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Snowbluff
2012-05-30, 09:37 PM
So, my local DnD club is thinking about doing a tournament of some sort. Level 10, standard WBL. I suggested the Test of Spite rule for limitations and fixes, so I'll be sending along the rules to the club leader later.

So, what I was going to do, look at the ToS, was a Enchanter build. The leader said a battle royale and teams weren't out of the question, so I decided to bring some Invocations. As for race, the Dragon Compendium will be allowed, so I want to go Tibbit for the lolz and being able to use a bunch of house cats as a distraction. I'll be adding Unseelie Fey for Winter's Chill.

My build so far: Wizard(Enchanter/Abjurer)4/Warlock1/EldritchTheurge5
Unseelie Tibbit, 28 Point Buy:
Str: 6 (3 as cat)
Dex: 12 (14 as cat)
Con: 14
Int: 16
Wis: 10
Cha: 16

I'll use a Chausible of Fell Power for the other EB d6.
My plan is to have a bunch of housecats scattered around, with me amongst them. I'll have 1 Lesser Invocation, I think I'll take Walk Unseen. The other option is for me to get a Mindbender level for Mindsight, finding a way around the CL requirement...

I'll primarily sneak up to people during Darkness (Mindsight to Spot them) and use Domination to take control of them long enough for me to arrange their death, or have them murder their team mates.

Little Brother
2012-05-31, 07:36 AM
Two things really stand out to me. One, why are you bothering with CHA 16? I mean, really, it only helps boost DCs, and warlocks have no real combat-useful invocations that allow saves.
Two, what does the warlock bring to the table? I don't see it adding anything.

Your combo seems hideously weak, at best, to be honest.If what you're playing at is high-powered PVP, you need to be invincible. There are several good options I can recommend. The easiest one is going Druid with Aberrant Wildshape. Skin of Kaletor(Dr324) gives you +4 levels to Wildshape for 12KGP and smelling bad, letting you turn a white ethergaunt. That gives you 13th level Wizard casting. You could go with Kobold shenanigans.

Even if you don't want to be a jerk and pull something like the Nasty Gentleman, Ur-Priest, using grafts to qualify for Beholder Mage, there are better options. Overall, you'd really just be better off building a God Wizard. I mean, the God in the name is in there for good reason. A mailman might work, too.

Finally, not seeing the synergy with Tibbit. I mean, you're eating 1 LA, IIRC, for what? The ability to get a worse disguise than Invisibility? No inherent stat boost to a casting stat(I mean, ignoring unseelie)

Of course, you could use Illumians to get 9th level spells early. Cleric levels are needed, but who'd turn down getting Wish at level 6-ish?

Final note: Feathered Wings, 10,000 for slotless EX flight. Must take.

In conclusion, I'd just build a Batman wizard or Mailman sorcerer. Maybe some of the nastier cleric or druid tricks, depending on your cheese tolerance. Your build just looks, well, meh.

Snowbluff
2012-05-31, 01:19 PM
Two things really stand out to me. One, why are you bothering with CHA 16? I mean, really, it only helps boost DCs, and warlocks have no real combat-useful invocations that allow saves.
Two, what does the warlock bring to the table? I don't see it adding anything.

Your combo seems hideously weak, at best, to be honest.If what you're playing at is high-powered PVP, you need to be invincible. There are several good options I can recommend. The easiest one is going Druid with Aberrant Wildshape. Skin of Kaletor(Dr324) gives you +4 levels to Wildshape for 12KGP and smelling bad, letting you turn a white ethergaunt. That gives you 13th level Wizard casting. You could go with Kobold shenanigans.

Even if you don't want to be a jerk and pull something like the Nasty Gentleman, Ur-Priest, using grafts to qualify for Beholder Mage, there are better options. Overall, you'd really just be better off building a God Wizard. I mean, the God in the name is in there for good reason. A mailman might work, too.

Finally, not seeing the synergy with Tibbit. I mean, you're eating 1 LA, IIRC, for what? The ability to get a worse disguise than Invisibility? No inherent stat boost to a casting stat(I mean, ignoring unseelie)

Of course, you could use Illumians to get 9th level spells early. Cleric levels are needed, but who'd turn down getting Wish at level 6-ish?

Final note: Feathered Wings, 10,000 for slotless EX flight. Must take.

In conclusion, I'd just build a Batman wizard or Mailman sorcerer. Maybe some of the nastier cleric or druid tricks, depending on your cheese tolerance. Your build just looks, well, meh.

Cha 14 (+2 from Unseelie) gives a 3 penalty to people I am standing next to all saves with Winter's Chill.

I am probably dropping Warlock, since I won't get access to lesser Invocations if I pick up Mindsight. The class looked like a good idea since in the battle royale, being able to do things like Invisibility without burning a slot or a spell known (I'm not planning on buying that many spells).

The Test of Spite rules explicitly ban all forms of Polymorph and Wildshape, save for those that give only one form, like the Tibbit. Kobold shenanigans are banned as well.

Mailman doesn't become particularly effective until it gets the blanketing -1 to all MM costs, and since Dweomerkeeper and Incantatrix are banned, and the 3rd party Metaphysical Spellshaper isn't allowed, this will never happen. Ever.

As for the Tibbit, the whole thing is one big red herring. People will know I am a housecat, but I am going to be invisible. When they look at me with See Invisibility, they will see a housecat anyway. The Dex and and size help with AC and saves, and will give me some Hide. Which was a lot better with Warlock and DoTU.

Finally, nothing is keeping me from Batmanning it up. I have the highest spell slot's available, barring Versatile Spellcasting Bequiler. While this would be nice, it goes against my current build ideas.

I'm thinking Wizard2/MasterSpecialist4/Mindbender1/fullcastingstuff
Master Special gives a nice little boost to Dominate Person (no +2 for backstabbing team mates). Mindbender for the invaluable Mindsight. I still can lose a CL and have 5ths, so Recaster or Dipping for Abj Champ (Enchantments and Abjurations are the same School in ToS, free Quicken Spell!).

The other plan is to go Sorceror and stack Cha. +4 Cha item, +2 Unseelie, 18 base, +2 from leveling. So cat it up next to a person, they get -8 from Winter's Chill, and your DCs are good.

Aeryr
2012-05-31, 01:32 PM
If you don't mind dipping a level I suggest a factotum level to get Handle Humanoid as a class skill.

Handle Humanoid (Cha; Trained Only; Felines Only) :smallcool:

Handle Humanoid is the cat's version of the Handle Animal skill. You can use this skill to make a humanoid obey commands or perform tricks it knows, such as scratching your ears properly, fetching food, waving a feather toy for your amusement, opening doors on your command, and the like. The skill can also be used to teach the humanoid new tricks.

Check: The time required to get a particular effect and the DC for the check depend on task attempted, according to the table below.

Task Time DC
Handle a humanoid Varies 10
"Push" a humanoid Varies 25
Teach a humanoid a trick 1 week 10, 15, or 20*
*See the specific trick, below.
Handle a Humanoid: This usage of the Handle Humanoid skill involves getting a humanoid to obey your commands or perform a trick that it knows. For instance, commanding a humanoid to open a door requires a successful Handle Humanoid check (DC 10). If the humanoid has taken damage (specifically hit point, subdual, or ability score damage, or some combination thereof), the DC increases by +5. Handling a humanoid requires a move action. If the check is successful, the humanoid performs the task or trick on its next turn.

"Push" a Humanoid: Pushing a humanoid means getting it to perform a task or trick that it doesn't know but is physically capable of performing. This usage of the Handle Humanoid skill requires a full-round action. If the check is successful, the humanoid performs the task or trick on its next turn.

You can also get flop.


Flop [Feline]
You can gracefully fall down and captivate a nearby humanoid with your remarkable cuteness.

Benefit: As a standard action, you can fall prone, forcing one humanoid of your choice within 10 feet of you to make a successful Will save (DC 10 + 1/2 your Hit Dice + your Charisma modifier) or be dazed for 1 round. The target must be able to see you. This extraordinary ability is a mind-affecting effect.

Here (http://www.wizards.com/default.asp?x=dnd/fools/20030401c), more ideas.

Snowbluff
2012-05-31, 07:08 PM
If you don't mind dipping a level I suggest a factotum level to get Handle Humanoid as a class skill.

Handle Humanoid (Cha; Trained Only; Felines Only) :smallcool:

Handle Humanoid is the cat's version of the Handle Animal skill. You can use this skill to make a humanoid obey commands or perform tricks it knows, such as scratching your ears properly, fetching food, waving a feather toy for your amusement, opening doors on your command, and the like. The skill can also be used to teach the humanoid new tricks.

Check: The time required to get a particular effect and the DC for the check depend on task attempted, according to the table below.

Task Time DC
Handle a humanoid Varies 10
"Push" a humanoid Varies 25
Teach a humanoid a trick 1 week 10, 15, or 20*
*See the specific trick, below.
Handle a Humanoid: This usage of the Handle Humanoid skill involves getting a humanoid to obey your commands or perform a trick that it knows. For instance, commanding a humanoid to open a door requires a successful Handle Humanoid check (DC 10). If the humanoid has taken damage (specifically hit point, subdual, or ability score damage, or some combination thereof), the DC increases by +5. Handling a humanoid requires a move action. If the check is successful, the humanoid performs the task or trick on its next turn.

"Push" a Humanoid: Pushing a humanoid means getting it to perform a task or trick that it doesn't know but is physically capable of performing. This usage of the Handle Humanoid skill requires a full-round action. If the check is successful, the humanoid performs the task or trick on its next turn.

You can also get flop.



Here (http://www.wizards.com/default.asp?x=dnd/fools/20030401c), more ideas.

Lol, right. This. You know, I wonder how much finding cats with these feats would cost. As a Tibbit, I can Diplomacy them into helping me by flopping at people.

I can also Don't Mind Me into other people's squares. For epicness.

Current build is Battle Sorc7/Mindbender1/AbjurantChampion2.
Abusing the combined Enchantment and Abjuration rules. I'll take a Bloodline feat (Either the necro one or the Serpent) for Dominate Person.

Invader
2012-05-31, 08:24 PM
What darkness are you referring to?

Randomguy
2012-05-31, 08:36 PM
Battle sorcerer is in general a terrible choice: The bonus HP and BAB only last as long as you stay in sorcerer (which should only be 4 levels if you can help it) but the penalty to spells known stays with you when you prestige out. I suggest you look carefully at what your spells known and # of spell slots are using a "standard gish build" (Paladin 2/Sorc 4/SpellSword 1/Ab Champ 2/mindbender 1 or a different version that only loses 1 caster level)vs. what your spells known and # of spell slots are using battle sorcerer before you decide which one to use.

Also, Gish builds in general tend to be very weak in lower level play.

Snowbluff
2012-05-31, 08:59 PM
What darkness are you referring to?

The Warlock Invocation.


Battle sorcerer is in general a terrible choice: The bonus HP and BAB only last as long as you stay in sorcerer (which should only be 4 levels if you can help it) but the penalty to spells known stays with you when you prestige out. I suggest you look carefully at what your spells known and # of spell slots are using a "standard gish build" (Paladin 2/Sorc 4/SpellSword 1/Ab Champ 2/mindbender 1 or a different version that only loses 1 caster level)vs. what your spells known and # of spell slots are using battle sorcerer before you decide which one to use.

Also, Gish builds in general tend to be very weak in lower level play.

Perhaps you are not understanding me. Allow me to elaborate.

Battle Sorcerer 7 gives me more (otherwise unobtainable) BaB, without sacrificing my Fifth level slots. The Bloodline feat would give me 1 fifth level spell, that I want. By giving me the BaB, I am able to take 2 level of Abjurant Champion, giving me the ability to cast Enchantments (Dominate Person) and Abjurations as Swift Actions (thanks to ToS combining them).

People mistake 'action economy' with 'gish' all to often.

Also, the next person to suggest a Sorcadin with be fed to my familiar given a nice note saying I prefer Swiftblade.

Randomguy
2012-05-31, 09:55 PM
Perhaps you are not understanding me. Allow me to elaborate.

Battle Sorcerer 7 gives me more (otherwise unobtainable) BaB, without sacrificing my Fifth level slots. The Bloodline feat would give me 1 fifth level spell, that I want. By giving me the BaB, I am able to take 2 level of Abjurant Champion, giving me the ability to cast Enchantments (Dominate Person) and Abjurations as Swift Actions (thanks to ToS combining them).

People mistake 'action economy' with 'gish' all to often.

Also, the next person to suggest a Sorcadin with be fed to my familiar given a nice note saying I prefer Swiftblade.

I see.
I suppose you could still avoid Battle sorcerer and get 5th level spells (By taking a level of a full BAB class, a level of spellsword, playing a kobold and undergoing greater rite of draconic passage), but then you'd lose the level of mindbender, so it's probably not worth it.

Since you get quickened enchantments, might I suggest Power Word Pain as one of your spells known? And a runestaff will help bring your spells known up a bit, if you can afford one.

Snowbluff
2012-06-01, 02:44 PM
I see.
I suppose you could still avoid Battle sorcerer and get 5th level spells (By taking a level of a full BAB class, a level of spellsword, playing a kobold and undergoing greater rite of draconic passage), but then you'd lose the level of mindbender, so it's probably not worth it.

Since you get quickened enchantments, might I suggest Power Word Pain as one of your spells known? And a runestaff will help bring your spells known up a bit, if you can afford one.

Hmm... Power Word Pain sounds great. Should be a great way to use up 1st level slots.

I'll look into Runestaves. They sound very interesting. MIC, right?