LordErebus12
2012-06-01, 10:02 PM
Timeforged
Image of Timeforged
http://s14.postimage.org/w6herwlqp/relic_warforged_avenger_by_thefireis_d4uneal.jpg
Timeforged are an enigma, nothing is certain of their origin, no name for themselves, lost travelers with no place to call home. Some believe they are created by the gods of creation, forgotten for ages, then rediscovered and reactivated by the dwarves at the start of this age. The Timeforged know differently, they know they came from a vast empire spanning the dark tapestry, Millennia from now, but their minds remain silent beyond this.
Their legends speak of a time where they were at war with organics (in truth it was a parasitic life form that enslaved nearly every world). Facing a losing battle, the Timeforged were sent back in time to assist the organics in ending this possible future. However, their failure to calculate for every variable led to about 99% of the Timeforged sent back failed to survive the trip. Those that did were lost on the material plane, deep within the earth.
The first was named Mission. It was pulled from solid granite by mistake, a section cut for a column had been found to encase it. When first reactivated, it said one word: "mission" then attacked the workers. It ran into the main tunnel branch off the mine tunnel and proceeded on smashing another wall to pieces, leading to the second Timeforged to be reactivated.
The second was damaged severely and was called Lore. Lore calmed Mission and assisted in first contact with the dwarves. Although the dwarves were uneasy, the workers attacked all suffered non-lethal damage (Mission was a monk, or so the dwarves recorded later, and extremely disciplined) and were alive. The dwarves took this as an act of good faith that they were not killing machines, and could be trusted to obey laws governing them.
After Lore met with the Dwarven leaders, they offered to assist in finding the lost Timeforged in return for peace between them and assisting in labor and construction to earn their keep. Lore ceased to function after the first dozen were revived.
Queen:
http://i.imgur.com/HpmcR.jpg
The Next important one was revived one week after that, a beautiful (by Timeforged standards, anyways) timeforged of superior quality and more feminine, more humanoid in features. She called herself Queen and named the race as Timeforged. The dwarves then adopted them into their culture.
The discovery led to the search for the remaining Timeforged, about 2 million are estimated to have possibly survived the trip, although most are unable to be reached and remain lost. About eight hundred have been revived and work with the dwarves towards recovering them.
Relations
They are extremely secretive of their origin and purpose. they have revealed the most to the dwarves, as part of their first encounter. beyond this, they are viewed as brothers among the dwarves. Most live with Dwarves, over 800 strong dwell within the nations of dwarves.
Gnomes find them intensely interesting and often spend their lives seeking the fabled city under the ocean. To learn from the Timeforged, technology adapted to harness gnomish steam and cogs as a power source. Fact remains that more gnomes have died from accidents when tinkering with Timeforged designs. To be honest the gnomes tell fibs that they as a race have been transformed by technology but the only noticeable changes are alot more burns and scars on gnomes.
Halfings and Humans often show mistrust and they generally dont get along well without a lot of trust and understanding between the two parties. Naturally this isnt the case in all of halflings and humans, just a majority. The alliance of orcs and Timeforged has also caused problems with the integration of Timeforged into their societies.
Orcs hold them as well in high regard, they in fact show honour to them, allowing a large group of Timeforged (146 by the recount) to live within the orc caverns and encampments. The Timeforged have advanced the orcs tactics, training and with new weaponry designs and forging techniques adapted from the dwarves. The largest enclave of orcs is ruled by Timeforged blackguard named Skull by the orcs (after the white paint made from bonemeal, it paints its faceplates in a shape similar to a skull).
Elves mistrust and hate them, often refusing them into locations owned or operated by elves. Elves fear they are machinations of death and tell horror stories of the battles they fought with the Dwarves and Timeforged allies in the ages past. Dwarven Magic and Timeforged Technology combined into what would nearly become an extinction of the Elven population if not for the actions of the Fey in hiding them, and the human/dwarf negotiations that led to the end of the Thousand Year War. also, the alliance with the orcs has led many more elves to view the Timeforged as a whole to be barbaric.
Alignment
Timeforged are usually lawful, and they tend towards neutral.
One such documentation of a Chaotic Evil Timeforged has been noted. By the name of Pylon, this Timeforged had severe damage to its head from witness reports, its right eye dark but occasionally flickered with blue light. The other burning intensely with an almost diabolic glow. It had been damaged in the trip back and showed genocidal ideas.
It was destroyed by the Dwarven King Tra'knok Ironheel and twelve Timeforged (Zephyr, Rust, Current, Portal, Edge, Leer, Gauntlet, Zone, Spec, Trust, Gear and Frost). At battle's end, Only Spec, Edge and Leer stood next to the King; all heavily wounded and in the king's case, maimed for life with the loss of his weapon arm and his left leg. Pylon was incinerated in the Dwarven Great Forge in their hollowed mountain.
Lands
Rift, A highly advanced city that floats on barriers under the ocean, hovering above the continental shelve. Rumors abound of its origin, although its believed it might be a Timeforged artifact but no proof has been found.
http://s16.postimage.org/oj4svtuv9/470540_338404489557277_764080692_o.jpg
Rift
Its one of the oldest cities, still operating from the First Age (about 20,000 years ago), a relic from the past, it is in the care of the Timeforged. Noted for its immense age and high tech nature, it requires little to no maintenance, the city being powered by water currents and self-repairing.
The three arms of of the city radiate the barriers on and around the city, and are protected at all times. Also, the barriers seem to create breathable air from the water it keeps out.
Despite the advanced nature of the city, little is known about its functioning or creators, no knowledge was found within when it was first rediscovered, the city appears to be autonomous. The Timeforged have claimed it as their own, but remain silent about how they operate it or its purpose.
Ships
http://i.imgur.com/IuvsM.jpg
Extremely similar to Rift, these ships are capable of traveling vast distances in little time, using a method of folding space around a barrier. This is then accelerated to immense speeds to reach their destination. This is considered a lost Technology but its rumored that Rift may in fact be a ship, based on the similar shape and layout.
However, never has the city ever moved from beneath the ocean's currents nor has it any notable engines, thrusters, exhaust vents, or any other methods of short distance travel. Its also rumored that if it is indeed a ship, the city isn't completely finished as the Timeforged do seem preoccupied in repairing it and they never seem to finish anything of notable importance, at least from what has been announced to the non-Timeforged public living within or made available for outsiders to see.
Religion
Timeforged have adopted religious thought from who they have dwelt with, having no actual faiths of their own. Many more still do not believe in the gods at all and cannot comprehend the belief. They claim to be built by other Constructs but do not worship them or even go into detail about them. Most are not interested in divine roles and will more likely favor the arcane if any magic is pursued.
Racial Modifiers
+4 Strength, +4 Constitution, −2 Wisdom, −4 Charisma. Timeforged are inherently tough and are known to be very strong; however, Timeforged are usually withdrawn and socially inept. Primarily programmed for warfare, Timeforged often have difficulties adjusting to peace and a sedentary lifestyle.
Medium Living Construct
Darkvision: 60 ft.
Construct Constitution: Timeforged are vastly different physiologically to humanoids. Immunity to Fatigue, Exhaustion, Magical Sleep, Nonlethal Damage, and Poisons.
Construct Origin: Living constructs can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a living construct can be healed by a cure light wounds spell or a repair light damage spell.
For example, and a living construct is vulnerable to a harm spell. However, spells from the healing sub-school provide only half effect to a living construct.
A construct doesn’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect if they do eat, drink, or breathe and can still benefit from the effects of consumable spells and magic items such as potions.
Regen State: Does not need to sleep; however, Timeforged do spend 4 hours refraining from any strenuous activity and enter a state of intense self repair. The Timeforged needs to spend 4 hours in this state to gain the same benefits as other races gain from taking a full 8 hours of rest. While resting in this low-exertion state, The Timeforged are fully aware of its surroundings and can notice approaching enemies and other events as normal.
The hundreds of panels and rune edges glow and move slightly outwards, as if venting heat or taking in air. When the panels are open, thousands of fine creatures that the Timeforged call nanos, crawl out over the Timeforged, repairing any damage present.
The Timeforged gains Regeneration 10 while in this state, can reattach limbs by holding them back together. This intense regeneration effectively heals any amount of damage over the four hours of repair. However, during this state the Timeforged is flat-footed against attacks and loses any magical effect currently applied to themselves until the state ends.
If the Timeforged is forced to break the cycle, it requires a full round action, retracting the nanos and closing the panels. Timeforged can also enter this state for longer periods, remaining deactivated effectively indefinitely until it reactivates, but while this happens the panels are closed.
Platings: Each Timeforged is plated differently, each material having different properties. They cannot wear armor, but clothing, robes and cloaks can be altered to fit the larger frame, and plates can be enchanted like armor. Each type has a different array of slam attacks with different types of damage as shown in the second post (http://www.giantitp.com/forums/showpost.php?p=13327776&postcount=2).
Weapon Proficiency: Timeforged are masters of warfare and combat, are proficient in all weapons, and suffer no penalties for using improvised weapons in combat.
Curse of Babel: Timeforged are gifted with languages, their minds easily grasping the phonics of languages. Timeforged gains a +4 racial bonus on Linguistics checks and gain two languages for each rank spent into the linguistics skill.
Built For A Cause: Timeforged were created to hate Mind Flayers, to end their all impressive grasp on the Planes of Existence. Timeforged are treated as having a Ranger's Favored Enemy ability, but functions only against Mind Flayers and their Brood.
They gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. Likewise, they gets a +2 bonus on weapon attack and damage rolls against them. A Timeforged may make Knowledge skill checks untrained when attempting to identify them.
This does stack with a ranger who takes aberrations as a favored enemy; again only applying against Mind Flayers and their brood.
Automatic Languages: Common and Binary (see below).
Bonus Languages: Any
Binary: The Timeforged language sounds like rapid fire beeps and clicks that does not follow the normal patterns of languages. This language requires spending two ranks in linguistics to learn, instead of one.
If learned, I can be understood and written; However, it is next to impossible to speak for those who are not Timeforged. The Written form appears to be a series of two symbols written in different sets of eight.
Aging Effects: Timeforged are effectively immortal. Aging effects still do occur; However, physical penalties only lower by one as mental scores increase at the normal rate. Also, this change is measured in millenias, not years.
Middle Aged: 7,000+ years
Old: 14,000+ years
Venerable: 21,000+ years
CR +2
Image of Timeforged
http://s14.postimage.org/w6herwlqp/relic_warforged_avenger_by_thefireis_d4uneal.jpg
Timeforged are an enigma, nothing is certain of their origin, no name for themselves, lost travelers with no place to call home. Some believe they are created by the gods of creation, forgotten for ages, then rediscovered and reactivated by the dwarves at the start of this age. The Timeforged know differently, they know they came from a vast empire spanning the dark tapestry, Millennia from now, but their minds remain silent beyond this.
Their legends speak of a time where they were at war with organics (in truth it was a parasitic life form that enslaved nearly every world). Facing a losing battle, the Timeforged were sent back in time to assist the organics in ending this possible future. However, their failure to calculate for every variable led to about 99% of the Timeforged sent back failed to survive the trip. Those that did were lost on the material plane, deep within the earth.
The first was named Mission. It was pulled from solid granite by mistake, a section cut for a column had been found to encase it. When first reactivated, it said one word: "mission" then attacked the workers. It ran into the main tunnel branch off the mine tunnel and proceeded on smashing another wall to pieces, leading to the second Timeforged to be reactivated.
The second was damaged severely and was called Lore. Lore calmed Mission and assisted in first contact with the dwarves. Although the dwarves were uneasy, the workers attacked all suffered non-lethal damage (Mission was a monk, or so the dwarves recorded later, and extremely disciplined) and were alive. The dwarves took this as an act of good faith that they were not killing machines, and could be trusted to obey laws governing them.
After Lore met with the Dwarven leaders, they offered to assist in finding the lost Timeforged in return for peace between them and assisting in labor and construction to earn their keep. Lore ceased to function after the first dozen were revived.
Queen:
http://i.imgur.com/HpmcR.jpg
The Next important one was revived one week after that, a beautiful (by Timeforged standards, anyways) timeforged of superior quality and more feminine, more humanoid in features. She called herself Queen and named the race as Timeforged. The dwarves then adopted them into their culture.
The discovery led to the search for the remaining Timeforged, about 2 million are estimated to have possibly survived the trip, although most are unable to be reached and remain lost. About eight hundred have been revived and work with the dwarves towards recovering them.
Relations
They are extremely secretive of their origin and purpose. they have revealed the most to the dwarves, as part of their first encounter. beyond this, they are viewed as brothers among the dwarves. Most live with Dwarves, over 800 strong dwell within the nations of dwarves.
Gnomes find them intensely interesting and often spend their lives seeking the fabled city under the ocean. To learn from the Timeforged, technology adapted to harness gnomish steam and cogs as a power source. Fact remains that more gnomes have died from accidents when tinkering with Timeforged designs. To be honest the gnomes tell fibs that they as a race have been transformed by technology but the only noticeable changes are alot more burns and scars on gnomes.
Halfings and Humans often show mistrust and they generally dont get along well without a lot of trust and understanding between the two parties. Naturally this isnt the case in all of halflings and humans, just a majority. The alliance of orcs and Timeforged has also caused problems with the integration of Timeforged into their societies.
Orcs hold them as well in high regard, they in fact show honour to them, allowing a large group of Timeforged (146 by the recount) to live within the orc caverns and encampments. The Timeforged have advanced the orcs tactics, training and with new weaponry designs and forging techniques adapted from the dwarves. The largest enclave of orcs is ruled by Timeforged blackguard named Skull by the orcs (after the white paint made from bonemeal, it paints its faceplates in a shape similar to a skull).
Elves mistrust and hate them, often refusing them into locations owned or operated by elves. Elves fear they are machinations of death and tell horror stories of the battles they fought with the Dwarves and Timeforged allies in the ages past. Dwarven Magic and Timeforged Technology combined into what would nearly become an extinction of the Elven population if not for the actions of the Fey in hiding them, and the human/dwarf negotiations that led to the end of the Thousand Year War. also, the alliance with the orcs has led many more elves to view the Timeforged as a whole to be barbaric.
Alignment
Timeforged are usually lawful, and they tend towards neutral.
One such documentation of a Chaotic Evil Timeforged has been noted. By the name of Pylon, this Timeforged had severe damage to its head from witness reports, its right eye dark but occasionally flickered with blue light. The other burning intensely with an almost diabolic glow. It had been damaged in the trip back and showed genocidal ideas.
It was destroyed by the Dwarven King Tra'knok Ironheel and twelve Timeforged (Zephyr, Rust, Current, Portal, Edge, Leer, Gauntlet, Zone, Spec, Trust, Gear and Frost). At battle's end, Only Spec, Edge and Leer stood next to the King; all heavily wounded and in the king's case, maimed for life with the loss of his weapon arm and his left leg. Pylon was incinerated in the Dwarven Great Forge in their hollowed mountain.
Lands
Rift, A highly advanced city that floats on barriers under the ocean, hovering above the continental shelve. Rumors abound of its origin, although its believed it might be a Timeforged artifact but no proof has been found.
http://s16.postimage.org/oj4svtuv9/470540_338404489557277_764080692_o.jpg
Rift
Its one of the oldest cities, still operating from the First Age (about 20,000 years ago), a relic from the past, it is in the care of the Timeforged. Noted for its immense age and high tech nature, it requires little to no maintenance, the city being powered by water currents and self-repairing.
The three arms of of the city radiate the barriers on and around the city, and are protected at all times. Also, the barriers seem to create breathable air from the water it keeps out.
Despite the advanced nature of the city, little is known about its functioning or creators, no knowledge was found within when it was first rediscovered, the city appears to be autonomous. The Timeforged have claimed it as their own, but remain silent about how they operate it or its purpose.
Ships
http://i.imgur.com/IuvsM.jpg
Extremely similar to Rift, these ships are capable of traveling vast distances in little time, using a method of folding space around a barrier. This is then accelerated to immense speeds to reach their destination. This is considered a lost Technology but its rumored that Rift may in fact be a ship, based on the similar shape and layout.
However, never has the city ever moved from beneath the ocean's currents nor has it any notable engines, thrusters, exhaust vents, or any other methods of short distance travel. Its also rumored that if it is indeed a ship, the city isn't completely finished as the Timeforged do seem preoccupied in repairing it and they never seem to finish anything of notable importance, at least from what has been announced to the non-Timeforged public living within or made available for outsiders to see.
Religion
Timeforged have adopted religious thought from who they have dwelt with, having no actual faiths of their own. Many more still do not believe in the gods at all and cannot comprehend the belief. They claim to be built by other Constructs but do not worship them or even go into detail about them. Most are not interested in divine roles and will more likely favor the arcane if any magic is pursued.
Racial Modifiers
+4 Strength, +4 Constitution, −2 Wisdom, −4 Charisma. Timeforged are inherently tough and are known to be very strong; however, Timeforged are usually withdrawn and socially inept. Primarily programmed for warfare, Timeforged often have difficulties adjusting to peace and a sedentary lifestyle.
Medium Living Construct
Darkvision: 60 ft.
Construct Constitution: Timeforged are vastly different physiologically to humanoids. Immunity to Fatigue, Exhaustion, Magical Sleep, Nonlethal Damage, and Poisons.
Construct Origin: Living constructs can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a living construct can be healed by a cure light wounds spell or a repair light damage spell.
For example, and a living construct is vulnerable to a harm spell. However, spells from the healing sub-school provide only half effect to a living construct.
A construct doesn’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect if they do eat, drink, or breathe and can still benefit from the effects of consumable spells and magic items such as potions.
Regen State: Does not need to sleep; however, Timeforged do spend 4 hours refraining from any strenuous activity and enter a state of intense self repair. The Timeforged needs to spend 4 hours in this state to gain the same benefits as other races gain from taking a full 8 hours of rest. While resting in this low-exertion state, The Timeforged are fully aware of its surroundings and can notice approaching enemies and other events as normal.
The hundreds of panels and rune edges glow and move slightly outwards, as if venting heat or taking in air. When the panels are open, thousands of fine creatures that the Timeforged call nanos, crawl out over the Timeforged, repairing any damage present.
The Timeforged gains Regeneration 10 while in this state, can reattach limbs by holding them back together. This intense regeneration effectively heals any amount of damage over the four hours of repair. However, during this state the Timeforged is flat-footed against attacks and loses any magical effect currently applied to themselves until the state ends.
If the Timeforged is forced to break the cycle, it requires a full round action, retracting the nanos and closing the panels. Timeforged can also enter this state for longer periods, remaining deactivated effectively indefinitely until it reactivates, but while this happens the panels are closed.
Platings: Each Timeforged is plated differently, each material having different properties. They cannot wear armor, but clothing, robes and cloaks can be altered to fit the larger frame, and plates can be enchanted like armor. Each type has a different array of slam attacks with different types of damage as shown in the second post (http://www.giantitp.com/forums/showpost.php?p=13327776&postcount=2).
Weapon Proficiency: Timeforged are masters of warfare and combat, are proficient in all weapons, and suffer no penalties for using improvised weapons in combat.
Curse of Babel: Timeforged are gifted with languages, their minds easily grasping the phonics of languages. Timeforged gains a +4 racial bonus on Linguistics checks and gain two languages for each rank spent into the linguistics skill.
Built For A Cause: Timeforged were created to hate Mind Flayers, to end their all impressive grasp on the Planes of Existence. Timeforged are treated as having a Ranger's Favored Enemy ability, but functions only against Mind Flayers and their Brood.
They gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. Likewise, they gets a +2 bonus on weapon attack and damage rolls against them. A Timeforged may make Knowledge skill checks untrained when attempting to identify them.
This does stack with a ranger who takes aberrations as a favored enemy; again only applying against Mind Flayers and their brood.
Automatic Languages: Common and Binary (see below).
Bonus Languages: Any
Binary: The Timeforged language sounds like rapid fire beeps and clicks that does not follow the normal patterns of languages. This language requires spending two ranks in linguistics to learn, instead of one.
If learned, I can be understood and written; However, it is next to impossible to speak for those who are not Timeforged. The Written form appears to be a series of two symbols written in different sets of eight.
Aging Effects: Timeforged are effectively immortal. Aging effects still do occur; However, physical penalties only lower by one as mental scores increase at the normal rate. Also, this change is measured in millenias, not years.
Middle Aged: 7,000+ years
Old: 14,000+ years
Venerable: 21,000+ years
CR +2