that class. is it a PrC or a core class?

Ok, what if we expanded it a little. Lets say a time and space mage? Slow, Teleport, dimension door, slow etc etc. Would you recommend a conj specialist or a generalist or what? should I change the feat selection around or other advice?

Waker
2012-05-28, 11:20 PM
Focused Specialist (CM) Conjurer/Master Specialist (CM)/Wayfarer Guide would make you pretty much the best teleporter/battlefield rearranger that you could be.
Abrupt Jaunt (PHBII) removes your familiar, but allows you to teleport 10ft x/day where x is your Int mod as an immediate action.
As ILM pointed out, some good spells to note are: Dimension Jumper (CM), Baleful/Benign, Tactical Teleportation (CM) Greater Dimension Door(SC), Translocation Trick (SC).

Note that the Wayfarer Guide's Improved Range ability doesn't specify that the target has to be willing, so if you have a teleport effect that can move an opponent, you can move them 50% further.

Flickerdart
2012-05-28, 11:24 PM
Crinti Shadow Marauders or Teflammar Shadowlords would not play nice with your spellcasting, but they offer the shadow pounce ability: whenever you teleport, you may make a full attack when you arrive. For someone with the capability to teleport several times per round (such as with quickened spells), this is very tasty.

Exirtadorri
2012-05-28, 11:36 PM
@flicker. You can only cast ons quickened spell per round. But that could definetly be a gish combo. Hmmm...i need to one over the complete mage. As for focused specialist....would that bar me from archmage...with SLAs for my spells?

Esgath
2012-05-29, 01:57 AM
No, you still have 5 schools left.
If you couple Dimensional Shuffle with Anticipate Teleportation (Greater) you can rearrange the battlefield and at the same time take out enemies for 1 or 3 rounds :)

Flickerdart
2012-05-29, 08:13 AM
@flicker. You can only cast ons quickened spell per round.
It is not difficult to get teleportation as a move action.

Kobold-Bard
2012-05-29, 08:21 AM
If you're open to homebrew & base classes (maybe your Dm will allow you to trade levels out) Saph made a pretty cool Teleporter class (http://www.giantitp.com/forums/showthread.php?t=168948) It's a limited spell list type, like the Warmage, except with teleporting instead of fiery death as it's theme.

Bonzai
2012-05-29, 04:59 PM
I play a focused specialist, Conjurer/ Master Specialist. I originally was going to focus on pure summoning, but then I too saw the potential of Dimensional shuffle, and Dimensional hop. What's cool about them, is that they are one of the few teleports that can be used offensively. I often use Spell Sequencer and belt of battle to drop down Evards and Caustic Mire (Awesome spell by the way), and then dimmensional shuffle a cluster of opponents into it. Dimensional hop is a touch spell, but can be used for individual targets (via spectral hand or other means). Evards grapples and halves movement, Caustic Mire causes continuous damage, and reduces their movement by 2 squares. So standard 30ft movement is reduced to 5ft. You can lay down more effects to slow them further, but those two suffice most of the time. Once they are in the kill box, it's a matter of dropping AoE's and ranged attacks on them. If something breaks free, then that is probably what the party has to focus on.

I have to admit, that this is one of the most fun builds that I have ever played. By focusing on battle field control, I am not stealing the spot light, and I am aiding and abetting my team mates. I am amazed at how potent and versatile a straight Conjurer has been. Normally when I play a wizard, I stress myself out by trying to keep all bases covered and planning for every contingency. With this build I do 4 things really well, and yet those 4 things cover so much territory (Summons, Teleports, AoE's, and Battle Field Control), that I am always doing something important.

Other fun stuff:

Benign Transposition with summons. It's a low level spell that stays useful. If your team mate is in trouble, swap him with an expendable summon.

Nexus method + UA substitution + Master Specialist = Swift action summons.

Dimensional Jumper is a great buff. It's a swift action to cast, and lets you do a 30ft move as a teleport. This can be important, as you can swift cast it, teleport some where safe as a move, and then cast regroup or something similar. It's saved the party on more than one occasion.

Hope this gives you some ideas!

Exirtadorri
2012-05-29, 05:11 PM
Thank you bonzai...this is exactly what i was looking for. Can you link me your PrCs and perhaps your feats

Eldariel
2012-05-29, 05:14 PM
Nomad Psions are my preferred way of making teleporters due to few higher level powers but for spellcasting, Spell Compendium definitely has you mostly covered. Remember, Benign Transposition is also great with your Familiar. And you can Quicken it the hard way already.

Andion Isurand
2012-05-30, 12:22 AM
Greater Dimension Door is a great spell to cast on your familiar, so the familiar can use its move action each round while the spell lasts, to teleport itself, you and any others it touches to a new spot within close range.

You could also have the familiar ready the action to teleport whenever you or it becomes the target of an attack or put in the area of a hostile spell.... thus mimicking the effect of the abrupt jaunt feature.

Flickerdart
2012-05-30, 08:16 AM
Oh, Bonzai's post reminds me of a fun spell in the SpC - it switches you places with an opponent, and then disguises you as one another. Get a stilled, silent version of it on a scroll or something for good times.

Exirtadorri
2012-05-30, 10:23 AM
@flicker do you know the name of the spell?

Waker
2012-05-30, 10:26 AM
That spell would be Translocation Trick.

Slipperychicken
2012-05-30, 11:44 AM
If you find yourself running out of Abrupt Jaunts, a Shadow Cloak from Drow of the Underdark basically gives you 3 of the same effect for 5500gp. And be sure to keep at least one Contingent teleportation spell, for emergencies. If you want to cast contingency (Hint: you want to cast contingency), have the focus component (a statue of yourself) in your starting wealth so the GM can't give you a hard time about it later.

Elfinor
2012-05-31, 05:54 AM
For your long distance enemy teleportation needs there's Trobriand's Baleful Teleport (Waterdeep). It's an SoD (when creatively used) that few enemies are immune to.

Exirtadorri
2012-05-31, 07:28 AM
@elfinor: I dont have that book. is there anyway you could link it or perhaps if you have the time, post it on here for me. My spell list is starting to get quite impressive. I highly appreciate this guys. Next session my dm wont know what hit him.

Once again, the reason i'm so happy about this is because i'm playing the shackled city. We just killed the dwarf xenith in the underdark. So...for those of you who know what's coming up (I dont) and what has happened...you can see why I think this idea will rock socks.