Avalon2099
2012-06-01, 02:04 AM
So I have been invited to a friends one shot to rescue an all powerful NPC who was placed into a coma by Pandorym (3.5 Elder Evil).
We have been told to make a level 20 character using both 3.5/Pathfinder rules. Now to be clear; he uses the rules VERY loosely and never uses minis or battlemap combat.
Its less about the crunch and more about the fluff and story, so I guess I am more looking for a concept that can work with others but also stand on its own.
The other players are playing a Wizard/Abjurant Champion/IotSV combo (very defensive oriented) the other player (Wife of the first) is playing a Sorceror/Force Missile Mage/Incantatrix (lots of metamagic cheese with magic missile) the other player is going with a Factotum (but really rules are thrown out here with him, he cant/doesnt do combatbut apparently "knows" practically everything, its weird. I cant even explain it other than hes alot like the Dos Equis Guy, likes to call himself the most interesting man in the multiverse.
The ultimate goal of the game is going into the comatose characters "psyche" magically to defeat the forces that are keeping him down, think Innerspace but more magic. In the end his safe return to the awake and living is whats wanted, but if we win, then we return "psionics" to the planes, as they went dead when Pandorym was stopped.
So fluff and ideas? Crunch matters little but if its there to explain how I do what I can do, then great. The DM is big on being told how something works so the player can do what he does.
We have been told to make a level 20 character using both 3.5/Pathfinder rules. Now to be clear; he uses the rules VERY loosely and never uses minis or battlemap combat.
Its less about the crunch and more about the fluff and story, so I guess I am more looking for a concept that can work with others but also stand on its own.
The other players are playing a Wizard/Abjurant Champion/IotSV combo (very defensive oriented) the other player (Wife of the first) is playing a Sorceror/Force Missile Mage/Incantatrix (lots of metamagic cheese with magic missile) the other player is going with a Factotum (but really rules are thrown out here with him, he cant/doesnt do combatbut apparently "knows" practically everything, its weird. I cant even explain it other than hes alot like the Dos Equis Guy, likes to call himself the most interesting man in the multiverse.
The ultimate goal of the game is going into the comatose characters "psyche" magically to defeat the forces that are keeping him down, think Innerspace but more magic. In the end his safe return to the awake and living is whats wanted, but if we win, then we return "psionics" to the planes, as they went dead when Pandorym was stopped.
So fluff and ideas? Crunch matters little but if its there to explain how I do what I can do, then great. The DM is big on being told how something works so the player can do what he does.