Karoht
2012-05-29, 02:41 PM
I might run this in a campaign as an experiment in the near future.
Divine and Arcane casting.
Rather than there be 9 spell levels, I cut everything off at 5th level spells.
Rather than 2 levels between new spell levels, you have 3. Meaning you hit 5th level spells approximately around 15 or so.
However, to make up for such a severe cutoff, you get access to the spell slots as normal. So you still get 9th level spell slots, for meta magic purposes. It's just that there are no spells in the game higher than 5th level, and you learn them a little bit later. Possibly including a reduction of cost and greater availability for metamagic rods and staves as well. I might allow access to some 6th Level Spells, strictly through items.
Spontaneous Casters would still get the same number of spells known for the spell level, and would probably learn them at the same rate, but not necessarily. This would likely need some adjustment.
Not sure how classes with only 6 spell levels would be adjusted, I'll get to those later.
The reasoning is to have a lower magic world, further justified by the notion that casters would be extremely rare. There will probably be a further story related reasoning for this. Namely, it is a planet where Demons are highly attracted to magic of all kinds, and throws MAJOR forces at any high concentrations of magic in the world.
So, would this be TOO severe a nerf? What would it do to the Tier System for those classes?
Divine and Arcane casting.
Rather than there be 9 spell levels, I cut everything off at 5th level spells.
Rather than 2 levels between new spell levels, you have 3. Meaning you hit 5th level spells approximately around 15 or so.
However, to make up for such a severe cutoff, you get access to the spell slots as normal. So you still get 9th level spell slots, for meta magic purposes. It's just that there are no spells in the game higher than 5th level, and you learn them a little bit later. Possibly including a reduction of cost and greater availability for metamagic rods and staves as well. I might allow access to some 6th Level Spells, strictly through items.
Spontaneous Casters would still get the same number of spells known for the spell level, and would probably learn them at the same rate, but not necessarily. This would likely need some adjustment.
Not sure how classes with only 6 spell levels would be adjusted, I'll get to those later.
The reasoning is to have a lower magic world, further justified by the notion that casters would be extremely rare. There will probably be a further story related reasoning for this. Namely, it is a planet where Demons are highly attracted to magic of all kinds, and throws MAJOR forces at any high concentrations of magic in the world.
So, would this be TOO severe a nerf? What would it do to the Tier System for those classes?