Milo v3
2012-05-29, 04:31 AM
Bard
http://www.dandwiki.com/w/images/e/ea/Illythiiri_Bard_by_Hiomaste.jpg
By Hiomaste
Each life is a story, a beautiful tale. Within this world only a small group of people are able to truly understand this. Those who do understand turn this beauty into art. They can then use these works of art as a tool, with magic at its end.
They are skilled, charismatic, and quick thinkers. They are masters of the arts, able to warp the mundane into magic. These bards are jacks of all trades, and are great companions for adventurers.
Role: A Bard fills the support role, being a jack of all trade he can fill the shoes of several roles a party could require. They can function as a healer, a fighter, thief, or mage all at once, but because of their lack of focus their power is weaker.
Alignment: A Bard can be of any alignment.
Hit Die: d8.
Starting Gold: 4d4×10 gp.
Class Skills
The Bard's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Points at First Level: (6 + Int modifier)
Bard
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Performances|1|2|3|4|5|6
1st|
+0|
+0|
+2|
+2|Bardic Performance, Bardic Knowledge, Cantrips, Trapsense +1|3|-|-|-|-|-|-
2nd|
+1|
+0|
+3|
+3|Canny Defence|3|0|-|-|-|-|-
3rd|
+2|
+1|
+3|
+3|Sonic Resistance 5|4|1|-|-|-|-|-
4th|
+3|
+1|
+4|
+4|Echo|4|2|0|-|-|-|-
5th|
+3|
+1|
+4|
+4|Roar, Trapsense +2|5|3|1|-|-|-|-
6th|
+4|
+2|
+5|
+5|Sonic Resistance 10|5|3|2|-|-|-|-
7th|
+5|
+2|
+5|
+5|Evasion|6|3|2|0|-|-|-
8th|
+6/+1|
+2|
+6|
+6|Multitasking|6|3|3|1|-|-|-
9th|
+6/+1|
+3|
+6|
+6|Sonic Resistance 15|7|3|3|2|-|-|-
10th|
+7/+2|
+3|
+7|
+7|Innate Wisdom, Resonate, Trapsense +3|7|3|3|2|0|-|-|-
11th|
+8/+3|
+3|
+7|
+7|Poet of Life|8|3|3|3|1|-|-
12th|
+9/+4|
+4|
+8|
+8|Sonic Resistance 20|8|3|3|3|2|-|-
13th|
+9/+4|
+4|
+8|
+8|Poet of Death|9|3|3|3|2|0|-
14th|
+10/+5|
+4|
+9|
+9|Improved Evasion|9|3|3|3|3|1|-
15th|
+11/+6/+1|
+5|
+9|
+9|Sonic Immunity, Trapsense +4|10|4|3|3|3|2|-
16th|
+12/+7/+2|
+5|
+10|
+10|Improved Multitasker|10|4|4|3|3|2|0
17th|
+12/+7/+2|
+5|
+10|
+10|Improved Innate Wisdom|11|4|4|4|3|3|1
18th|
+13/+8/+3|
+6|
+11|
+11|-|11|4|4|4|4|3|2
19th|
+14/+9/+4|
+6|
+11|
+11|-|12|4|4|4|4|4|3
20th|
+15/+10/+5|
+6|
+12|
+12|Jack of All Trades, Trapsense +5|12|4|4|4|4|4|4[/table]
Class Features
All of the following are class features of the Bard.
Weapon and Armor Proficiencies:: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spells: A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier.
Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the Table.
In addition, he receives bonus spells per day if he has a high Charisma score. When the Bard Spells Known Table indicates that the bard gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
The bard’s selection of spells is extremely limited. A bard begins play knowing four 0-level spells of your choice. At most new bard levels, he gains one or more new spells, as indicated on the Bard Spells Known table. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score.)
Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
Table: Bard Spells Known
Level|0|1|2|3|4|5|6
1|4|-|-|-|-|-|-
2|5|21|-|-|-|-|-
3|6|3|-|-|-|-|-
4|6|3|21|-|-|-|-
5|6|4|3|-|-|-|-
6|6|4|3|-|-|-|-
7|6|4|4|21|-|-|-
8|6|4|4|3|-|-|-
9|6|4|4|3|-|-|-
10|6|4|4|4|21|-|-
11|6|4|4|4|3|-|-
12|6|4|4|4|3|-|-
13|6|4|4|4|4|21|-
14|6|4|4|4|4|3|-
15|6|4|4|4|4|3|-
16|6|5|4|4|4|4|21
17|6|5|5|4|4|4|3
18|6|5|5|5|4|4|3
19|6|5|5|5|5|4|4
20|^|5|5|5|5|5|4
1 Provided the bard has a high enough Charisma score to have a bonus spell of this level.
^ See Jack of All Trades
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma bonus (if he has one). At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered. A bard starts with three Performances of his choice, he can only select a Performance if he meets its prerequistes. As the bard gains levels he learns new Performances as seen the the above table, he selects each new performance from all the Perfomances he meets the prerequistes of.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Bardic performance has either audible components, or visual components, chosen at first level. If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components. If the target isn't a creature, the sound merely needs to reach the target.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Cantrips: Bards learn a number of cantrips, or 0-level spells, as noted on “Spells Known Table.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Trap Sense (Ex): A Bard has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bard reaches 5th level, to +3 when he reaches 10th level, to +4 when he reaches 15th level, and to +5 at 20th level.
Trap sense bonuses gained from multiple classes stack.
Canny Defence (Ex): At 2nd level when wearing light or no armor and not using a shield, a Bard can add 1 point of his Intelligence bonus (if any) per bard class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a bard is caught flat-footed or otherwise denied her Dexterity bonus, he also loses this bonus.
Sonic Resistance (Ex): Upon reaching 3rd level, the bard begins to be able to manipulate vibrations slightly, this allows him to weaken sonic attacks that are used against him. This grants him a Sonic Resistance of 5. This resistance increases by 5 at level 6 and every 3 levels thereafter, until it reaches Sonic Resistance 20 at level 12.
Echo (Ex): At fourth level, a bard is able to repeat sounds with such accuracy that, to others, it seems as if they are sounding the real thing. A Bard may, a number times per day equal to their Charisma modifier, attempt a DC 15 listen check to listen to every feasible and real sound around them. Then, for 24 hours after they made this check, they can repeat these sounds to exact detail. A bard may imitate any sound to exact timber and pitch, from the ring of a bell to the crack of lightning, using echo. They cannot imitate sounds that are so loud that it may harm something or that is otherwise outside the decibel range a human voice can create, though it can still recreate the sound at a lesser volume with minimal disortion. If a sound may create abnormal conditions, the bard may not create those abnormal conditions, though they may create the sound.
Roar (Su): As a Bard begins to master the control over sound he posesses, he quickly discovers he can unhinge the limitations his body places upon him for an instant, just enough of an instant to release a scream or roar of overwhelming porportions. At fifth level, a Bard gains a breath attack that takes the shape of either a 60 ft. line or a 30 ft. cone (selected when this ability is gained) and deals 1d4 sonic damage per Bard level with a maximum of 10d4 (so a 12th level bard bellow attack would deal 10d4 points of sonic damage). A creature caught in this attack may attempt a Fortitude save for half damage (DC 10 + ½ Bard Level + Con modifier). Additionally, objects caught in the attack that are fragile or crystaline take double damage unless their are being held by a creature who succeeds on a Reflex save to negate the damage to them (Same DC as Previous Save). Roar can only be used once every 2d4 rounds.
Evasion (Ex): At seventh level a bard can avoid even magical and unusual attacks with deft precision and agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the sonic warrior is wearing medium, light, or no armor. A helpless bard does not gain the benefit of evasion.
Multitasking (Ex): Upon attaining eighth level, the bard can choose one type of Perform skill. He can use half his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses half his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 16th level, and 20th level, the bard can select an additional type of Perform to substitute.
The types of Perform and their associated skills are: Act (Bluff, Disguise, Sense Motive), Comedy (Bluff, Intimidate, Sense Motive), Dance (Acrobatics, Escape Artist, Sleight of Hand), Keyboard Instruments (Decipher Script, Diplomacy, Intimidate), Oratory (Bluff, Diplomacy, Sense Motive), Percussion (Concentration, Handle Animal, Intimidate), Sing (Bluff, Handle Animal, Sense Motive), String (Bluff, Concentration, Diplomacy), and Wind (Diplomacy, Concentration, Handle Animal).
Innate Wisdom (Ex): At tenth level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day at 17th level.
Resonate (Su): At 10th level, if the Bard uses Bardic Performance for five consecutive rounds, then this ability activates. If the effect caused by the Performance would end when you stop the performance, then the effect lasts for five rounds in addition to its normal duration.
Poet of Life (Su): Upon reaching 11th level, the bards skill in channeling positive energy grows. By expending a round of Bardic Performance when casting a spell of the Healing Subschool, he can automatically heal the maximum amount for that spell and doesn’t need roll.
Poet of Death (Su): Upon reaching 13th level, the bard skill in manipulating death grows. By expending a round of Bardic Performance when casting a spell of the Necromancy School, he can increase his Caster Level by 1.
Improved Evasion (Ex): At 14th level, a bard’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless bard does not gain the benefit of improved evasion.
Sonic Immunity (Ex): At 15th level, a bard’s Sonic Resistance improves. He gains immunity to sonic damage. This replaces his Sonic Resistance.
Jack of All Trades (Ex): Upon reaching 20th level, the bard gains the ability to take 10 on any skill check regardless of whether has any ranks in it, and once per day he can take 20 on a skill check as a standard action.
In addition to this he adds the cantrips of all arcane casting classes to his list of known spells as level 0 bard spells.
http://www.dandwiki.com/w/images/e/ea/Illythiiri_Bard_by_Hiomaste.jpg
By Hiomaste
Each life is a story, a beautiful tale. Within this world only a small group of people are able to truly understand this. Those who do understand turn this beauty into art. They can then use these works of art as a tool, with magic at its end.
They are skilled, charismatic, and quick thinkers. They are masters of the arts, able to warp the mundane into magic. These bards are jacks of all trades, and are great companions for adventurers.
Role: A Bard fills the support role, being a jack of all trade he can fill the shoes of several roles a party could require. They can function as a healer, a fighter, thief, or mage all at once, but because of their lack of focus their power is weaker.
Alignment: A Bard can be of any alignment.
Hit Die: d8.
Starting Gold: 4d4×10 gp.
Class Skills
The Bard's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Points at First Level: (6 + Int modifier)
Bard
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Performances|1|2|3|4|5|6
1st|
+0|
+0|
+2|
+2|Bardic Performance, Bardic Knowledge, Cantrips, Trapsense +1|3|-|-|-|-|-|-
2nd|
+1|
+0|
+3|
+3|Canny Defence|3|0|-|-|-|-|-
3rd|
+2|
+1|
+3|
+3|Sonic Resistance 5|4|1|-|-|-|-|-
4th|
+3|
+1|
+4|
+4|Echo|4|2|0|-|-|-|-
5th|
+3|
+1|
+4|
+4|Roar, Trapsense +2|5|3|1|-|-|-|-
6th|
+4|
+2|
+5|
+5|Sonic Resistance 10|5|3|2|-|-|-|-
7th|
+5|
+2|
+5|
+5|Evasion|6|3|2|0|-|-|-
8th|
+6/+1|
+2|
+6|
+6|Multitasking|6|3|3|1|-|-|-
9th|
+6/+1|
+3|
+6|
+6|Sonic Resistance 15|7|3|3|2|-|-|-
10th|
+7/+2|
+3|
+7|
+7|Innate Wisdom, Resonate, Trapsense +3|7|3|3|2|0|-|-|-
11th|
+8/+3|
+3|
+7|
+7|Poet of Life|8|3|3|3|1|-|-
12th|
+9/+4|
+4|
+8|
+8|Sonic Resistance 20|8|3|3|3|2|-|-
13th|
+9/+4|
+4|
+8|
+8|Poet of Death|9|3|3|3|2|0|-
14th|
+10/+5|
+4|
+9|
+9|Improved Evasion|9|3|3|3|3|1|-
15th|
+11/+6/+1|
+5|
+9|
+9|Sonic Immunity, Trapsense +4|10|4|3|3|3|2|-
16th|
+12/+7/+2|
+5|
+10|
+10|Improved Multitasker|10|4|4|3|3|2|0
17th|
+12/+7/+2|
+5|
+10|
+10|Improved Innate Wisdom|11|4|4|4|3|3|1
18th|
+13/+8/+3|
+6|
+11|
+11|-|11|4|4|4|4|3|2
19th|
+14/+9/+4|
+6|
+11|
+11|-|12|4|4|4|4|4|3
20th|
+15/+10/+5|
+6|
+12|
+12|Jack of All Trades, Trapsense +5|12|4|4|4|4|4|4[/table]
Class Features
All of the following are class features of the Bard.
Weapon and Armor Proficiencies:: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spells: A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier.
Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the Table.
In addition, he receives bonus spells per day if he has a high Charisma score. When the Bard Spells Known Table indicates that the bard gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
The bard’s selection of spells is extremely limited. A bard begins play knowing four 0-level spells of your choice. At most new bard levels, he gains one or more new spells, as indicated on the Bard Spells Known table. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score.)
Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
Table: Bard Spells Known
Level|0|1|2|3|4|5|6
1|4|-|-|-|-|-|-
2|5|21|-|-|-|-|-
3|6|3|-|-|-|-|-
4|6|3|21|-|-|-|-
5|6|4|3|-|-|-|-
6|6|4|3|-|-|-|-
7|6|4|4|21|-|-|-
8|6|4|4|3|-|-|-
9|6|4|4|3|-|-|-
10|6|4|4|4|21|-|-
11|6|4|4|4|3|-|-
12|6|4|4|4|3|-|-
13|6|4|4|4|4|21|-
14|6|4|4|4|4|3|-
15|6|4|4|4|4|3|-
16|6|5|4|4|4|4|21
17|6|5|5|4|4|4|3
18|6|5|5|5|4|4|3
19|6|5|5|5|5|4|4
20|^|5|5|5|5|5|4
1 Provided the bard has a high enough Charisma score to have a bonus spell of this level.
^ See Jack of All Trades
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma bonus (if he has one). At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered. A bard starts with three Performances of his choice, he can only select a Performance if he meets its prerequistes. As the bard gains levels he learns new Performances as seen the the above table, he selects each new performance from all the Perfomances he meets the prerequistes of.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Bardic performance has either audible components, or visual components, chosen at first level. If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components. If the target isn't a creature, the sound merely needs to reach the target.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Cantrips: Bards learn a number of cantrips, or 0-level spells, as noted on “Spells Known Table.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Trap Sense (Ex): A Bard has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bard reaches 5th level, to +3 when he reaches 10th level, to +4 when he reaches 15th level, and to +5 at 20th level.
Trap sense bonuses gained from multiple classes stack.
Canny Defence (Ex): At 2nd level when wearing light or no armor and not using a shield, a Bard can add 1 point of his Intelligence bonus (if any) per bard class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a bard is caught flat-footed or otherwise denied her Dexterity bonus, he also loses this bonus.
Sonic Resistance (Ex): Upon reaching 3rd level, the bard begins to be able to manipulate vibrations slightly, this allows him to weaken sonic attacks that are used against him. This grants him a Sonic Resistance of 5. This resistance increases by 5 at level 6 and every 3 levels thereafter, until it reaches Sonic Resistance 20 at level 12.
Echo (Ex): At fourth level, a bard is able to repeat sounds with such accuracy that, to others, it seems as if they are sounding the real thing. A Bard may, a number times per day equal to their Charisma modifier, attempt a DC 15 listen check to listen to every feasible and real sound around them. Then, for 24 hours after they made this check, they can repeat these sounds to exact detail. A bard may imitate any sound to exact timber and pitch, from the ring of a bell to the crack of lightning, using echo. They cannot imitate sounds that are so loud that it may harm something or that is otherwise outside the decibel range a human voice can create, though it can still recreate the sound at a lesser volume with minimal disortion. If a sound may create abnormal conditions, the bard may not create those abnormal conditions, though they may create the sound.
Roar (Su): As a Bard begins to master the control over sound he posesses, he quickly discovers he can unhinge the limitations his body places upon him for an instant, just enough of an instant to release a scream or roar of overwhelming porportions. At fifth level, a Bard gains a breath attack that takes the shape of either a 60 ft. line or a 30 ft. cone (selected when this ability is gained) and deals 1d4 sonic damage per Bard level with a maximum of 10d4 (so a 12th level bard bellow attack would deal 10d4 points of sonic damage). A creature caught in this attack may attempt a Fortitude save for half damage (DC 10 + ½ Bard Level + Con modifier). Additionally, objects caught in the attack that are fragile or crystaline take double damage unless their are being held by a creature who succeeds on a Reflex save to negate the damage to them (Same DC as Previous Save). Roar can only be used once every 2d4 rounds.
Evasion (Ex): At seventh level a bard can avoid even magical and unusual attacks with deft precision and agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the sonic warrior is wearing medium, light, or no armor. A helpless bard does not gain the benefit of evasion.
Multitasking (Ex): Upon attaining eighth level, the bard can choose one type of Perform skill. He can use half his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses half his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 16th level, and 20th level, the bard can select an additional type of Perform to substitute.
The types of Perform and their associated skills are: Act (Bluff, Disguise, Sense Motive), Comedy (Bluff, Intimidate, Sense Motive), Dance (Acrobatics, Escape Artist, Sleight of Hand), Keyboard Instruments (Decipher Script, Diplomacy, Intimidate), Oratory (Bluff, Diplomacy, Sense Motive), Percussion (Concentration, Handle Animal, Intimidate), Sing (Bluff, Handle Animal, Sense Motive), String (Bluff, Concentration, Diplomacy), and Wind (Diplomacy, Concentration, Handle Animal).
Innate Wisdom (Ex): At tenth level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day at 17th level.
Resonate (Su): At 10th level, if the Bard uses Bardic Performance for five consecutive rounds, then this ability activates. If the effect caused by the Performance would end when you stop the performance, then the effect lasts for five rounds in addition to its normal duration.
Poet of Life (Su): Upon reaching 11th level, the bards skill in channeling positive energy grows. By expending a round of Bardic Performance when casting a spell of the Healing Subschool, he can automatically heal the maximum amount for that spell and doesn’t need roll.
Poet of Death (Su): Upon reaching 13th level, the bard skill in manipulating death grows. By expending a round of Bardic Performance when casting a spell of the Necromancy School, he can increase his Caster Level by 1.
Improved Evasion (Ex): At 14th level, a bard’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless bard does not gain the benefit of improved evasion.
Sonic Immunity (Ex): At 15th level, a bard’s Sonic Resistance improves. He gains immunity to sonic damage. This replaces his Sonic Resistance.
Jack of All Trades (Ex): Upon reaching 20th level, the bard gains the ability to take 10 on any skill check regardless of whether has any ranks in it, and once per day he can take 20 on a skill check as a standard action.
In addition to this he adds the cantrips of all arcane casting classes to his list of known spells as level 0 bard spells.