Fiery Diamond
2012-05-28, 08:42 PM
Nostalgia is a DS game that came out a few years back. I first discovered it by stumbling across the promotional website before it was released. I was captivated by the music, some of which is reminiscent of the stellar music of the Final Fantasy and Golden Sun series (especially the title screen music - amazing stuff). The concept of the game was simple, and pretty clearly spelled out in the title: it was to be an amalgamation of various beloved cliches into one neat nostalgic package. The alternate-world Earth, which is a steampunk + magic setting involving airship travel, Indiana Jones-like exploration of ancient ruins and searches for artifacts (including famous locations like the Pyramids and Atlantis, as well as less well-known or novel places), adventuring in search of a missing parent, a mage girl from a final fantasy-esque mage village, a girl with a mysterious past capable of healing magic who is tied to the mystery of the main story, beginning your first adventure killing rats in the sewers -- it was really rather entertaining in its embracing of all the various cliches.
All in all, a fabulous game.
Now, don't get me wrong, there were some less-than-amazing aspects. While the particular style of the turn-based battles was one of the more interesting, there is no where to auto-attack your way through battles that aren't a challenge to you, making battles get rather repetitive after a while. Additionally, the airship battles could definitely use some rebalancing, especially in terms of difficulty-vs-reward. And while the story is entertaining and there are a few twists, it isn't the unpredictable on-the-edge-of-your-seat type of creative masterpiece: which is only to be expected given the intentional reliance on cliches.
But here's what I don't understand: the game is not only not well-known and appreciated, but the majority of reviews and ratings judge it to be mediocre and "last choice" material. This is something that makes absolutely no sense to me at all. I've read a few of them and they say some pretty bizarre things, such as "reeks of cliche" (:smallconfused:huh? the reliance on cliche is intentional and a pretty big part of the POINT of the game) or "unmemorable music" (say Whaaat?!:smallconfused::smalleek::smallfurious:).
So, forumites who have played the game: if you liked it, join me in talking about it and its good points. If you didn't, explain to me the dislike.
All in all, a fabulous game.
Now, don't get me wrong, there were some less-than-amazing aspects. While the particular style of the turn-based battles was one of the more interesting, there is no where to auto-attack your way through battles that aren't a challenge to you, making battles get rather repetitive after a while. Additionally, the airship battles could definitely use some rebalancing, especially in terms of difficulty-vs-reward. And while the story is entertaining and there are a few twists, it isn't the unpredictable on-the-edge-of-your-seat type of creative masterpiece: which is only to be expected given the intentional reliance on cliches.
But here's what I don't understand: the game is not only not well-known and appreciated, but the majority of reviews and ratings judge it to be mediocre and "last choice" material. This is something that makes absolutely no sense to me at all. I've read a few of them and they say some pretty bizarre things, such as "reeks of cliche" (:smallconfused:huh? the reliance on cliche is intentional and a pretty big part of the POINT of the game) or "unmemorable music" (say Whaaat?!:smallconfused::smalleek::smallfurious:).
So, forumites who have played the game: if you liked it, join me in talking about it and its good points. If you didn't, explain to me the dislike.